Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,48 +3,54 @@ using Server.Mobiles;
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namespace Server.Spells.Spellweaving
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{
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public abstract class ArcaneSummon<T> : ArcanistSpell where T : BaseCreature
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{
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public abstract int Sound { get; }
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public abstract class ArcaneSummon<T> : ArcanistSpell where T : BaseCreature
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{
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public ArcaneSummon(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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{
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}
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public ArcaneSummon( Mobile caster, Item scroll, SpellInfo info )
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: base( caster, scroll, info )
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{
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}
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public abstract int Sound{ get; }
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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if ( (Caster.Followers + 1) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1074270 ); // You have too many followers to summon another one.
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return false;
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}
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if (Caster.Followers + 1 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1074270); // You have too many followers to summon another one.
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return false;
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}
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return true;
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}
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return true;
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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TimeSpan duration = TimeSpan.FromMinutes( Caster.Skills.Spellweaving.Value /24 + FocusLevel*2 );
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int summons = Math.Min( 1+FocusLevel, Caster.FollowersMax - Caster.Followers );
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public override void OnCast()
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{
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if (CheckSequence())
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{
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TimeSpan duration = TimeSpan.FromMinutes(Caster.Skills.Spellweaving.Value / 24 + FocusLevel * 2);
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int summons = Math.Min(1 + FocusLevel, Caster.FollowersMax - Caster.Followers);
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for( int i = 0; i < summons; i++ )
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{
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BaseCreature bc;
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for (int i = 0; i < summons; i++)
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{
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BaseCreature bc;
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try { bc = Activator.CreateInstance<T>(); }
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catch { break; }
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try
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{
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bc = Activator.CreateInstance<T>();
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}
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catch
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{
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break;
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}
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SpellHelper.Summon( bc, Caster, Sound, duration, false, false );
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}
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SpellHelper.Summon(bc, Caster, Sound, duration, false, false);
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}
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FinishSequence();
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}
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}
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}
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}
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FinishSequence();
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}
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}
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}
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}
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