Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,59 +2,59 @@ using System;
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namespace Server.Items
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{
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public class ArcaneFocus : TransientItem
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{
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public override int LabelNumber => 1032629; // Arcane Focus
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public class ArcaneFocus : TransientItem
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{
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[Constructible]
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public ArcaneFocus()
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: this(TimeSpan.FromHours(1), 1)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrengthBonus { get; set; }
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[Constructible]
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public ArcaneFocus(int lifeSpan, int strengthBonus)
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: this(TimeSpan.FromSeconds(lifeSpan), strengthBonus)
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{
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}
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[Constructible]
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public ArcaneFocus()
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: this( TimeSpan.FromHours( 1 ), 1 )
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{
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}
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public ArcaneFocus(TimeSpan lifeSpan, int strengthBonus) : base(0x3155, lifeSpan)
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{
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LootType = LootType.Blessed;
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StrengthBonus = strengthBonus;
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}
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[Constructible]
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public ArcaneFocus( int lifeSpan, int strengthBonus )
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: this( TimeSpan.FromSeconds( lifeSpan ), strengthBonus )
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{
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}
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public ArcaneFocus(Serial serial) : base(serial)
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{
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}
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public ArcaneFocus( TimeSpan lifeSpan, int strengthBonus ) : base( 0x3155, lifeSpan )
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{
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LootType = LootType.Blessed;
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StrengthBonus = strengthBonus;
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}
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public override int LabelNumber => 1032629; // Arcane Focus
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public ArcaneFocus( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int StrengthBonus{ get; set; }
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override TextDefinition InvalidTransferMessage => 1073480; // Your arcane focus disappears.
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public override bool Nontransferable => true;
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list.Add( 1060485, StrengthBonus.ToString() ); // strength bonus ~1_val~
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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public override TextDefinition InvalidTransferMessage => 1073480; // Your arcane focus disappears.
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public override bool Nontransferable => true;
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list.Add(1060485, StrengthBonus.ToString()); // strength bonus ~1_val~
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write( StrengthBonus );
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}
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writer.Write(StrengthBonus);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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StrengthBonus = reader.ReadInt();
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}
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}
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}
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StrengthBonus = reader.ReadInt();
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}
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}
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}
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