Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,59 +2,59 @@ using System;
namespace Server.Items
{
public class ArcaneFocus : TransientItem
{
public override int LabelNumber => 1032629; // Arcane Focus
public class ArcaneFocus : TransientItem
{
[Constructible]
public ArcaneFocus()
: this(TimeSpan.FromHours(1), 1)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int StrengthBonus { get; set; }
[Constructible]
public ArcaneFocus(int lifeSpan, int strengthBonus)
: this(TimeSpan.FromSeconds(lifeSpan), strengthBonus)
{
}
[Constructible]
public ArcaneFocus()
: this( TimeSpan.FromHours( 1 ), 1 )
{
}
public ArcaneFocus(TimeSpan lifeSpan, int strengthBonus) : base(0x3155, lifeSpan)
{
LootType = LootType.Blessed;
StrengthBonus = strengthBonus;
}
[Constructible]
public ArcaneFocus( int lifeSpan, int strengthBonus )
: this( TimeSpan.FromSeconds( lifeSpan ), strengthBonus )
{
}
public ArcaneFocus(Serial serial) : base(serial)
{
}
public ArcaneFocus( TimeSpan lifeSpan, int strengthBonus ) : base( 0x3155, lifeSpan )
{
LootType = LootType.Blessed;
StrengthBonus = strengthBonus;
}
public override int LabelNumber => 1032629; // Arcane Focus
public ArcaneFocus( Serial serial ) : base( serial )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int StrengthBonus{ get; set; }
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override TextDefinition InvalidTransferMessage => 1073480; // Your arcane focus disappears.
public override bool Nontransferable => true;
list.Add( 1060485, StrengthBonus.ToString() ); // strength bonus ~1_val~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public override TextDefinition InvalidTransferMessage => 1073480; // Your arcane focus disappears.
public override bool Nontransferable => true;
list.Add(1060485, StrengthBonus.ToString()); // strength bonus ~1_val~
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write( StrengthBonus );
}
writer.Write(StrengthBonus);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
StrengthBonus = reader.ReadInt();
}
}
}
StrengthBonus = reader.ReadInt();
}
}
}