Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,62 +1,62 @@
namespace Server.Mobiles
{
public class ArcaneFey : BaseCreature
{
public override string CorpseName => "a pixie corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public class ArcaneFey : BaseCreature
{
[Constructible]
public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("pixie");
Body = 128;
BaseSoundID = 0x467;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool InitialInnocent => true;
SetStr(20);
SetDex(150);
SetInt(125);
[Constructible]
public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );
Body = 128;
BaseSoundID = 0x467;
SetDamage(9, 15);
SetStr( 20 );
SetDex( 150 );
SetInt( 125 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 9, 15 );
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 50.5, 100.0);
SetSkill(SkillName.Tactics, 10.1, 20.0);
SetSkill(SkillName.Wrestling, 10.1, 12.5);
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
Fame = 0;
Karma = 0;
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 50.5, 100.0 );
SetSkill( SkillName.Tactics, 10.1, 20.0 );
SetSkill( SkillName.Wrestling, 10.1, 12.5 );
ControlSlots = 1;
}
Fame = 0;
Karma = 0;
public ArcaneFey(Serial serial) : base(serial)
{
}
ControlSlots = 1;
}
public override string CorpseName => "a pixie corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public ArcaneFey( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool InitialInnocent => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,63 +1,63 @@
namespace Server.Mobiles
{
public class ArcaneFiend : BaseCreature
{
public override string CorpseName => "an imp corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public class ArcaneFiend : BaseCreature
{
[Constructible]
public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 74;
BaseSoundID = 422;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
SetStr(55);
SetDex(40);
SetInt(60);
[Constructible]
public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 74;
BaseSoundID = 422;
SetDamage(10, 14);
SetStr( 55 );
SetDex( 40 );
SetInt( 60 );
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetDamage( 10, 14 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Fire, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 0;
Karma = 0;
SetSkill( SkillName.EvalInt, 20.1, 30.0 );
SetSkill( SkillName.Magery, 60.1, 70.0 );
SetSkill( SkillName.MagicResist, 30.1, 50.0 );
SetSkill( SkillName.Tactics, 42.1, 50.0 );
SetSkill( SkillName.Wrestling, 40.1, 44.0 );
ControlSlots = 1;
}
Fame = 0;
Karma = 0;
public ArcaneFiend(Serial serial) : base(serial)
{
}
ControlSlots = 1;
}
public override string CorpseName => "an imp corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public ArcaneFiend( Serial serial ) : base( serial )
{
}
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,84 +2,84 @@ using System;
namespace Server.Mobiles
{
public class NatureFury : BaseCreature
{
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public class NatureFury : BaseCreature
{
[Constructible]
public NatureFury()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x33;
Hue = 0x4001;
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 90.0;
SetStr(150);
SetDex(150);
SetInt(100);
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
SetHits(80);
SetStam(250);
SetMana(0);
public override bool AlwaysMurderer => true;
public override string DefaultName => "a nature's fury";
SetDamage(6, 8);
[Constructible]
public NatureFury()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x33;
Hue = 0x4001;
SetDamageType(ResistanceType.Poison, 100);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 90);
SetStr( 150 );
SetDex( 150 );
SetInt( 100 );
SetSkill(SkillName.Wrestling, 90.0);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 100.0);
SetHits( 80 );
SetStam( 250 );
SetMana( 0 );
Fame = 0;
Karma = 0;
SetDamage( 6, 8 );
ControlSlots = 1;
}
SetDamageType( ResistanceType.Poison, 100 );
SetDamageType( ResistanceType.Physical, 0 );
SetResistance( ResistanceType.Physical, 90 );
public NatureFury(Serial serial)
: base(serial)
{
}
SetSkill( SkillName.Wrestling, 90.0 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 100.0 );
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
Fame = 0;
Karma = 0;
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 90.0;
ControlSlots = 1;
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );
Timer.DelayCall( TimeSpan.Zero, DoEffects );
}
public override bool AlwaysMurderer => true;
public override string DefaultName => "a nature's fury";
public void DoEffects()
{
FixedParticles( 0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist );
PlaySound( 0xE );
PlaySound( 0x1BC );
public override void MoveToWorld(Point3D loc, Map map)
{
base.MoveToWorld(loc, map);
Timer.DelayCall(TimeSpan.Zero, DoEffects);
}
if ( Alive && !Deleted )
Timer.DelayCall( TimeSpan.FromSeconds( 7.0 ), DoEffects );
}
public void DoEffects()
{
FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist);
PlaySound(0xE);
PlaySound(0x1BC);
public NatureFury( Serial serial )
: base( serial )
{
}
if (Alive && !Deleted)
Timer.DelayCall(TimeSpan.FromSeconds(7.0), DoEffects);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}
Delete();
}
}
}