Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,62 +1,62 @@
namespace Server.Mobiles
{
public class ArcaneFey : BaseCreature
{
public override string CorpseName => "a pixie corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public class ArcaneFey : BaseCreature
{
[Constructible]
public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("pixie");
Body = 128;
BaseSoundID = 0x467;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool InitialInnocent => true;
SetStr(20);
SetDex(150);
SetInt(125);
[Constructible]
public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );
Body = 128;
BaseSoundID = 0x467;
SetDamage(9, 15);
SetStr( 20 );
SetDex( 150 );
SetInt( 125 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 9, 15 );
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 50.5, 100.0);
SetSkill(SkillName.Tactics, 10.1, 20.0);
SetSkill(SkillName.Wrestling, 10.1, 12.5);
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
Fame = 0;
Karma = 0;
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 50.5, 100.0 );
SetSkill( SkillName.Tactics, 10.1, 20.0 );
SetSkill( SkillName.Wrestling, 10.1, 12.5 );
ControlSlots = 1;
}
Fame = 0;
Karma = 0;
public ArcaneFey(Serial serial) : base(serial)
{
}
ControlSlots = 1;
}
public override string CorpseName => "a pixie corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public ArcaneFey( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool InitialInnocent => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}