Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,63 +1,63 @@
namespace Server.Mobiles
{
public class ArcaneFiend : BaseCreature
{
public override string CorpseName => "an imp corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public class ArcaneFiend : BaseCreature
{
[Constructible]
public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 74;
BaseSoundID = 422;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
SetStr(55);
SetDex(40);
SetInt(60);
[Constructible]
public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 74;
BaseSoundID = 422;
SetDamage(10, 14);
SetStr( 55 );
SetDex( 40 );
SetInt( 60 );
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetDamage( 10, 14 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Fire, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 0;
Karma = 0;
SetSkill( SkillName.EvalInt, 20.1, 30.0 );
SetSkill( SkillName.Magery, 60.1, 70.0 );
SetSkill( SkillName.MagicResist, 30.1, 50.0 );
SetSkill( SkillName.Tactics, 42.1, 50.0 );
SetSkill( SkillName.Wrestling, 40.1, 44.0 );
ControlSlots = 1;
}
Fame = 0;
Karma = 0;
public ArcaneFiend(Serial serial) : base(serial)
{
}
ControlSlots = 1;
}
public override string CorpseName => "an imp corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public ArcaneFiend( Serial serial ) : base( serial )
{
}
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}