Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,45 +1,45 @@
using System;
using Server.Mobiles;
using Server.Engines.MLQuests;
using Server.Mobiles;
namespace Server.Spells.Spellweaving
{
public class SummonFiendSpell : ArcaneSummon<ArcaneFiend>
{
private static SpellInfo m_Info = new SpellInfo(
"Summon Fiend", "Nylisstra",
-1
);
public class SummonFiendSpell : ArcaneSummon<ArcaneFiend>
{
private static SpellInfo m_Info = new SpellInfo(
"Summon Fiend", "Nylisstra",
-1
);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.0 );
public SummonFiendSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 38.0;
public override int RequiredMana => 10;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
public SummonFiendSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override double RequiredSkill => 38.0;
public override int RequiredMana => 10;
public override int Sound => 0x216;
public override int Sound => 0x216;
public override bool CheckSequence()
{
Mobile caster = Caster;
public override bool CheckSequence()
{
Mobile caster = Caster;
// This is done after casting completes
if ( caster is PlayerMobile )
{
MLQuestContext context = MLQuestSystem.GetContext( (PlayerMobile)caster );
// This is done after casting completes
if (caster is PlayerMobile)
{
MLQuestContext context = MLQuestSystem.GetContext((PlayerMobile)caster);
if ( context == null || !context.SummonFiend )
{
caster.SendLocalizedMessage( 1074564 ); // You haven't demonstrated mastery to summon a fiend.
return false;
}
}
if (context == null || !context.SummonFiend)
{
caster.SendLocalizedMessage(1074564); // You haven't demonstrated mastery to summon a fiend.
return false;
}
}
return base.CheckSequence();
}
}
}
return base.CheckSequence();
}
}
}