Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,96 +3,94 @@ using System.Collections.Generic;
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namespace Server.Spells.Spellweaving
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{
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public class ThunderstormSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Thunderstorm", "Erelonia",
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-1
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);
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public class ThunderstormSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Thunderstorm", "Erelonia",
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-1
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.5 );
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private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
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public override double RequiredSkill => 10.0;
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public override int RequiredMana => 32;
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public ThunderstormSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public ThunderstormSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Caster.PlaySound( 0x5CE );
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public override double RequiredSkill => 10.0;
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public override int RequiredMana => 32;
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double skill = Caster.Skills[SkillName.Spellweaving].Value;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0x5CE);
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int damage = Math.Max( 11, 10 + (int)(skill / 24) ) + FocusLevel;
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double skill = Caster.Skills[SkillName.Spellweaving].Value;
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int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
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int damage = Math.Max(11, 10 + (int)(skill / 24)) + FocusLevel;
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int pvmDamage = damage * ( 100 + sdiBonus );
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pvmDamage /= 100;
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int sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
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if ( sdiBonus > 15 )
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sdiBonus = 15;
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int pvmDamage = damage * (100 + sdiBonus);
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pvmDamage /= 100;
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int pvpDamage = damage * ( 100 + sdiBonus );
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pvpDamage /= 100;
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if (sdiBonus > 15)
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sdiBonus = 15;
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int range = 2 + FocusLevel;
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TimeSpan duration = TimeSpan.FromSeconds( 5 + FocusLevel );
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int pvpDamage = damage * (100 + sdiBonus);
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pvpDamage /= 100;
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List<Mobile> targets = new List<Mobile>();
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int range = 2 + FocusLevel;
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TimeSpan duration = TimeSpan.FromSeconds(5 + FocusLevel);
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foreach( Mobile m in Caster.GetMobilesInRange( range ) )
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{
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.InLOS( m ) )
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targets.Add( m );
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}
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List<Mobile> targets = new List<Mobile>();
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for( int i = 0; i < targets.Count; i++ )
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{
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Mobile m = targets[i];
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foreach (Mobile m in Caster.GetMobilesInRange(range))
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
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Caster.InLOS(m))
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targets.Add(m);
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Caster.DoHarmful( m );
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for (int i = 0; i < targets.Count; i++)
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{
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Mobile m = targets[i];
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Spell oldSpell = m.Spell as Spell;
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Caster.DoHarmful(m);
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SpellHelper.Damage( this, m, ( m.Player && Caster.Player ) ? pvpDamage : pvmDamage, 0, 0, 0, 0, 100 );
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Spell oldSpell = m.Spell as Spell;
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if ( oldSpell != null && oldSpell != m.Spell )
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{
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if ( !CheckResisted( m ) )
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{
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m_Table[m] = Timer.DelayCall<Mobile>( duration, DoExpire, m );
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SpellHelper.Damage(this, m, m.Player && Caster.Player ? pvpDamage : pvmDamage, 0, 0, 0, 0, 100);
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Thunderstorm, 1075800, duration, m, GetCastRecoveryMalus( m ) ) );
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}
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}
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}
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}
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if (oldSpell != null && oldSpell != m.Spell)
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if (!CheckResisted(m))
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{
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m_Table[m] = Timer.DelayCall(duration, DoExpire, m);
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FinishSequence();
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}
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BuffInfo.AddBuff(m,
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new BuffInfo(BuffIcon.Thunderstorm, 1075800, duration, m, GetCastRecoveryMalus(m)));
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}
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}
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}
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private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
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FinishSequence();
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}
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public static int GetCastRecoveryMalus( Mobile m )
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{
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return m_Table.ContainsKey( m ) ? 6 : 0;
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}
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public static int GetCastRecoveryMalus(Mobile m)
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{
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return m_Table.ContainsKey(m) ? 6 : 0;
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}
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public static void DoExpire( Mobile m )
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{
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if (m_Table.TryGetValue( m, out Timer t ))
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{
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t.Stop();
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m_Table.Remove( m );
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public static void DoExpire(Mobile m)
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{
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if (m_Table.TryGetValue(m, out Timer t))
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{
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t.Stop();
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m_Table.Remove(m);
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BuffInfo.RemoveBuff( m, BuffIcon.Thunderstorm );
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}
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}
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}
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}
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BuffInfo.RemoveBuff(m, BuffIcon.Thunderstorm);
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}
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}
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}
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}
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