Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,90 +2,90 @@ using Server.Targeting;
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namespace Server.Spells.Third
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{
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public class FireballSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fireball", "Vas Flam",
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203,
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9041,
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Reagent.BlackPearl
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);
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public class FireballSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fireball", "Vas Flam",
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203,
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9041,
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Reagent.BlackPearl
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);
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public override SpellCircle Circle => SpellCircle.Third;
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public FireballSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public FireballSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override SpellCircle Circle => SpellCircle.Third;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage => true;
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public override bool DelayedDamage => true;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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Mobile source = Caster;
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public void Target(Mobile m)
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{
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckHSequence(m))
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{
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Mobile source = Caster;
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SpellHelper.Turn( source, m );
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SpellHelper.Turn(source, m);
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SpellHelper.CheckReflect( (int)Circle, ref source, ref m );
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SpellHelper.CheckReflect((int)Circle, ref source, ref m);
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double damage;
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double damage;
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if ( Core.AOS )
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{
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damage = GetNewAosDamage( 19, 1, 5, m );
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}
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else
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{
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damage = Utility.Random( 10, 7 );
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if (Core.AOS)
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{
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damage = GetNewAosDamage(19, 1, 5, m);
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}
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else
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{
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damage = Utility.Random(10, 7);
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if ( CheckResisted( m ) )
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{
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damage *= 0.75;
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if (CheckResisted(m))
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{
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damage *= 0.75;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= GetDamageScalar( m );
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}
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damage *= GetDamageScalar(m);
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}
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source.MovingParticles( m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
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source.PlaySound( Core.AOS ? 0x15E : 0x44B );
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source.MovingParticles(m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160);
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source.PlaySound(Core.AOS ? 0x15E : 0x44B);
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SpellHelper.Damage( this, m, damage, 0, 100, 0, 0, 0 );
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}
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SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
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}
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FinishSequence();
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private FireballSpell m_Owner;
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private class InternalTarget : Target
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{
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private FireballSpell m_Owner;
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public InternalTarget( FireballSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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public InternalTarget(FireballSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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