Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,223 +1,216 @@
using System;
using Server.Targeting;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Third
{
public class WallOfStoneSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Wall of Stone", "In Sanct Ylem",
227,
9011,
false,
Reagent.Bloodmoss,
Reagent.Garlic
);
public class WallOfStoneSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Wall of Stone", "In Sanct Ylem",
227,
9011,
false,
Reagent.Bloodmoss,
Reagent.Garlic
);
public override SpellCircle Circle => SpellCircle.Third;
public WallOfStoneSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public WallOfStoneSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override SpellCircle Circle => SpellCircle.Third;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop( ref p );
SpellHelper.GetSurfaceTop(ref p);
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
bool eastToWest;
if ( rx >= 0 && ry >= 0 )
{
eastToWest = false;
}
else if ( rx >= 0 )
{
eastToWest = true;
}
else if ( ry >= 0 )
{
eastToWest = true;
}
else
{
eastToWest = false;
}
if (rx >= 0 && ry >= 0)
eastToWest = false;
else if (rx >= 0)
eastToWest = true;
else if (ry >= 0)
eastToWest = true;
else
eastToWest = false;
Effects.PlaySound( p, Caster.Map, 0x1F6 );
Effects.PlaySound(p, Caster.Map, 0x1F6);
for ( int i = -1; i <= 1; ++i )
{
Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 22, true );
for (int i = -1; i <= 1; ++i)
{
Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 22, true);
//Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
//Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
if ( !canFit )
continue;
if (!canFit)
continue;
Item item = new InternalItem( loc, Caster.Map, Caster );
Item item = new InternalItem(loc, Caster.Map, Caster);
Effects.SendLocationParticles( item, 0x376A, 9, 10, 5025 );
Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025);
//new InternalItem( loc, Caster.Map, Caster );
}
}
//new InternalItem( loc, Caster.Map, Caster );
}
}
FinishSequence();
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Item
{
private Timer m_Timer;
private DateTime m_End;
private Mobile m_Caster;
[DispellableField]
private class InternalItem : Item
{
private Mobile m_Caster;
private DateTime m_End;
private Timer m_Timer;
public override bool BlocksFit => true;
public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x82)
{
Visible = false;
Movable = false;
public InternalItem( Point3D loc, Map map, Mobile caster ) : base( 0x82 )
{
Visible = false;
Movable = false;
MoveToWorld(loc, map);
MoveToWorld( loc, map );
m_Caster = caster;
m_Caster = caster;
if (caster.InLOS(this))
Visible = true;
else
Delete();
if ( caster.InLOS( this ) )
Visible = true;
else
Delete();
if (Deleted)
return;
if ( Deleted )
return;
m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(10.0));
m_Timer.Start();
m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 10.0 ) );
m_Timer.Start();
m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
}
m_End = DateTime.UtcNow + TimeSpan.FromSeconds( 10.0 );
}
public InternalItem(Serial serial) : base(serial)
{
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override bool BlocksFit => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
writer.Write(1); // version
writer.WriteDeltaTime( m_End );
}
writer.WriteDeltaTime(m_End);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_End = reader.ReadDeltaTime();
switch (version)
{
case 1:
{
m_End = reader.ReadDeltaTime();
m_Timer = new InternalTimer( this, m_End - DateTime.UtcNow );
m_Timer.Start();
m_Timer = new InternalTimer(this, m_End - DateTime.UtcNow);
m_Timer.Start();
break;
}
case 0:
{
TimeSpan duration = TimeSpan.FromSeconds( 10.0 );
break;
}
case 0:
{
TimeSpan duration = TimeSpan.FromSeconds(10.0);
m_Timer = new InternalTimer( this, duration );
m_Timer.Start();
m_Timer = new InternalTimer(this, duration);
m_Timer.Start();
m_End = DateTime.UtcNow + duration;
m_End = DateTime.UtcNow + duration;
break;
}
}
}
break;
}
}
}
public override bool OnMoveOver( Mobile m )
{
int noto;
public override bool OnMoveOver(Mobile m)
{
int noto;
if ( m is PlayerMobile )
{
noto = Notoriety.Compute( m_Caster, m );
if ( noto == Notoriety.Enemy || noto == Notoriety.Ally )
return false;
}
return base.OnMoveOver( m );
}
if (m is PlayerMobile)
{
noto = Notoriety.Compute(m_Caster, m);
if (noto == Notoriety.Enemy || noto == Notoriety.Ally)
return false;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
return base.OnMoveOver(m);
}
m_Timer?.Stop();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
private class InternalTimer : Timer
{
private InternalItem m_Item;
m_Timer?.Stop();
}
public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration )
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
private class InternalTimer : Timer
{
private InternalItem m_Item;
protected override void OnTick()
{
m_Item.Delete();
}
}
}
public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
private class InternalTarget : Target
{
private WallOfStoneSpell m_Owner;
protected override void OnTick()
{
m_Item.Delete();
}
}
}
public InternalTarget( WallOfStoneSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}
private class InternalTarget : Target
{
private WallOfStoneSpell m_Owner;
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
public InternalTarget(WallOfStoneSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D)
m_Owner.Target((IPoint3D)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}