Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -23,196 +23,197 @@ using System.IO;
namespace Server
{
public enum BodyType : byte
{
Empty,
Monster,
Sea,
Animal,
Human,
Equipment
}
public enum BodyType : byte
{
Empty,
Monster,
Sea,
Animal,
Human,
Equipment
}
public struct Body
{
private static BodyType[] m_Types;
public struct Body
{
private static BodyType[] m_Types;
static Body()
{
if ( File.Exists( "Data/bodyTable.cfg" ) )
{
using ( StreamReader ip = new StreamReader( "Data/bodyTable.cfg" ) )
{
m_Types = new BodyType[0x1000];
static Body()
{
if (File.Exists("Data/bodyTable.cfg"))
{
using (StreamReader ip = new StreamReader("Data/bodyTable.cfg"))
{
m_Types = new BodyType[0x1000];
string line;
string line;
while ( (line = ip.ReadLine()) != null )
{
if ( line.Length == 0 || line.StartsWith( "#" ) )
continue;
while ((line = ip.ReadLine()) != null)
{
if (line.Length == 0 || line.StartsWith("#"))
continue;
string[] split = line.Split( '\t' );
string[] split = line.Split('\t');
BodyType type;
int bodyID;
BodyType type;
int bodyID;
if ( int.TryParse( split[0], out bodyID ) && Enum.TryParse( split[1], true, out type ) && bodyID >= 0 && bodyID < m_Types.Length )
{
m_Types[bodyID] = type;
}
else
{
Console.WriteLine( "Warning: Invalid bodyTable entry:" );
Console.WriteLine( line );
}
}
}
}
else
{
Console.WriteLine( "Warning: Data/bodyTable.cfg does not exist" );
if (int.TryParse(split[0], out bodyID) && Enum.TryParse(split[1], true, out type) && bodyID >= 0 &&
bodyID < m_Types.Length)
{
m_Types[bodyID] = type;
}
else
{
Console.WriteLine("Warning: Invalid bodyTable entry:");
Console.WriteLine(line);
}
}
}
}
else
{
Console.WriteLine("Warning: Data/bodyTable.cfg does not exist");
m_Types = new BodyType[0];
}
}
m_Types = new BodyType[0];
}
}
public Body( int bodyID )
{
BodyID = bodyID;
}
public Body(int bodyID)
{
BodyID = bodyID;
}
public BodyType Type
{
get
{
if ( BodyID >= 0 && BodyID < m_Types.Length )
return m_Types[BodyID];
return BodyType.Empty;
}
}
public BodyType Type
{
get
{
if (BodyID >= 0 && BodyID < m_Types.Length)
return m_Types[BodyID];
return BodyType.Empty;
}
}
public bool IsHuman => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Human
&& BodyID != 402
&& BodyID != 403
&& BodyID != 607
&& BodyID != 608
&& BodyID != 694
&& BodyID != 695
&& BodyID != 970;
public bool IsHuman => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Human
&& BodyID != 402
&& BodyID != 403
&& BodyID != 607
&& BodyID != 608
&& BodyID != 694
&& BodyID != 695
&& BodyID != 970;
public bool IsGargoyle => BodyID == 666
|| BodyID == 667
|| BodyID == 694
|| BodyID == 695;
public bool IsGargoyle => BodyID == 666
|| BodyID == 667
|| BodyID == 694
|| BodyID == 695;
public bool IsMale => BodyID == 183
|| BodyID == 185
|| BodyID == 400
|| BodyID == 402
|| BodyID == 605
|| BodyID == 607
|| BodyID == 666
|| BodyID == 694
|| BodyID == 750;
public bool IsMale => BodyID == 183
|| BodyID == 185
|| BodyID == 400
|| BodyID == 402
|| BodyID == 605
|| BodyID == 607
|| BodyID == 666
|| BodyID == 694
|| BodyID == 750;
public bool IsFemale => BodyID == 184
|| BodyID == 186
|| BodyID == 401
|| BodyID == 403
|| BodyID == 606
|| BodyID == 608
|| BodyID == 667
|| BodyID == 695
|| BodyID == 751;
public bool IsFemale => BodyID == 184
|| BodyID == 186
|| BodyID == 401
|| BodyID == 403
|| BodyID == 606
|| BodyID == 608
|| BodyID == 667
|| BodyID == 695
|| BodyID == 751;
public bool IsGhost => BodyID == 402
|| BodyID == 403
|| BodyID == 607
|| BodyID == 608
|| BodyID == 694
|| BodyID == 695
|| BodyID == 970;
public bool IsGhost => BodyID == 402
|| BodyID == 403
|| BodyID == 607
|| BodyID == 608
|| BodyID == 694
|| BodyID == 695
|| BodyID == 970;
public bool IsMonster => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Monster;
public bool IsMonster => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Monster;
public bool IsAnimal => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Animal;
public bool IsAnimal => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Animal;
public bool IsEmpty => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Empty;
public bool IsEmpty => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Empty;
public bool IsSea => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Sea;
public bool IsSea => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Sea;
public bool IsEquipment => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Equipment;
public bool IsEquipment => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Equipment;
public int BodyID { get; }
public int BodyID{ get; }
public static implicit operator int( Body a )
{
return a.BodyID;
}
public static implicit operator int(Body a)
{
return a.BodyID;
}
public static implicit operator Body( int a )
{
return new Body( a );
}
public static implicit operator Body(int a)
{
return new Body(a);
}
public override string ToString()
{
return $"0x{BodyID:X}";
}
public override string ToString()
{
return $"0x{BodyID:X}";
}
public override int GetHashCode()
{
return BodyID;
}
public override int GetHashCode()
{
return BodyID;
}
public override bool Equals( object o )
{
if ( !(o is Body) ) return false;
public override bool Equals(object o)
{
if (!(o is Body)) return false;
return ((Body)o).BodyID == BodyID;
}
return ((Body)o).BodyID == BodyID;
}
public static bool operator == ( Body l, Body r )
{
return l.BodyID == r.BodyID;
}
public static bool operator ==(Body l, Body r)
{
return l.BodyID == r.BodyID;
}
public static bool operator != ( Body l, Body r )
{
return l.BodyID != r.BodyID;
}
public static bool operator !=(Body l, Body r)
{
return l.BodyID != r.BodyID;
}
public static bool operator > ( Body l, Body r )
{
return l.BodyID > r.BodyID;
}
public static bool operator >(Body l, Body r)
{
return l.BodyID > r.BodyID;
}
public static bool operator >= ( Body l, Body r )
{
return l.BodyID >= r.BodyID;
}
public static bool operator >=(Body l, Body r)
{
return l.BodyID >= r.BodyID;
}
public static bool operator < ( Body l, Body r )
{
return l.BodyID < r.BodyID;
}
public static bool operator <(Body l, Body r)
{
return l.BodyID < r.BodyID;
}
public static bool operator <= ( Body l, Body r )
{
return l.BodyID <= r.BodyID;
}
}
}
public static bool operator <=(Body l, Body r)
{
return l.BodyID <= r.BodyID;
}
}
}