Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -18,62 +18,60 @@
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpAlphaRegion : GumpEntry
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{
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private int m_X, m_Y;
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private int m_Width, m_Height;
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public class GumpAlphaRegion : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("checkertrans");
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private int m_Width, m_Height;
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private int m_X, m_Y;
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public int X
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{
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get => m_X;
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set => Delta( ref m_X, value );
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}
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public GumpAlphaRegion(int x, int y, int width, int height)
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{
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m_X = x;
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m_Y = y;
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m_Width = width;
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m_Height = height;
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}
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public int Y
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{
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get => m_Y;
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set => Delta( ref m_Y, value );
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int Width
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{
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get => m_Width;
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set => Delta( ref m_Width, value );
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}
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int Height
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{
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get => m_Height;
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set => Delta( ref m_Height, value );
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}
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public int Width
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{
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get => m_Width;
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set => Delta(ref m_Width, value);
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}
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public GumpAlphaRegion( int x, int y, int width, int height )
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{
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m_X = x;
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m_Y = y;
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m_Width = width;
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m_Height = height;
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}
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public int Height
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{
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get => m_Height;
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set => Delta(ref m_Height, value);
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}
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public override string Compile( NetState ns )
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{
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return $"{{ checkertrans {m_X} {m_Y} {m_Width} {m_Height} }}";
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}
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public override string Compile(NetState ns)
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{
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return $"{{ checkertrans {m_X} {m_Y} {m_Width} {m_Height} }}";
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}
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private static byte[] m_LayoutName = Gump.StringToBuffer( "checkertrans" );
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public override void AppendTo( NetState ns, IGumpWriter disp )
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{
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disp.AppendLayout( m_LayoutName );
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disp.AppendLayout( m_X );
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disp.AppendLayout( m_Y );
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disp.AppendLayout( m_Width );
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disp.AppendLayout( m_Height );
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}
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}
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_Width);
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disp.AppendLayout(m_Height);
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}
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}
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}
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