Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -18,62 +18,60 @@
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Gumps
{
public class GumpAlphaRegion : GumpEntry
{
private int m_X, m_Y;
private int m_Width, m_Height;
public class GumpAlphaRegion : GumpEntry
{
private static byte[] m_LayoutName = Gump.StringToBuffer("checkertrans");
private int m_Width, m_Height;
private int m_X, m_Y;
public int X
{
get => m_X;
set => Delta( ref m_X, value );
}
public GumpAlphaRegion(int x, int y, int width, int height)
{
m_X = x;
m_Y = y;
m_Width = width;
m_Height = height;
}
public int Y
{
get => m_Y;
set => Delta( ref m_Y, value );
}
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int Width
{
get => m_Width;
set => Delta( ref m_Width, value );
}
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int Height
{
get => m_Height;
set => Delta( ref m_Height, value );
}
public int Width
{
get => m_Width;
set => Delta(ref m_Width, value);
}
public GumpAlphaRegion( int x, int y, int width, int height )
{
m_X = x;
m_Y = y;
m_Width = width;
m_Height = height;
}
public int Height
{
get => m_Height;
set => Delta(ref m_Height, value);
}
public override string Compile( NetState ns )
{
return $"{{ checkertrans {m_X} {m_Y} {m_Width} {m_Height} }}";
}
public override string Compile(NetState ns)
{
return $"{{ checkertrans {m_X} {m_Y} {m_Width} {m_Height} }}";
}
private static byte[] m_LayoutName = Gump.StringToBuffer( "checkertrans" );
public override void AppendTo( NetState ns, IGumpWriter disp )
{
disp.AppendLayout( m_LayoutName );
disp.AppendLayout( m_X );
disp.AppendLayout( m_Y );
disp.AppendLayout( m_Width );
disp.AppendLayout( m_Height );
}
}
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_Width);
disp.AppendLayout(m_Height);
}
}
}