Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -18,157 +18,161 @@
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpImageTileButton : GumpEntry
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{
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//Note, on OSI, The tooltip supports ONLY clilocs as far as I can figure out, and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
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private int m_X, m_Y;
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private int m_ID1, m_ID2;
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private int m_ButtonID;
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private GumpButtonType m_Type;
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private int m_Param;
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public class GumpImageTileButton : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("buttontileart");
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private static byte[] m_LayoutTooltip = Gump.StringToBuffer(" }{ tooltip");
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private int m_ButtonID;
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private int m_Height;
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private int m_Hue;
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private int m_ID1, m_ID2;
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private int m_ItemID;
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private int m_Hue;
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private int m_Width;
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private int m_Height;
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private int m_ItemID;
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private int m_Param;
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private GumpButtonType m_Type;
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public GumpImageTileButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param, int itemID, int hue, int width, int height ) : this(x, y, normalID, pressedID, buttonID, type, param, itemID, hue, width, height, -1 )
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{
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}
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public GumpImageTileButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param, int itemID, int hue, int width, int height, int localizedTooltip )
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{
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m_X = x;
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m_Y = y;
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m_ID1 = normalID;
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m_ID2 = pressedID;
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m_ButtonID = buttonID;
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m_Type = type;
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m_Param = param;
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private int m_Width;
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m_ItemID = itemID;
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m_Hue = hue;
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m_Width = width;
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m_Height = height;
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//Note, on OSI, The tooltip supports ONLY clilocs as far as I can figure out, and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
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private int m_X, m_Y;
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LocalizedTooltip = localizedTooltip;
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}
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public GumpImageTileButton(int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
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int itemID, int hue, int width, int height) : this(x, y, normalID, pressedID, buttonID, type, param, itemID, hue,
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width, height, -1)
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{
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}
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public int X
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{
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get => m_X;
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set => Delta( ref m_X, value );
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}
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public GumpImageTileButton(int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
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int itemID, int hue, int width, int height, int localizedTooltip)
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{
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m_X = x;
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m_Y = y;
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m_ID1 = normalID;
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m_ID2 = pressedID;
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m_ButtonID = buttonID;
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m_Type = type;
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m_Param = param;
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public int Y
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{
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get => m_Y;
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set => Delta( ref m_Y, value );
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}
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m_ItemID = itemID;
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m_Hue = hue;
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m_Width = width;
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m_Height = height;
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public int NormalID
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{
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get => m_ID1;
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set => Delta( ref m_ID1, value );
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}
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LocalizedTooltip = localizedTooltip;
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}
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public int PressedID
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{
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get => m_ID2;
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set => Delta( ref m_ID2, value );
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int ButtonID
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{
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get => m_ButtonID;
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set => Delta( ref m_ButtonID, value );
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}
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public GumpButtonType Type
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{
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get => m_Type;
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set
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{
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if ( m_Type != value )
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{
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m_Type = value;
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public int NormalID
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{
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get => m_ID1;
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set => Delta(ref m_ID1, value);
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}
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Gump parent = Parent;
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public int PressedID
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{
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get => m_ID2;
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set => Delta(ref m_ID2, value);
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}
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parent?.Invalidate();
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}
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}
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}
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public int ButtonID
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{
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get => m_ButtonID;
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set => Delta(ref m_ButtonID, value);
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}
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public int Param
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{
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get => m_Param;
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set => Delta( ref m_Param, value );
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}
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public GumpButtonType Type
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{
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get => m_Type;
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set
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{
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if (m_Type != value)
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{
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m_Type = value;
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public int ItemID
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{
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get => m_ItemID;
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set => Delta( ref m_ItemID, value );
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}
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Gump parent = Parent;
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public int Hue
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{
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get => m_Hue;
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set => Delta( ref m_Hue, value );
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}
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parent?.Invalidate();
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}
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}
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}
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public int Width
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{
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get => m_Width;
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set => Delta( ref m_Width, value );
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}
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public int Param
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{
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get => m_Param;
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set => Delta(ref m_Param, value);
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}
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public int Height
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{
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get => m_Height;
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set => Delta( ref m_Height, value );
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}
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public int ItemID
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{
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get => m_ItemID;
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set => Delta(ref m_ItemID, value);
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}
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public int LocalizedTooltip { get; set; }
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public int Hue
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{
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get => m_Hue;
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set => Delta(ref m_Hue, value);
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}
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public override string Compile( NetState ns )
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{
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if ( LocalizedTooltip > 0 )
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return
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$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int) m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}{{ tooltip {LocalizedTooltip} }}";
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return
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$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int) m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}";
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}
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public int Width
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{
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get => m_Width;
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set => Delta(ref m_Width, value);
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}
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private static byte[] m_LayoutName = Gump.StringToBuffer( "buttontileart" );
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private static byte[] m_LayoutTooltip = Gump.StringToBuffer( " }{ tooltip" );
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public int Height
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{
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get => m_Height;
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set => Delta(ref m_Height, value);
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}
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public override void AppendTo( NetState ns, IGumpWriter disp )
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{
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disp.AppendLayout( m_LayoutName );
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disp.AppendLayout( m_X );
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disp.AppendLayout( m_Y );
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disp.AppendLayout( m_ID1 );
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disp.AppendLayout( m_ID2 );
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disp.AppendLayout( (int)m_Type );
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disp.AppendLayout( m_Param );
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disp.AppendLayout( m_ButtonID );
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public int LocalizedTooltip{ get; set; }
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disp.AppendLayout( m_ItemID );
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disp.AppendLayout( m_Hue );
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disp.AppendLayout( m_Width );
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disp.AppendLayout( m_Height );
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public override string Compile(NetState ns)
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{
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if (LocalizedTooltip > 0)
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return
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$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}{{ tooltip {LocalizedTooltip} }}";
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return
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$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}";
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}
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if ( LocalizedTooltip > 0 )
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{
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disp.AppendLayout( m_LayoutTooltip );
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disp.AppendLayout( LocalizedTooltip );
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}
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}
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}
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}
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ID1);
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disp.AppendLayout(m_ID2);
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disp.AppendLayout((int)m_Type);
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disp.AppendLayout(m_Param);
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disp.AppendLayout(m_ButtonID);
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disp.AppendLayout(m_ItemID);
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disp.AppendLayout(m_Hue);
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disp.AppendLayout(m_Width);
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disp.AppendLayout(m_Height);
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if (LocalizedTooltip > 0)
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{
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disp.AppendLayout(m_LayoutTooltip);
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disp.AppendLayout(LocalizedTooltip);
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}
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}
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}
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}
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