Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -18,72 +18,70 @@
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpItem : GumpEntry
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{
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private int m_X, m_Y;
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private int m_ItemID;
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private int m_Hue;
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public class GumpItem : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
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private static byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
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private int m_Hue;
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private int m_ItemID;
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private int m_X, m_Y;
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public GumpItem( int x, int y, int itemID ) : this( x, y, itemID, 0 )
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{
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}
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public GumpItem(int x, int y, int itemID) : this(x, y, itemID, 0)
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{
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}
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public GumpItem( int x, int y, int itemID, int hue )
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{
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m_X = x;
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m_Y = y;
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m_ItemID = itemID;
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m_Hue = hue;
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}
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public GumpItem(int x, int y, int itemID, int hue)
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{
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m_X = x;
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m_Y = y;
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m_ItemID = itemID;
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m_Hue = hue;
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}
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public int X
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{
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get => m_X;
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set => Delta( ref m_X, value );
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int Y
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{
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get => m_Y;
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set => Delta( ref m_Y, value );
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}
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int ItemID
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{
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get => m_ItemID;
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set => Delta( ref m_ItemID, value );
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}
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public int ItemID
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{
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get => m_ItemID;
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set => Delta(ref m_ItemID, value);
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}
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public int Hue
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{
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get => m_Hue;
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set => Delta( ref m_Hue, value );
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}
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public int Hue
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{
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get => m_Hue;
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set => Delta(ref m_Hue, value);
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}
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public override string Compile( NetState ns )
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{
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if ( m_Hue == 0 )
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return $"{{ tilepic {m_X} {m_Y} {m_ItemID} }}";
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return $"{{ tilepichue {m_X} {m_Y} {m_ItemID} {m_Hue} }}";
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}
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public override string Compile(NetState ns)
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{
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if (m_Hue == 0)
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return $"{{ tilepic {m_X} {m_Y} {m_ItemID} }}";
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return $"{{ tilepichue {m_X} {m_Y} {m_ItemID} {m_Hue} }}";
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}
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private static byte[] m_LayoutName = Gump.StringToBuffer( "tilepic" );
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private static byte[] m_LayoutNameHue = Gump.StringToBuffer( "tilepichue" );
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_Hue == 0 ? m_LayoutName : m_LayoutNameHue);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ItemID);
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public override void AppendTo( NetState ns, IGumpWriter disp )
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{
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disp.AppendLayout( m_Hue == 0 ? m_LayoutName : m_LayoutNameHue );
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disp.AppendLayout( m_X );
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disp.AppendLayout( m_Y );
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disp.AppendLayout( m_ItemID );
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if ( m_Hue != 0 )
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disp.AppendLayout( m_Hue );
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}
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}
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if (m_Hue != 0)
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disp.AppendLayout(m_Hue);
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}
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}
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}
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