Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -18,63 +18,61 @@
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Gumps
{
public class GumpLabel : GumpEntry
{
private int m_X, m_Y;
private int m_Hue;
private string m_Text;
public class GumpLabel : GumpEntry
{
private static byte[] m_LayoutName = Gump.StringToBuffer("text");
private int m_Hue;
private string m_Text;
private int m_X, m_Y;
public GumpLabel( int x, int y, int hue, string text )
{
m_X = x;
m_Y = y;
m_Hue = hue;
m_Text = text;
}
public GumpLabel(int x, int y, int hue, string text)
{
m_X = x;
m_Y = y;
m_Hue = hue;
m_Text = text;
}
public int X
{
get => m_X;
set => Delta( ref m_X, value );
}
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int Y
{
get => m_Y;
set => Delta( ref m_Y, value );
}
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int Hue
{
get => m_Hue;
set => Delta( ref m_Hue, value );
}
public int Hue
{
get => m_Hue;
set => Delta(ref m_Hue, value);
}
public string Text
{
get => m_Text;
set => Delta( ref m_Text, value );
}
public string Text
{
get => m_Text;
set => Delta(ref m_Text, value);
}
public override string Compile( NetState ns )
{
return $"{{ text {m_X} {m_Y} {m_Hue} {Parent.Intern(m_Text)} }}";
}
public override string Compile(NetState ns)
{
return $"{{ text {m_X} {m_Y} {m_Hue} {Parent.Intern(m_Text)} }}";
}
private static byte[] m_LayoutName = Gump.StringToBuffer( "text" );
public override void AppendTo( NetState ns, IGumpWriter disp )
{
disp.AppendLayout( m_LayoutName );
disp.AppendLayout( m_X );
disp.AppendLayout( m_Y );
disp.AppendLayout( m_Hue );
disp.AppendLayout( Parent.Intern( m_Text ) );
}
}
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_Hue);
disp.AppendLayout(Parent.Intern(m_Text));
}
}
}