Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -18,82 +18,80 @@
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpRadio : GumpEntry
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{
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private int m_X, m_Y;
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private int m_ID1, m_ID2;
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private bool m_InitialState;
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private int m_SwitchID;
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public class GumpRadio : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("radio");
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private int m_ID1, m_ID2;
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private bool m_InitialState;
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private int m_SwitchID;
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private int m_X, m_Y;
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public int X
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{
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get => m_X;
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set => Delta( ref m_X, value );
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}
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public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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m_X = x;
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m_Y = y;
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m_ID1 = inactiveID;
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m_ID2 = activeID;
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m_InitialState = initialState;
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m_SwitchID = switchID;
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}
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public int Y
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{
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get => m_Y;
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set => Delta( ref m_Y, value );
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int InactiveID
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{
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get => m_ID1;
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set => Delta( ref m_ID1, value );
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}
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int ActiveID
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{
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get => m_ID2;
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set => Delta( ref m_ID2, value );
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}
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public int InactiveID
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{
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get => m_ID1;
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set => Delta(ref m_ID1, value);
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}
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public bool InitialState
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{
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get => m_InitialState;
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set => Delta( ref m_InitialState, value );
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}
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public int ActiveID
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{
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get => m_ID2;
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set => Delta(ref m_ID2, value);
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}
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public int SwitchID
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{
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get => m_SwitchID;
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set => Delta( ref m_SwitchID, value );
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}
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public bool InitialState
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{
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get => m_InitialState;
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set => Delta(ref m_InitialState, value);
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}
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public GumpRadio( int x, int y, int inactiveID, int activeID, bool initialState, int switchID )
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{
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m_X = x;
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m_Y = y;
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m_ID1 = inactiveID;
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m_ID2 = activeID;
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m_InitialState = initialState;
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m_SwitchID = switchID;
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}
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public int SwitchID
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{
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get => m_SwitchID;
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set => Delta(ref m_SwitchID, value);
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}
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public override string Compile( NetState ns )
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{
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return $"{{ radio {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
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}
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public override string Compile(NetState ns)
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{
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return $"{{ radio {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
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}
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private static byte[] m_LayoutName = Gump.StringToBuffer( "radio" );
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ID1);
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disp.AppendLayout(m_ID2);
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disp.AppendLayout(m_InitialState);
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disp.AppendLayout(m_SwitchID);
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public override void AppendTo( NetState ns, IGumpWriter disp )
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{
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disp.AppendLayout( m_LayoutName );
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disp.AppendLayout( m_X );
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disp.AppendLayout( m_Y );
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disp.AppendLayout( m_ID1 );
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disp.AppendLayout( m_ID2 );
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disp.AppendLayout( m_InitialState );
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disp.AppendLayout( m_SwitchID );
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disp.Switches++;
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}
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}
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disp.Switches++;
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}
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}
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}
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