Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -20,58 +20,50 @@
namespace Server.Gumps
{
public class TextRelay
{
public TextRelay( int entryID, string text )
{
EntryID = entryID;
Text = text;
}
public class TextRelay
{
public TextRelay(int entryID, string text)
{
EntryID = entryID;
Text = text;
}
public int EntryID { get; }
public int EntryID{ get; }
public string Text { get; }
}
public string Text{ get; }
}
public class RelayInfo
{
public RelayInfo( int buttonID, int[] switches, TextRelay[] textEntries )
{
ButtonID = buttonID;
Switches = switches;
TextEntries = textEntries;
}
public class RelayInfo
{
public RelayInfo(int buttonID, int[] switches, TextRelay[] textEntries)
{
ButtonID = buttonID;
Switches = switches;
TextEntries = textEntries;
}
public int ButtonID { get; }
public int ButtonID{ get; }
public int[] Switches { get; }
public int[] Switches{ get; }
public TextRelay[] TextEntries { get; }
public TextRelay[] TextEntries{ get; }
public bool IsSwitched( int switchID )
{
for ( int i = 0; i < Switches.Length; ++i )
{
if ( Switches[i] == switchID )
{
return true;
}
}
public bool IsSwitched(int switchID)
{
for (int i = 0; i < Switches.Length; ++i)
if (Switches[i] == switchID)
return true;
return false;
}
return false;
}
public TextRelay GetTextEntry( int entryID )
{
for ( int i = 0; i < TextEntries.Length; ++i )
{
if ( TextEntries[i].EntryID == entryID )
{
return TextEntries[i];
}
}
public TextRelay GetTextEntry(int entryID)
{
for (int i = 0; i < TextEntries.Length; ++i)
if (TextEntries[i].EntryID == entryID)
return TextEntries[i];
return null;
}
}
return null;
}
}
}