Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -22,65 +22,65 @@ using Server.Network;
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namespace Server.Menus.ItemLists
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{
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public class ItemListEntry
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{
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public string Name { get; }
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public class ItemListEntry
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{
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public ItemListEntry(string name, int itemID) : this(name, itemID, 0)
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{
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}
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public int ItemID { get; }
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public ItemListEntry(string name, int itemID, int hue)
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{
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Name = name;
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ItemID = itemID;
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Hue = hue;
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}
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public int Hue { get; }
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public string Name{ get; }
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public ItemListEntry( string name, int itemID ) : this( name, itemID, 0 )
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{
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}
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public int ItemID{ get; }
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public ItemListEntry( string name, int itemID, int hue )
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{
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Name = name;
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ItemID = itemID;
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Hue = hue;
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}
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}
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public int Hue{ get; }
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}
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public class ItemListMenu : IMenu
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{
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private int m_Serial;
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private static int m_NextSerial;
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public class ItemListMenu : IMenu
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{
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private static int m_NextSerial;
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private int m_Serial;
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int IMenu.Serial => m_Serial;
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public ItemListMenu(string question, ItemListEntry[] entries)
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{
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Question = question;
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Entries = entries;
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int IMenu.EntryLength => Entries.Length;
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do
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{
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m_Serial = m_NextSerial++;
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m_Serial &= 0x7FFFFFFF;
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} while (m_Serial == 0);
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public string Question { get; }
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m_Serial = (int)((uint)m_Serial | 0x80000000);
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}
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public ItemListEntry[] Entries { get; set; }
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public string Question{ get; }
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public ItemListMenu( string question, ItemListEntry[] entries )
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{
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Question = question;
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Entries = entries;
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public ItemListEntry[] Entries{ get; set; }
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do
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{
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m_Serial = m_NextSerial++;
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m_Serial &= 0x7FFFFFFF;
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} while ( m_Serial == 0 );
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int IMenu.Serial => m_Serial;
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m_Serial = (int)((uint)m_Serial | 0x80000000);
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}
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int IMenu.EntryLength => Entries.Length;
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public virtual void OnCancel( NetState state )
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{
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}
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public virtual void OnCancel(NetState state)
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{
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}
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public virtual void OnResponse( NetState state, int index )
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{
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}
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public virtual void OnResponse(NetState state, int index)
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{
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}
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public void SendTo( NetState state )
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{
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state.AddMenu( this );
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state.Send( new DisplayItemListMenu( this ) );
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}
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}
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public void SendTo(NetState state)
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{
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state.AddMenu(this);
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state.Send(new DisplayItemListMenu(this));
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}
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}
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}
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