Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -20,47 +20,67 @@
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namespace Server.Movement
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{
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public static class Movement
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{
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public static IMovementImpl Impl { get; set; }
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public static class Movement
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{
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public static IMovementImpl Impl{ get; set; }
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public static bool CheckMovement( Mobile m, Direction d, out int newZ )
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{
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if ( Impl != null )
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return Impl.CheckMovement( m, d, out newZ );
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public static bool CheckMovement(Mobile m, Direction d, out int newZ)
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{
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if (Impl != null)
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return Impl.CheckMovement(m, d, out newZ);
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newZ = m.Z;
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return false;
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}
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newZ = m.Z;
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return false;
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}
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public static bool CheckMovement( Mobile m, Map map, Point3D loc, Direction d, out int newZ )
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{
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if ( Impl != null )
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return Impl.CheckMovement( m, map, loc, d, out newZ );
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public static bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ)
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{
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if (Impl != null)
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return Impl.CheckMovement(m, map, loc, d, out newZ);
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newZ = m.Z;
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return false;
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}
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newZ = m.Z;
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return false;
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}
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public static void Offset( Direction d, ref int x, ref int y )
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{
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switch ( d & Direction.Mask )
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{
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case Direction.North: --y; break;
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case Direction.South: ++y; break;
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case Direction.West: --x; break;
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case Direction.East: ++x; break;
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case Direction.Right: ++x; --y; break;
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case Direction.Left: --x; ++y; break;
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case Direction.Down: ++x; ++y; break;
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case Direction.Up: --x; --y; break;
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}
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}
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}
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public static void Offset(Direction d, ref int x, ref int y)
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{
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switch (d & Direction.Mask)
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{
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case Direction.North:
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--y;
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break;
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case Direction.South:
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++y;
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break;
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case Direction.West:
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--x;
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break;
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case Direction.East:
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++x;
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break;
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case Direction.Right:
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++x;
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--y;
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break;
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case Direction.Left:
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--x;
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++y;
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break;
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case Direction.Down:
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++x;
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++y;
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break;
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case Direction.Up:
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--x;
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--y;
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break;
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}
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}
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}
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public interface IMovementImpl
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{
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bool CheckMovement( Mobile m, Direction d, out int newZ );
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bool CheckMovement( Mobile m, Map map, Point3D loc, Direction d, out int newZ );
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}
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public interface IMovementImpl
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{
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bool CheckMovement(Mobile m, Direction d, out int newZ);
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bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ);
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}
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}
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