Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -20,27 +20,28 @@
namespace Server.Network
{
public delegate void OnPacketReceive( NetState state, PacketReader pvSrc );
public delegate bool ThrottlePacketCallback( NetState state );
public delegate void OnPacketReceive(NetState state, PacketReader pvSrc);
public class PacketHandler
{
public PacketHandler( int packetID, int length, bool ingame, OnPacketReceive onReceive )
{
PacketID = packetID;
Length = length;
Ingame = ingame;
OnReceive = onReceive;
}
public delegate bool ThrottlePacketCallback(NetState state);
public int PacketID { get; }
public class PacketHandler
{
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
PacketID = packetID;
Length = length;
Ingame = ingame;
OnReceive = onReceive;
}
public int Length { get; }
public int PacketID{ get; }
public OnPacketReceive OnReceive { get; }
public int Length{ get; }
public ThrottlePacketCallback ThrottleCallback { get; set; }
public OnPacketReceive OnReceive{ get; }
public bool Ingame { get; }
}
public ThrottlePacketCallback ThrottleCallback{ get; set; }
public bool Ingame{ get; }
}
}