Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -24,299 +24,312 @@ using System.Collections.Generic;
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using System.Threading;
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using Server.Guilds;
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namespace Server {
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public sealed class ParallelSaveStrategy : SaveStrategy {
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public override string Name => "Parallel";
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namespace Server
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{
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public sealed class ParallelSaveStrategy : SaveStrategy
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{
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private Queue<Item> _decayQueue;
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private int processorCount;
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private Consumer[] consumers;
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private int cycle;
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public ParallelSaveStrategy( int processorCount ) {
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this.processorCount = processorCount;
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private bool finished;
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private SequentialFileWriter guildData, guildIndex;
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_decayQueue = new Queue<Item>();
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}
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private SequentialFileWriter itemData, itemIndex;
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private int GetThreadCount() {
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return processorCount - 1;
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}
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private SaveMetrics metrics;
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private SequentialFileWriter mobileData, mobileIndex;
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private SaveMetrics metrics;
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private int processorCount;
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private SequentialFileWriter itemData, itemIndex;
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private SequentialFileWriter mobileData, mobileIndex;
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private SequentialFileWriter guildData, guildIndex;
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public ParallelSaveStrategy(int processorCount)
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{
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this.processorCount = processorCount;
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private Queue<Item> _decayQueue;
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_decayQueue = new Queue<Item>();
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}
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private Consumer[] consumers;
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private int cycle;
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public override string Name => "Parallel";
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private bool finished;
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private int GetThreadCount()
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{
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return processorCount - 1;
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}
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public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
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{
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this.metrics = metrics;
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public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
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{
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this.metrics = metrics;
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OpenFiles();
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OpenFiles();
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consumers = new Consumer[GetThreadCount()];
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consumers = new Consumer[GetThreadCount()];
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for ( int i = 0; i < consumers.Length; ++i ) {
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consumers[i] = new Consumer( this, 256 );
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}
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for (int i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
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IEnumerable<ISerializable> collection = new Producer();
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IEnumerable<ISerializable> collection = new Producer();
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foreach ( ISerializable value in collection ) {
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while ( !Enqueue( value ) ) {
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if ( !Commit() ) {
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Thread.Sleep( 0 );
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}
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}
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}
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foreach (ISerializable value in collection)
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while (!Enqueue(value))
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if (!Commit())
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Thread.Sleep(0);
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finished = true;
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finished = true;
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SaveTypeDatabases();
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SaveTypeDatabases();
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WaitHandle.WaitAll(
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Array.ConvertAll<Consumer, WaitHandle>(
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consumers,
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delegate( Consumer input ) {
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return input.completionEvent;
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}
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)
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);
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WaitHandle.WaitAll(
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Array.ConvertAll<Consumer, WaitHandle>(
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consumers,
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delegate(Consumer input) { return input.completionEvent; }
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)
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);
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Commit();
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Commit();
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CloseFiles();
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}
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CloseFiles();
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}
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public override void ProcessDecay() {
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while ( _decayQueue.Count > 0 ) {
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Item item = _decayQueue.Dequeue();
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public override void ProcessDecay()
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{
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while (_decayQueue.Count > 0)
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{
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Item item = _decayQueue.Dequeue();
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if ( item.OnDecay() ) {
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item.Delete();
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}
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}
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}
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if (item.OnDecay()) item.Delete();
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}
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}
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private void SaveTypeDatabases() {
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SaveTypeDatabase( World.ItemTypesPath, World.m_ItemTypes );
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SaveTypeDatabase( World.MobileTypesPath, World.m_MobileTypes );
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}
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private void SaveTypeDatabases()
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{
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SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
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SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
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}
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private void SaveTypeDatabase( string path, List<Type> types ) {
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BinaryFileWriter bfw = new BinaryFileWriter( path, false );
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private void SaveTypeDatabase(string path, List<Type> types)
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{
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BinaryFileWriter bfw = new BinaryFileWriter(path, false);
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bfw.Write( types.Count );
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bfw.Write(types.Count);
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foreach ( Type type in types ) {
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bfw.Write( type.FullName );
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}
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foreach (Type type in types) bfw.Write(type.FullName);
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bfw.Flush();
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bfw.Flush();
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bfw.Close();
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}
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bfw.Close();
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}
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private void OpenFiles() {
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itemData = new SequentialFileWriter( World.ItemDataPath, metrics );
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itemIndex = new SequentialFileWriter( World.ItemIndexPath, metrics );
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private void OpenFiles()
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{
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itemData = new SequentialFileWriter(World.ItemDataPath, metrics);
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itemIndex = new SequentialFileWriter(World.ItemIndexPath, metrics);
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mobileData = new SequentialFileWriter( World.MobileDataPath, metrics );
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mobileIndex = new SequentialFileWriter( World.MobileIndexPath, metrics );
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mobileData = new SequentialFileWriter(World.MobileDataPath, metrics);
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mobileIndex = new SequentialFileWriter(World.MobileIndexPath, metrics);
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guildData = new SequentialFileWriter( World.GuildDataPath, metrics );
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guildIndex = new SequentialFileWriter( World.GuildIndexPath, metrics );
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guildData = new SequentialFileWriter(World.GuildDataPath, metrics);
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guildIndex = new SequentialFileWriter(World.GuildIndexPath, metrics);
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WriteCount( itemIndex, World.Items.Count );
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WriteCount( mobileIndex, World.Mobiles.Count );
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WriteCount( guildIndex, BaseGuild.List.Count );
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}
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WriteCount(itemIndex, World.Items.Count);
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WriteCount(mobileIndex, World.Mobiles.Count);
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WriteCount(guildIndex, BaseGuild.List.Count);
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}
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private void WriteCount( SequentialFileWriter indexFile, int count ) {
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byte[] buffer = new byte[4];
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private void WriteCount(SequentialFileWriter indexFile, int count)
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{
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byte[] buffer = new byte[4];
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buffer[0] = ( byte ) ( count );
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buffer[1] = ( byte ) ( count >> 8 );
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buffer[2] = ( byte ) ( count >> 16 );
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buffer[3] = ( byte ) ( count >> 24 );
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buffer[0] = (byte)count;
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buffer[1] = (byte)(count >> 8);
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buffer[2] = (byte)(count >> 16);
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buffer[3] = (byte)(count >> 24);
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indexFile.Write( buffer, 0, buffer.Length );
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}
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indexFile.Write(buffer, 0, buffer.Length);
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}
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private void CloseFiles() {
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itemData.Close();
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itemIndex.Close();
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private void CloseFiles()
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{
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itemData.Close();
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itemIndex.Close();
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mobileData.Close();
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mobileIndex.Close();
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mobileData.Close();
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mobileIndex.Close();
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guildData.Close();
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guildIndex.Close();
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guildData.Close();
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guildIndex.Close();
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World.NotifyDiskWriteComplete();
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}
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World.NotifyDiskWriteComplete();
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}
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private void OnSerialized( ConsumableEntry entry ) {
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ISerializable value = entry.value;
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BinaryMemoryWriter writer = entry.writer;
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private void OnSerialized(ConsumableEntry entry)
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{
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ISerializable value = entry.value;
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BinaryMemoryWriter writer = entry.writer;
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if ( value is Item item )
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Save( item, writer );
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else if ( value is Mobile mob )
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Save( mob, writer );
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else if ( value is BaseGuild guild )
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Save( guild, writer );
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}
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if (value is Item item)
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Save(item, writer);
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else if (value is Mobile mob)
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Save(mob, writer);
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else if (value is BaseGuild guild)
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Save(guild, writer);
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}
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private void Save( Item item, BinaryMemoryWriter writer ) {
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int length = writer.CommitTo( itemData, itemIndex, item.m_TypeRef, item.Serial );
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private void Save(Item item, BinaryMemoryWriter writer)
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{
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int length = writer.CommitTo(itemData, itemIndex, item.m_TypeRef, item.Serial);
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metrics?.OnItemSaved( length );
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metrics?.OnItemSaved(length);
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if (item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.UtcNow > (item.LastMoved + item.DecayTime))
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{
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_decayQueue.Enqueue( item );
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}
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}
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if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
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DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
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}
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private void Save( Mobile mob, BinaryMemoryWriter writer ) {
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int length = writer.CommitTo( mobileData, mobileIndex, mob.m_TypeRef, mob.Serial );
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private void Save(Mobile mob, BinaryMemoryWriter writer)
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{
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int length = writer.CommitTo(mobileData, mobileIndex, mob.m_TypeRef, mob.Serial);
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metrics?.OnMobileSaved( length );
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}
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metrics?.OnMobileSaved(length);
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}
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private void Save( BaseGuild guild, BinaryMemoryWriter writer ) {
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int length = writer.CommitTo( guildData, guildIndex, 0, guild.Id );
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private void Save(BaseGuild guild, BinaryMemoryWriter writer)
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{
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int length = writer.CommitTo(guildData, guildIndex, 0, guild.Id);
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metrics?.OnGuildSaved( length );
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}
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metrics?.OnGuildSaved(length);
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}
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private bool Enqueue( ISerializable value ) {
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for ( int i = 0; i < consumers.Length; ++i ) {
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Consumer consumer = consumers[cycle++ % consumers.Length];
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private bool Enqueue(ISerializable value)
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{
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for (int i = 0; i < consumers.Length; ++i)
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{
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Consumer consumer = consumers[cycle++ % consumers.Length];
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if ( ( consumer.tail - consumer.head ) < consumer.buffer.Length ) {
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consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
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consumer.tail++;
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if (consumer.tail - consumer.head < consumer.buffer.Length)
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{
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consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
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consumer.tail++;
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return true;
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}
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}
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return true;
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}
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}
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return false;
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}
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return false;
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}
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private bool Commit() {
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bool committed = false;
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private bool Commit()
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{
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bool committed = false;
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for (int i = 0; i < consumers.Length; ++i)
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{
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Consumer consumer = consumers[i];
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for ( int i = 0; i < consumers.Length; ++i ) {
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Consumer consumer = consumers[i];
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while (consumer.head < consumer.done)
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{
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OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
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consumer.head++;
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while ( consumer.head < consumer.done ) {
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OnSerialized( consumer.buffer[consumer.head % consumer.buffer.Length] );
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consumer.head++;
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committed = true;
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}
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}
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return committed;
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}
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private sealed class Producer : IEnumerable<ISerializable>
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{
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private IEnumerable<BaseGuild> guilds;
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private IEnumerable<Item> items;
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private IEnumerable<Mobile> mobiles;
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public Producer()
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{
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items = World.Items.Values;
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mobiles = World.Mobiles.Values;
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guilds = BaseGuild.List.Values;
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}
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public IEnumerator<ISerializable> GetEnumerator()
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{
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foreach (Item item in items) yield return item;
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foreach (Mobile mob in mobiles) yield return mob;
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committed = true;
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}
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}
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foreach (BaseGuild guild in guilds) yield return guild;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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}
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private struct ConsumableEntry
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{
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public ISerializable value;
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public BinaryMemoryWriter writer;
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}
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private sealed class Consumer
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{
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public ConsumableEntry[] buffer;
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return committed;
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}
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public ManualResetEvent completionEvent;
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public int head, done, tail;
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private ParallelSaveStrategy owner;
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private sealed class Producer : IEnumerable<ISerializable> {
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private IEnumerable<Item> items;
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private IEnumerable<Mobile> mobiles;
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private IEnumerable<BaseGuild> guilds;
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private Thread thread;
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public Producer() {
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items = World.Items.Values;
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mobiles = World.Mobiles.Values;
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guilds = BaseGuild.List.Values;
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}
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public Consumer(ParallelSaveStrategy owner, int bufferSize)
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{
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this.owner = owner;
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public IEnumerator<ISerializable> GetEnumerator() {
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foreach ( Item item in items ) {
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yield return item;
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}
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buffer = new ConsumableEntry[bufferSize];
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for (int i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
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foreach ( Mobile mob in mobiles ) {
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yield return mob;
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}
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completionEvent = new ManualResetEvent(false);
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thread = new Thread(Processor);
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thread.Name = "Parallel Serialization Thread";
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thread.Start();
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}
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private void Processor()
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{
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try
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{
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while (!owner.finished)
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{
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Process();
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Thread.Sleep(0);
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}
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foreach ( BaseGuild guild in guilds ) {
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yield return guild;
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}
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}
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Process();
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IEnumerator IEnumerable.GetEnumerator() {
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throw new NotImplementedException();
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}
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}
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completionEvent.Set();
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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private void Process()
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{
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ConsumableEntry entry;
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while (done < tail)
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{
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entry = buffer[done % buffer.Length];
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entry.value.Serialize(entry.writer);
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private struct ConsumableEntry {
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public ISerializable value;
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public BinaryMemoryWriter writer;
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}
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private sealed class Consumer {
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private ParallelSaveStrategy owner;
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public ManualResetEvent completionEvent;
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public ConsumableEntry[] buffer;
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public int head, done, tail;
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private Thread thread;
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public Consumer( ParallelSaveStrategy owner, int bufferSize ) {
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this.owner = owner;
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buffer = new ConsumableEntry[bufferSize];
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for ( int i = 0; i < buffer.Length; ++i ) {
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buffer[i].writer = new BinaryMemoryWriter();
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}
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completionEvent = new ManualResetEvent( false );
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thread = new Thread( Processor );
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thread.Name = "Parallel Serialization Thread";
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thread.Start();
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}
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private void Processor() {
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try {
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while ( !owner.finished ) {
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Process();
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Thread.Sleep( 0 );
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}
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Process();
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completionEvent.Set();
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} catch ( Exception ex ) {
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Console.WriteLine( ex );
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}
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}
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private void Process() {
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ConsumableEntry entry;
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while ( done < tail ) {
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entry = buffer[done % buffer.Length];
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entry.value.Serialize( entry.writer );
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++done;
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}
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}
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}
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}
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}
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++done;
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}
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}
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}
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}
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}
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