Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -24,299 +24,312 @@ using System.Collections.Generic;
using System.Threading;
using Server.Guilds;
namespace Server {
public sealed class ParallelSaveStrategy : SaveStrategy {
public override string Name => "Parallel";
namespace Server
{
public sealed class ParallelSaveStrategy : SaveStrategy
{
private Queue<Item> _decayQueue;
private int processorCount;
private Consumer[] consumers;
private int cycle;
public ParallelSaveStrategy( int processorCount ) {
this.processorCount = processorCount;
private bool finished;
private SequentialFileWriter guildData, guildIndex;
_decayQueue = new Queue<Item>();
}
private SequentialFileWriter itemData, itemIndex;
private int GetThreadCount() {
return processorCount - 1;
}
private SaveMetrics metrics;
private SequentialFileWriter mobileData, mobileIndex;
private SaveMetrics metrics;
private int processorCount;
private SequentialFileWriter itemData, itemIndex;
private SequentialFileWriter mobileData, mobileIndex;
private SequentialFileWriter guildData, guildIndex;
public ParallelSaveStrategy(int processorCount)
{
this.processorCount = processorCount;
private Queue<Item> _decayQueue;
_decayQueue = new Queue<Item>();
}
private Consumer[] consumers;
private int cycle;
public override string Name => "Parallel";
private bool finished;
private int GetThreadCount()
{
return processorCount - 1;
}
public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
{
this.metrics = metrics;
public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
{
this.metrics = metrics;
OpenFiles();
OpenFiles();
consumers = new Consumer[GetThreadCount()];
consumers = new Consumer[GetThreadCount()];
for ( int i = 0; i < consumers.Length; ++i ) {
consumers[i] = new Consumer( this, 256 );
}
for (int i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
IEnumerable<ISerializable> collection = new Producer();
IEnumerable<ISerializable> collection = new Producer();
foreach ( ISerializable value in collection ) {
while ( !Enqueue( value ) ) {
if ( !Commit() ) {
Thread.Sleep( 0 );
}
}
}
foreach (ISerializable value in collection)
while (!Enqueue(value))
if (!Commit())
Thread.Sleep(0);
finished = true;
finished = true;
SaveTypeDatabases();
SaveTypeDatabases();
WaitHandle.WaitAll(
Array.ConvertAll<Consumer, WaitHandle>(
consumers,
delegate( Consumer input ) {
return input.completionEvent;
}
)
);
WaitHandle.WaitAll(
Array.ConvertAll<Consumer, WaitHandle>(
consumers,
delegate(Consumer input) { return input.completionEvent; }
)
);
Commit();
Commit();
CloseFiles();
}
CloseFiles();
}
public override void ProcessDecay() {
while ( _decayQueue.Count > 0 ) {
Item item = _decayQueue.Dequeue();
public override void ProcessDecay()
{
while (_decayQueue.Count > 0)
{
Item item = _decayQueue.Dequeue();
if ( item.OnDecay() ) {
item.Delete();
}
}
}
if (item.OnDecay()) item.Delete();
}
}
private void SaveTypeDatabases() {
SaveTypeDatabase( World.ItemTypesPath, World.m_ItemTypes );
SaveTypeDatabase( World.MobileTypesPath, World.m_MobileTypes );
}
private void SaveTypeDatabases()
{
SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
}
private void SaveTypeDatabase( string path, List<Type> types ) {
BinaryFileWriter bfw = new BinaryFileWriter( path, false );
private void SaveTypeDatabase(string path, List<Type> types)
{
BinaryFileWriter bfw = new BinaryFileWriter(path, false);
bfw.Write( types.Count );
bfw.Write(types.Count);
foreach ( Type type in types ) {
bfw.Write( type.FullName );
}
foreach (Type type in types) bfw.Write(type.FullName);
bfw.Flush();
bfw.Flush();
bfw.Close();
}
bfw.Close();
}
private void OpenFiles() {
itemData = new SequentialFileWriter( World.ItemDataPath, metrics );
itemIndex = new SequentialFileWriter( World.ItemIndexPath, metrics );
private void OpenFiles()
{
itemData = new SequentialFileWriter(World.ItemDataPath, metrics);
itemIndex = new SequentialFileWriter(World.ItemIndexPath, metrics);
mobileData = new SequentialFileWriter( World.MobileDataPath, metrics );
mobileIndex = new SequentialFileWriter( World.MobileIndexPath, metrics );
mobileData = new SequentialFileWriter(World.MobileDataPath, metrics);
mobileIndex = new SequentialFileWriter(World.MobileIndexPath, metrics);
guildData = new SequentialFileWriter( World.GuildDataPath, metrics );
guildIndex = new SequentialFileWriter( World.GuildIndexPath, metrics );
guildData = new SequentialFileWriter(World.GuildDataPath, metrics);
guildIndex = new SequentialFileWriter(World.GuildIndexPath, metrics);
WriteCount( itemIndex, World.Items.Count );
WriteCount( mobileIndex, World.Mobiles.Count );
WriteCount( guildIndex, BaseGuild.List.Count );
}
WriteCount(itemIndex, World.Items.Count);
WriteCount(mobileIndex, World.Mobiles.Count);
WriteCount(guildIndex, BaseGuild.List.Count);
}
private void WriteCount( SequentialFileWriter indexFile, int count ) {
byte[] buffer = new byte[4];
private void WriteCount(SequentialFileWriter indexFile, int count)
{
byte[] buffer = new byte[4];
buffer[0] = ( byte ) ( count );
buffer[1] = ( byte ) ( count >> 8 );
buffer[2] = ( byte ) ( count >> 16 );
buffer[3] = ( byte ) ( count >> 24 );
buffer[0] = (byte)count;
buffer[1] = (byte)(count >> 8);
buffer[2] = (byte)(count >> 16);
buffer[3] = (byte)(count >> 24);
indexFile.Write( buffer, 0, buffer.Length );
}
indexFile.Write(buffer, 0, buffer.Length);
}
private void CloseFiles() {
itemData.Close();
itemIndex.Close();
private void CloseFiles()
{
itemData.Close();
itemIndex.Close();
mobileData.Close();
mobileIndex.Close();
mobileData.Close();
mobileIndex.Close();
guildData.Close();
guildIndex.Close();
guildData.Close();
guildIndex.Close();
World.NotifyDiskWriteComplete();
}
World.NotifyDiskWriteComplete();
}
private void OnSerialized( ConsumableEntry entry ) {
ISerializable value = entry.value;
BinaryMemoryWriter writer = entry.writer;
private void OnSerialized(ConsumableEntry entry)
{
ISerializable value = entry.value;
BinaryMemoryWriter writer = entry.writer;
if ( value is Item item )
Save( item, writer );
else if ( value is Mobile mob )
Save( mob, writer );
else if ( value is BaseGuild guild )
Save( guild, writer );
}
if (value is Item item)
Save(item, writer);
else if (value is Mobile mob)
Save(mob, writer);
else if (value is BaseGuild guild)
Save(guild, writer);
}
private void Save( Item item, BinaryMemoryWriter writer ) {
int length = writer.CommitTo( itemData, itemIndex, item.m_TypeRef, item.Serial );
private void Save(Item item, BinaryMemoryWriter writer)
{
int length = writer.CommitTo(itemData, itemIndex, item.m_TypeRef, item.Serial);
metrics?.OnItemSaved( length );
metrics?.OnItemSaved(length);
if (item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.UtcNow > (item.LastMoved + item.DecayTime))
{
_decayQueue.Enqueue( item );
}
}
if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
}
private void Save( Mobile mob, BinaryMemoryWriter writer ) {
int length = writer.CommitTo( mobileData, mobileIndex, mob.m_TypeRef, mob.Serial );
private void Save(Mobile mob, BinaryMemoryWriter writer)
{
int length = writer.CommitTo(mobileData, mobileIndex, mob.m_TypeRef, mob.Serial);
metrics?.OnMobileSaved( length );
}
metrics?.OnMobileSaved(length);
}
private void Save( BaseGuild guild, BinaryMemoryWriter writer ) {
int length = writer.CommitTo( guildData, guildIndex, 0, guild.Id );
private void Save(BaseGuild guild, BinaryMemoryWriter writer)
{
int length = writer.CommitTo(guildData, guildIndex, 0, guild.Id);
metrics?.OnGuildSaved( length );
}
metrics?.OnGuildSaved(length);
}
private bool Enqueue( ISerializable value ) {
for ( int i = 0; i < consumers.Length; ++i ) {
Consumer consumer = consumers[cycle++ % consumers.Length];
private bool Enqueue(ISerializable value)
{
for (int i = 0; i < consumers.Length; ++i)
{
Consumer consumer = consumers[cycle++ % consumers.Length];
if ( ( consumer.tail - consumer.head ) < consumer.buffer.Length ) {
consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
consumer.tail++;
if (consumer.tail - consumer.head < consumer.buffer.Length)
{
consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
consumer.tail++;
return true;
}
}
return true;
}
}
return false;
}
return false;
}
private bool Commit() {
bool committed = false;
private bool Commit()
{
bool committed = false;
for (int i = 0; i < consumers.Length; ++i)
{
Consumer consumer = consumers[i];
for ( int i = 0; i < consumers.Length; ++i ) {
Consumer consumer = consumers[i];
while (consumer.head < consumer.done)
{
OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
consumer.head++;
while ( consumer.head < consumer.done ) {
OnSerialized( consumer.buffer[consumer.head % consumer.buffer.Length] );
consumer.head++;
committed = true;
}
}
return committed;
}
private sealed class Producer : IEnumerable<ISerializable>
{
private IEnumerable<BaseGuild> guilds;
private IEnumerable<Item> items;
private IEnumerable<Mobile> mobiles;
public Producer()
{
items = World.Items.Values;
mobiles = World.Mobiles.Values;
guilds = BaseGuild.List.Values;
}
public IEnumerator<ISerializable> GetEnumerator()
{
foreach (Item item in items) yield return item;
foreach (Mobile mob in mobiles) yield return mob;
committed = true;
}
}
foreach (BaseGuild guild in guilds) yield return guild;
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
private struct ConsumableEntry
{
public ISerializable value;
public BinaryMemoryWriter writer;
}
private sealed class Consumer
{
public ConsumableEntry[] buffer;
return committed;
}
public ManualResetEvent completionEvent;
public int head, done, tail;
private ParallelSaveStrategy owner;
private sealed class Producer : IEnumerable<ISerializable> {
private IEnumerable<Item> items;
private IEnumerable<Mobile> mobiles;
private IEnumerable<BaseGuild> guilds;
private Thread thread;
public Producer() {
items = World.Items.Values;
mobiles = World.Mobiles.Values;
guilds = BaseGuild.List.Values;
}
public Consumer(ParallelSaveStrategy owner, int bufferSize)
{
this.owner = owner;
public IEnumerator<ISerializable> GetEnumerator() {
foreach ( Item item in items ) {
yield return item;
}
buffer = new ConsumableEntry[bufferSize];
for (int i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
foreach ( Mobile mob in mobiles ) {
yield return mob;
}
completionEvent = new ManualResetEvent(false);
thread = new Thread(Processor);
thread.Name = "Parallel Serialization Thread";
thread.Start();
}
private void Processor()
{
try
{
while (!owner.finished)
{
Process();
Thread.Sleep(0);
}
foreach ( BaseGuild guild in guilds ) {
yield return guild;
}
}
Process();
IEnumerator IEnumerable.GetEnumerator() {
throw new NotImplementedException();
}
}
completionEvent.Set();
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
private void Process()
{
ConsumableEntry entry;
while (done < tail)
{
entry = buffer[done % buffer.Length];
entry.value.Serialize(entry.writer);
private struct ConsumableEntry {
public ISerializable value;
public BinaryMemoryWriter writer;
}
private sealed class Consumer {
private ParallelSaveStrategy owner;
public ManualResetEvent completionEvent;
public ConsumableEntry[] buffer;
public int head, done, tail;
private Thread thread;
public Consumer( ParallelSaveStrategy owner, int bufferSize ) {
this.owner = owner;
buffer = new ConsumableEntry[bufferSize];
for ( int i = 0; i < buffer.Length; ++i ) {
buffer[i].writer = new BinaryMemoryWriter();
}
completionEvent = new ManualResetEvent( false );
thread = new Thread( Processor );
thread.Name = "Parallel Serialization Thread";
thread.Start();
}
private void Processor() {
try {
while ( !owner.finished ) {
Process();
Thread.Sleep( 0 );
}
Process();
completionEvent.Set();
} catch ( Exception ex ) {
Console.WriteLine( ex );
}
}
private void Process() {
ConsumableEntry entry;
while ( done < tail ) {
entry = buffer[done % buffer.Length];
entry.value.Serialize( entry.writer );
++done;
}
}
}
}
}
++done;
}
}
}
}
}