Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -22,180 +22,191 @@ using System;
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using System.Collections.Generic;
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using Server.Guilds;
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namespace Server {
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public class StandardSaveStrategy : SaveStrategy {
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public enum SaveOption
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{
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Normal,
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Threaded
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}
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namespace Server
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{
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public class StandardSaveStrategy : SaveStrategy
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{
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public enum SaveOption
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{
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Normal,
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Threaded
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}
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public static SaveOption SaveType = SaveOption.Normal;
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public static SaveOption SaveType = SaveOption.Normal;
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public override string Name => "Standard";
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private Queue<Item> _decayQueue;
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private Queue<Item> _decayQueue;
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public StandardSaveStrategy()
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{
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_decayQueue = new Queue<Item>();
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}
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public StandardSaveStrategy() {
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_decayQueue = new Queue<Item>();
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}
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public override string Name => "Standard";
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protected bool PermitBackgroundWrite { get; set; }
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protected bool PermitBackgroundWrite{ get; set; }
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protected bool UseSequentialWriters => (SaveType == SaveOption.Normal || !PermitBackgroundWrite);
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protected bool UseSequentialWriters => SaveType == SaveOption.Normal || !PermitBackgroundWrite;
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public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
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{
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PermitBackgroundWrite = permitBackgroundWrite;
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public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
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{
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PermitBackgroundWrite = permitBackgroundWrite;
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SaveMobiles(metrics);
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SaveItems(metrics);
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SaveGuilds(metrics);
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SaveMobiles(metrics);
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SaveItems(metrics);
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SaveGuilds(metrics);
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if (permitBackgroundWrite && UseSequentialWriters) //If we're permitted to write in the background, but we don't anyways, then notify.
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World.NotifyDiskWriteComplete();
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}
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if (permitBackgroundWrite && UseSequentialWriters
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) //If we're permitted to write in the background, but we don't anyways, then notify.
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World.NotifyDiskWriteComplete();
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}
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protected void SaveMobiles(SaveMetrics metrics)
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{
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Dictionary<Serial, Mobile> mobiles = World.Mobiles;
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protected void SaveMobiles(SaveMetrics metrics)
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{
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Dictionary<Serial, Mobile> mobiles = World.Mobiles;
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter( World.MobileIndexPath, false );
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tdb = new BinaryFileWriter( World.MobileTypesPath, false );
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bin = new BinaryFileWriter( World.MobileDataPath, true );
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} else {
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idx = new AsyncWriter( World.MobileIndexPath, false );
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tdb = new AsyncWriter( World.MobileTypesPath, false );
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bin = new AsyncWriter( World.MobileDataPath, true );
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}
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter(World.MobileIndexPath, false);
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tdb = new BinaryFileWriter(World.MobileTypesPath, false);
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bin = new BinaryFileWriter(World.MobileDataPath, true);
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}
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else
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{
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idx = new AsyncWriter(World.MobileIndexPath, false);
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tdb = new AsyncWriter(World.MobileTypesPath, false);
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bin = new AsyncWriter(World.MobileDataPath, true);
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}
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idx.Write( ( int ) mobiles.Count );
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foreach ( Mobile m in mobiles.Values ) {
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long start = bin.Position;
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idx.Write(mobiles.Count);
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foreach (Mobile m in mobiles.Values)
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{
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long start = bin.Position;
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idx.Write( ( int ) m.m_TypeRef );
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idx.Write( ( int ) m.Serial );
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idx.Write( ( long ) start );
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idx.Write(m.m_TypeRef);
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idx.Write(m.Serial);
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idx.Write(start);
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m.Serialize( bin );
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m.Serialize(bin);
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metrics?.OnMobileSaved( ( int ) ( bin.Position - start ) );
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metrics?.OnMobileSaved((int)(bin.Position - start));
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idx.Write( ( int ) ( bin.Position - start ) );
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idx.Write((int)(bin.Position - start));
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m.FreeCache();
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}
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m.FreeCache();
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}
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tdb.Write( ( int ) World.m_MobileTypes.Count );
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tdb.Write(World.m_MobileTypes.Count);
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for ( int i = 0; i < World.m_MobileTypes.Count; ++i )
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tdb.Write( World.m_MobileTypes[i].FullName );
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for (int i = 0; i < World.m_MobileTypes.Count; ++i)
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tdb.Write(World.m_MobileTypes[i].FullName);
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idx.Close();
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tdb.Close();
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bin.Close();
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}
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idx.Close();
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tdb.Close();
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bin.Close();
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}
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protected void SaveItems(SaveMetrics metrics)
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{
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Dictionary<Serial, Item> items = World.Items;
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protected void SaveItems(SaveMetrics metrics)
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{
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Dictionary<Serial, Item> items = World.Items;
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter( World.ItemIndexPath, false );
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tdb = new BinaryFileWriter( World.ItemTypesPath, false );
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bin = new BinaryFileWriter( World.ItemDataPath, true );
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} else {
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idx = new AsyncWriter( World.ItemIndexPath, false );
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tdb = new AsyncWriter( World.ItemTypesPath, false );
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bin = new AsyncWriter( World.ItemDataPath, true );
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}
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter(World.ItemIndexPath, false);
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tdb = new BinaryFileWriter(World.ItemTypesPath, false);
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bin = new BinaryFileWriter(World.ItemDataPath, true);
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}
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else
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{
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idx = new AsyncWriter(World.ItemIndexPath, false);
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tdb = new AsyncWriter(World.ItemTypesPath, false);
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bin = new AsyncWriter(World.ItemDataPath, true);
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}
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idx.Write( ( int ) items.Count );
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idx.Write(items.Count);
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DateTime n = DateTime.UtcNow;
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DateTime n = DateTime.UtcNow;
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foreach ( Item item in items.Values ) {
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if (item.Decays && item.Parent == null && item.Map != Map.Internal && (item.LastMoved + item.DecayTime) <= n)
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{
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_decayQueue.Enqueue( item );
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}
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foreach (Item item in items.Values)
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{
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if (item.Decays && item.Parent == null && item.Map != Map.Internal && item.LastMoved + item.DecayTime <= n)
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_decayQueue.Enqueue(item);
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long start = bin.Position;
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long start = bin.Position;
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idx.Write( ( int ) item.m_TypeRef );
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idx.Write( ( int ) item.Serial );
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idx.Write( ( long ) start );
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idx.Write(item.m_TypeRef);
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idx.Write(item.Serial);
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idx.Write(start);
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item.Serialize( bin );
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item.Serialize(bin);
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metrics?.OnItemSaved( ( int ) ( bin.Position - start ) );
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metrics?.OnItemSaved((int)(bin.Position - start));
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idx.Write( ( int ) ( bin.Position - start ) );
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idx.Write((int)(bin.Position - start));
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item.FreeCache();
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}
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item.FreeCache();
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}
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tdb.Write( ( int ) World.m_ItemTypes.Count );
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for ( int i = 0; i < World.m_ItemTypes.Count; ++i )
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tdb.Write( World.m_ItemTypes[i].FullName );
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tdb.Write(World.m_ItemTypes.Count);
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for (int i = 0; i < World.m_ItemTypes.Count; ++i)
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tdb.Write(World.m_ItemTypes[i].FullName);
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idx.Close();
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tdb.Close();
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bin.Close();
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}
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idx.Close();
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tdb.Close();
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bin.Close();
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}
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protected void SaveGuilds(SaveMetrics metrics)
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{
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GenericWriter idx;
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GenericWriter bin;
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protected void SaveGuilds(SaveMetrics metrics)
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{
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GenericWriter idx;
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GenericWriter bin;
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter( World.GuildIndexPath, false );
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bin = new BinaryFileWriter( World.GuildDataPath, true );
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} else {
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idx = new AsyncWriter( World.GuildIndexPath, false );
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bin = new AsyncWriter( World.GuildDataPath, true );
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}
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter(World.GuildIndexPath, false);
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bin = new BinaryFileWriter(World.GuildDataPath, true);
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}
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else
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{
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idx = new AsyncWriter(World.GuildIndexPath, false);
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bin = new AsyncWriter(World.GuildDataPath, true);
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}
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idx.Write( ( int ) BaseGuild.List.Count );
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foreach ( BaseGuild guild in BaseGuild.List.Values ) {
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long start = bin.Position;
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idx.Write(BaseGuild.List.Count);
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foreach (BaseGuild guild in BaseGuild.List.Values)
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{
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long start = bin.Position;
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idx.Write( ( int ) 0 );//guilds have no typeid
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idx.Write( ( int ) guild.Id );
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idx.Write( ( long ) start );
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idx.Write(0); //guilds have no typeid
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idx.Write(guild.Id);
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idx.Write(start);
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guild.Serialize( bin );
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guild.Serialize(bin);
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metrics?.OnGuildSaved( ( int ) ( bin.Position - start ) );
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metrics?.OnGuildSaved((int)(bin.Position - start));
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idx.Write( ( int ) ( bin.Position - start ) );
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}
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idx.Write((int)(bin.Position - start));
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}
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idx.Close();
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bin.Close();
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}
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idx.Close();
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bin.Close();
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}
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public override void ProcessDecay() {
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while ( _decayQueue.Count > 0 ) {
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Item item = _decayQueue.Dequeue();
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public override void ProcessDecay()
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{
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while (_decayQueue.Count > 0)
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{
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Item item = _decayQueue.Dequeue();
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if ( item.OnDecay() ) {
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item.Delete();
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}
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}
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}
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}
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}
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if (item.OnDecay()) item.Delete();
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}
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}
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}
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}
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