Adds goals
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GOALS.md
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GOALS.md
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# GOALS
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### Architecture
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- [x] Upgrade Server/Scripts compiler to use Roslyn/C# 7
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- [ ] Upgrade the code to use C# 7 standards
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### Administration
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- [ ] Move IP logging and account data to SQL
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- [ ] Move account management to web
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### Serialization & World Saves
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- [ ] Remove Serialization/Deserialization entirely
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- [ ] Create a flag to indicate when objects will be serialized.
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* Players, all items held by players, houses, etc.
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- [ ] Create transactions which handle changes to objects including:
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* Transitioning from not serialized to serialized (created)
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* Transitioning from serialized to not serialized (deleted)
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* Property value changes
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- [ ] Asynchronously offload the transaction to another service for permanent serialization
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* Support basic KVP databases such as MongoDB, RocksDB, and Redis
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- [ ] Create asynchronous request from cold storage
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* External system must provide objects and their nested objects (e.g. containers)
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### Optimizations for large shards
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- [ ] Eject inactive players and their items after they are serialized to cold storage
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- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
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- [ ] Create object pools for high availability items such as gold and reagents
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- [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation
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- [X] Create `DefaultName` for mobiles and use it for all items
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- [ ] Improve asynchronous socket handling
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### Bugs & Misc
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- [ ] Naked corpses (container display issue)
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- [X] Rounding errors with new bank system
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- [ ] Replace `double` with `int` for skills to fix rounding errors and optimize code
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- [ ] Replace specific checks for `Item`/`Mobile` by extended `IEntity` and mainstreaming the `NEWPARENT` code
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- [ ] TryDropItem dropping items until it fails when it should be all-or-nothing
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- [ ] Consuming items are deleted directly in several places instead of using `Item.Consume()`
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- [ ] Content displaying for newer clients is not working properly in several situations
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- [ ] Stack/Hold checks are broken in certain situations
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ModernUO
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=====
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### Goals
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- See [Goals](./GOALS.md)
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### Requirements
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- .NET Framework 4.7 or Mono 5.10+
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- zlib (Linux only)
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`mcs -optimize+ -unsafe -t:exe -out:RunUO.exe -win32icon:Server/runuo.ico -nowarn:219,414 -d:NEWTIMERS -d:NEWPARENT -d:MONO -reference:System.Drawing -recurse:Server/*.cs`
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### Running on Mac/Linux (MONO)
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`mono RunUO.exe`
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`mono RunUO.exe`
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### Contribution
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