From 97217cffe49888850d252405e1b1df078ff2633d Mon Sep 17 00:00:00 2001 From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com> Date: Sat, 22 Aug 2026 17:51:35 -0700 Subject: [PATCH] fix: rename OnObeCapChanged to OnObeyCapChanged Co-Authored-By: Claude Fable 5 --- Projects/Server/Mobiles/Mods/SkillMod.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Projects/Server/Mobiles/Mods/SkillMod.cs b/Projects/Server/Mobiles/Mods/SkillMod.cs index e5fb8f6da..cfe96c0c4 100644 --- a/Projects/Server/Mobiles/Mods/SkillMod.cs +++ b/Projects/Server/Mobiles/Mods/SkillMod.cs @@ -21,11 +21,11 @@ namespace Server; [SerializationGenerator(0)] public abstract partial class SkillMod : MobileMod { - [SerializableField(0, fieldChanged: nameof(OnObeCapChanged))] + [SerializableField(0, fieldChanged: nameof(OnObeyCapChanged))] private bool _obeyCap; [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void OnObeCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update(); + private void OnObeyCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update(); [SerializableField(1, fieldChanged: nameof(OnSkillChanged))] private SkillName _skill;