fix: Removes GetObjectsInRange and fixes boat planks closing (#1579)

## BREAKING CHANGE

- Deletes `map.GetObjectsInRange` and `map.GetObejctsInBounds`

### Notes

Developers are expected to enumerate mobiles and items separately now using `map.GetMobilesInRange` and `map.GetItemsInRange`. This helps keep the code streamlined so we don't have to maintain multiple copies of ref struct enumerators that do the same thing.


### Fixes

- [X] Fixes bug with planks closing
- [X] Fixes issue with iterating items/mobiles from a null map
This commit is contained in:
Kamron Batman 2023-11-03 13:45:18 -07:00 • committed by GitHub
parent cb1638591b
commit 977fdc2c5a
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21 changed files with 543 additions and 461 deletions

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@ -43,22 +43,29 @@ namespace Server.Commands.Generic
return;
}
var eable = map.GetObjectsInBounds(rect);
var objs = new List<object>();
foreach (var obj in eable)
if (mobiles)
{
if (!mobiles && obj is Mobile || !items && obj is Item)
foreach (var m in map.GetMobilesInBounds(rect))
{
continue;
}
if (BaseCommand.IsAccessible(from, obj) && ext.IsValid(obj))
{
objs.Add(obj);
if (BaseCommand.IsAccessible(from, m) && ext.IsValid(m))
{
objs.Add(m);
}
}
}
if (items)
{
foreach (var item in map.GetItemsInBounds(rect))
{
if (BaseCommand.IsAccessible(from, item) && ext.IsValid(item))
{
objs.Add(item);
}
}
}
ext.Filter(objs);
RunCommand(from, objs, command, args);