fix(core): Removes 6017 handler (#411)

- [X] Removes 6017 handler since it is only used in one place
- [X] Exposes a ref int to modify the packet length. This is acceptable since we technically have access to the entire reader/buffer.
This commit is contained in:
Kamron Batman 2021-01-16 13:43:16 -08:00 committed by GitHub
parent dc44142d29
commit 97f311d7be
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 126 additions and 129 deletions

View file

@ -693,8 +693,7 @@ namespace Server.Network
return false;
}
public PacketHandler GetHandler(int packetID) =>
ContainerGridLines ? IncomingPackets.Get6017Handler(packetID) : IncomingPackets.GetHandler(packetID);
public PacketHandler GetHandler(int packetID) => IncomingPackets.GetHandler(packetID);
public static void TraceException(Exception ex)
{

View file

@ -2,7 +2,7 @@ using System;
namespace Server.Network
{
public delegate void OnPacketReceive(NetState state, CircularBufferReader reader);
public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, ref int packetLength);
public delegate TimeSpan ThrottlePacketCallback(NetState state);

View file

@ -55,7 +55,7 @@ namespace Server.Network
IncomingPackets.Register(0xF8, 106, false, CreateCharacter);
}
public static void CreateCharacter(NetState state, CircularBufferReader reader)
public static void CreateCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
{
var unk1 = reader.ReadInt32();
var unk2 = reader.ReadInt32();
@ -202,7 +202,7 @@ namespace Server.Network
}
}
public static void DeleteCharacter(NetState state, CircularBufferReader reader)
public static void DeleteCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.Seek(30, SeekOrigin.Current);
var index = reader.ReadInt32();
@ -210,24 +210,24 @@ namespace Server.Network
EventSink.InvokeDeleteRequest(state, index);
}
public static void AccountID(NetState state, CircularBufferReader reader)
public static void AccountID(NetState state, CircularBufferReader reader, ref int packetLength)
{
}
public static void AssistVersion(NetState state, CircularBufferReader reader)
public static void AssistVersion(NetState state, CircularBufferReader reader, ref int packetLength)
{
var unk = reader.ReadInt32();
var av = reader.ReadAscii();
}
public static void ClientVersion(NetState state, CircularBufferReader reader)
public static void ClientVersion(NetState state, CircularBufferReader reader, ref int packetLength)
{
var version = state.Version = new CV(reader.ReadAscii());
EventSink.InvokeClientVersionReceived(state, version);
}
public static void ClientType(NetState state, CircularBufferReader reader)
public static void ClientType(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadUInt16();
@ -237,7 +237,7 @@ namespace Server.Network
EventSink.InvokeClientVersionReceived(state, version);
}
public static void PlayCharacter(NetState state, CircularBufferReader reader)
public static void PlayCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadInt32(); // 0xEDEDEDED
@ -381,7 +381,7 @@ namespace Server.Network
return authID;
}
public static void GameLogin(NetState state, CircularBufferReader reader)
public static void GameLogin(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (state.SentFirstPacket)
{
@ -431,7 +431,7 @@ namespace Server.Network
}
}
public static void PlayServer(NetState state, CircularBufferReader reader)
public static void PlayServer(NetState state, CircularBufferReader reader, ref int packetLength)
{
int index = reader.ReadInt16();
var info = state.ServerInfo;
@ -452,7 +452,7 @@ namespace Server.Network
}
}
public static void LoginServerSeed(NetState state, CircularBufferReader reader)
public static void LoginServerSeed(NetState state, CircularBufferReader reader, ref int packetLength)
{
state.m_Seed = reader.ReadInt32();
state.Seeded = true;
@ -472,7 +472,7 @@ namespace Server.Network
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
}
public static void AccountLogin(NetState state, CircularBufferReader reader)
public static void AccountLogin(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (state.SentFirstPacket)
{

View file

@ -27,7 +27,7 @@ namespace Server.Network
IncomingPackets.Register(0xD6, 0, true, BatchQueryProperties);
}
public static void ObjectHelpRequest(NetState state, CircularBufferReader reader)
public static void ObjectHelpRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -56,7 +56,7 @@ namespace Server.Network
}
}
public static void UseReq(NetState state, CircularBufferReader reader)
public static void UseReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -100,7 +100,7 @@ namespace Server.Network
}
}
public static void LookReq(NetState state, CircularBufferReader reader)
public static void LookReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -149,7 +149,7 @@ namespace Server.Network
}
}
public static void BatchQueryProperties(NetState state, CircularBufferReader reader)
public static void BatchQueryProperties(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (!ObjectPropertyList.Enabled)
{

View file

@ -61,11 +61,11 @@ namespace Server.Network
RegisterExtended(0x32, true, ToggleFlying);
}
private static void UnhandledBF(NetState state, CircularBufferReader reader)
private static void UnhandledBF(NetState state, CircularBufferReader reader, ref int packetLength)
{
}
public static void Empty(NetState state, CircularBufferReader reader)
public static void Empty(NetState state, CircularBufferReader reader, ref int packetLength)
{
}
@ -104,7 +104,7 @@ namespace Server.Network
}
}
public static void ExtendedCommand(NetState state, CircularBufferReader reader)
public static void ExtendedCommand(NetState state, CircularBufferReader reader, ref int packetLength)
{
int packetID = reader.ReadUInt16();
@ -130,18 +130,18 @@ namespace Server.Network
}
else
{
ph.OnReceive(state, reader);
ph.OnReceive(state, reader, ref packetLength);
}
}
public static void ScreenSize(NetState state, CircularBufferReader reader)
public static void ScreenSize(NetState state, CircularBufferReader reader, ref int packetLength)
{
var width = reader.ReadInt32();
var unk = reader.ReadInt32();
}
// TODO: Move out of the core
public static void PartyMessage(NetState state, CircularBufferReader reader)
public static void PartyMessage(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (state.Mobile == null)
{
@ -151,25 +151,25 @@ namespace Server.Network
switch (reader.ReadByte())
{
case 0x01:
PartyMessage_AddMember(state, reader);
PartyMessage_AddMember(state, reader, ref packetLength);
break;
case 0x02:
PartyMessage_RemoveMember(state, reader);
PartyMessage_RemoveMember(state, reader, ref packetLength);
break;
case 0x03:
PartyMessage_PrivateMessage(state, reader);
PartyMessage_PrivateMessage(state, reader, ref packetLength);
break;
case 0x04:
PartyMessage_PublicMessage(state, reader);
PartyMessage_PublicMessage(state, reader, ref packetLength);
break;
case 0x06:
PartyMessage_SetCanLoot(state, reader);
PartyMessage_SetCanLoot(state, reader, ref packetLength);
break;
case 0x08:
PartyMessage_Accept(state, reader);
PartyMessage_Accept(state, reader, ref packetLength);
break;
case 0x09:
PartyMessage_Decline(state, reader);
PartyMessage_Decline(state, reader, ref packetLength);
break;
default:
reader.Trace(state);
@ -177,17 +177,17 @@ namespace Server.Network
}
}
public static void PartyMessage_AddMember(NetState state, CircularBufferReader reader)
public static void PartyMessage_AddMember(NetState state, CircularBufferReader reader, ref int packetLength)
{
PartyCommands.Handler?.OnAdd(state.Mobile);
}
public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader)
public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader, ref int packetLength)
{
PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile(reader.ReadUInt32()));
}
public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader)
public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader, ref int packetLength)
{
PartyCommands.Handler?.OnPrivateMessage(
state.Mobile,
@ -196,27 +196,27 @@ namespace Server.Network
);
}
public static void PartyMessage_PublicMessage(NetState state, CircularBufferReader reader)
public static void PartyMessage_PublicMessage(NetState state, CircularBufferReader reader, ref int packetLength)
{
PartyCommands.Handler?.OnPublicMessage(state.Mobile, reader.ReadBigUniSafe());
}
public static void PartyMessage_SetCanLoot(NetState state, CircularBufferReader reader)
public static void PartyMessage_SetCanLoot(NetState state, CircularBufferReader reader, ref int packetLength)
{
PartyCommands.Handler?.OnSetCanLoot(state.Mobile, reader.ReadBoolean());
}
public static void PartyMessage_Accept(NetState state, CircularBufferReader reader)
public static void PartyMessage_Accept(NetState state, CircularBufferReader reader, ref int packetLength)
{
PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile(reader.ReadUInt32()));
}
public static void PartyMessage_Decline(NetState state, CircularBufferReader reader)
public static void PartyMessage_Decline(NetState state, CircularBufferReader reader, ref int packetLength)
{
PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile(reader.ReadUInt32()));
}
public static void Animate(NetState state, CircularBufferReader reader)
public static void Animate(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -240,7 +240,7 @@ namespace Server.Network
}
}
public static void CastSpell(NetState state, CircularBufferReader reader)
public static void CastSpell(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -255,12 +255,12 @@ namespace Server.Network
EventSink.InvokeCastSpellRequest(from, spellID, spellbook);
}
public static void ToggleFlying(NetState state, CircularBufferReader reader)
public static void ToggleFlying(NetState state, CircularBufferReader reader, ref int packetLength)
{
state.Mobile?.ToggleFlying();
}
public static void StunRequest(NetState state, CircularBufferReader reader)
public static void StunRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -272,7 +272,7 @@ namespace Server.Network
EventSink.InvokeStunRequest(from);
}
public static void DisarmRequest(NetState state, CircularBufferReader reader)
public static void DisarmRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -284,7 +284,7 @@ namespace Server.Network
EventSink.InvokeDisarmRequest(from);
}
public static void StatLockChange(NetState state, CircularBufferReader reader)
public static void StatLockChange(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -315,12 +315,12 @@ namespace Server.Network
}
}
public static void CloseStatus(NetState state, CircularBufferReader reader)
public static void CloseStatus(NetState state, CircularBufferReader reader, ref int packetLength)
{
Serial serial = reader.ReadUInt32();
}
public static void Language(NetState state, CircularBufferReader reader)
public static void Language(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -332,7 +332,7 @@ namespace Server.Network
from.Language = reader.ReadAscii(4);
}
public static void QueryProperties(NetState state, CircularBufferReader reader)
public static void QueryProperties(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (!ObjectPropertyList.Enabled)
{
@ -364,7 +364,7 @@ namespace Server.Network
}
}
public static void ContextMenuResponse(NetState state, CircularBufferReader reader)
public static void ContextMenuResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -420,7 +420,7 @@ namespace Server.Network
}
}
public static void ContextMenuRequest(NetState state, CircularBufferReader reader)
public static void ContextMenuRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
var target = World.FindEntity(reader.ReadUInt32());
@ -455,7 +455,7 @@ namespace Server.Network
}
}
public static void BandageTarget(NetState state, CircularBufferReader reader)
public static void BandageTarget(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -490,21 +490,21 @@ namespace Server.Network
}
}
public static void TargetedSpell(NetState state, CircularBufferReader reader)
public static void TargetedSpell(NetState state, CircularBufferReader reader, ref int packetLength)
{
var spellId = (short)(reader.ReadInt16() - 1); // zero based;
EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity(reader.ReadUInt32()), spellId);
}
public static void TargetedSkillUse(NetState state, CircularBufferReader reader)
public static void TargetedSkillUse(NetState state, CircularBufferReader reader, ref int packetLength)
{
var skillId = reader.ReadInt16();
EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity(reader.ReadUInt32()), skillId);
}
public static void TargetByResourceMacro(NetState state, CircularBufferReader reader)
public static void TargetByResourceMacro(NetState state, CircularBufferReader reader, ref int packetLength)
{
Serial serial = reader.ReadUInt32();

View file

@ -22,7 +22,7 @@ namespace Server.Network
IncomingPackets.Register(0xFB, 2, false, ShowPublicHouseContent);
}
public static void ShowPublicHouseContent(NetState state, CircularBufferReader reader)
public static void ShowPublicHouseContent(NetState state, CircularBufferReader reader, ref int packetLength)
{
var showPublicHouseContent = reader.ReadBoolean();
}

View file

@ -24,14 +24,13 @@ namespace Server.Network
public static void Configure()
{
IncomingPackets.Register(0x07, 7, true, LiftReq);
IncomingPackets.Register(0x08, 14, true, DropReq);
IncomingPackets.Register(0x08, 15, true, DropReq);
IncomingPackets.Register(0x13, 10, true, EquipReq);
IncomingPackets.Register(0xEC, 0, false, EquipMacro);
IncomingPackets.Register(0xED, 0, false, UnequipMacro);
IncomingPackets.Register6017(0x08, 15, true, DropReq6017);
}
public static void LiftReq(NetState state, CircularBufferReader reader)
public static void LiftReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
Serial serial = reader.ReadUInt32();
int amount = reader.ReadUInt16();
@ -40,7 +39,7 @@ namespace Server.Network
state.Mobile.Lift(item, amount, out _, out _);
}
public static void EquipReq(NetState state, CircularBufferReader reader)
public static void EquipReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
var item = from.Holding;
@ -65,12 +64,21 @@ namespace Server.Network
item.ClearBounce();
}
public static void DropReq(NetState state, CircularBufferReader reader)
public static void DropReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int z = reader.ReadSByte();
if (state.ContainerGridLines)
{
reader.ReadByte(); // Grid Location?
}
else
{
packetLength -= 1;
}
Serial dest = reader.ReadUInt32();
var loc = new Point3D(x, y, z);
@ -102,7 +110,7 @@ namespace Server.Network
}
}
public static void DropReq6017(NetState state, CircularBufferReader reader)
public static void DropReq6017(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
@ -140,7 +148,7 @@ namespace Server.Network
}
}
public static void EquipMacro(NetState state, CircularBufferReader reader)
public static void EquipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
{
int count = reader.ReadByte();
var serialList = new List<Serial>(count);
@ -152,7 +160,7 @@ namespace Server.Network
EventSink.InvokeEquipMacro(state.Mobile, serialList);
}
public static void UnequipMacro(NetState state, CircularBufferReader reader)
public static void UnequipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
{
int count = reader.ReadByte();
var layers = new List<Layer>(count);

View file

@ -46,7 +46,7 @@ namespace Server.Network
IncomingPackets.Register(0xAD, 0, true, UnicodeSpeech);
}
public static void AsciiSpeech(NetState state, CircularBufferReader reader)
public static void AsciiSpeech(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -73,7 +73,7 @@ namespace Server.Network
from.DoSpeech(text, Array.Empty<int>(), type, Utility.ClipDyedHue(hue));
}
public static void UnicodeSpeech(NetState state, CircularBufferReader reader)
public static void UnicodeSpeech(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;

View file

@ -27,7 +27,7 @@ namespace Server.Network
IncomingPackets.Register(0x6F, 0, true, SecureTrade);
}
public static void RenameRequest(NetState state, CircularBufferReader reader)
public static void RenameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
var targ = World.FindMobile(reader.ReadUInt32());
@ -38,7 +38,7 @@ namespace Server.Network
}
}
public static void MobileNameRequest(NetState state, CircularBufferReader reader)
public static void MobileNameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var m = World.FindMobile(reader.ReadUInt32());
@ -48,7 +48,7 @@ namespace Server.Network
}
}
public static void ProfileReq(NetState state, CircularBufferReader reader)
public static void ProfileReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
int type = reader.ReadByte();
Serial serial = reader.ReadUInt32();
@ -88,7 +88,7 @@ namespace Server.Network
}
}
public static void SecureTrade(NetState state, CircularBufferReader reader)
public static void SecureTrade(NetState state, CircularBufferReader reader, ref int packetLength)
{
switch (reader.ReadByte())
{

View file

@ -78,7 +78,7 @@ namespace Server.Network
ns.SendTimeSyncResponse();
}
public static void MovementReq(NetState state, CircularBufferReader reader)
public static void MovementReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;

View file

@ -37,13 +37,6 @@ namespace Server.Network
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
public static void Register6017(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
m_6017Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
}
public static PacketHandler Get6017Handler(int packetID) => m_6017Handlers[packetID];
public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
{
if (packetID >= 0 && packetID < 0x100)
@ -87,13 +80,6 @@ namespace Server.Network
{
ph.ThrottleCallback = t;
}
ph = Get6017Handler(packetID);
if (ph != null)
{
ph.ThrottleCallback = t;
}
}
public static int ProcessPacket(this NetState ns, ArraySegment<byte>[] buffer)
@ -141,7 +127,9 @@ namespace Server.Network
return -1;
}
// We use this for failing fast where we already know the length, but may not read it entirely
var packetLength = handler.Length;
if (handler.Length <= 0 && reader.Length >= 3)
{
packetLength = reader.ReadUInt16();
@ -170,7 +158,9 @@ namespace Server.Network
ns.ThrottledUntil = DateTime.UtcNow + throttled;
}
handler.OnReceive(ns, reader);
// The packet length is sent in as a ref to support situations where a smaller/larger packet is read.
// Example is DropReq to support 6.0.1.7+ where the packet is 1 byte larger
handler.OnReceive(ns, reader, ref packetLength);
return packetLength;
}

View file

@ -51,18 +51,18 @@ namespace Server.Network
IncomingPackets.RegisterEncoded(0x32, true, QuestGumpRequest);
}
public static void DeathStatusResponse(NetState state, CircularBufferReader reader)
public static void DeathStatusResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
// Ignored
}
public static void RequestScrollWindow(NetState state, CircularBufferReader reader)
public static void RequestScrollWindow(NetState state, CircularBufferReader reader, ref int packetLength)
{
int lastTip = reader.ReadInt16();
int type = reader.ReadByte();
}
public static void AttackReq(NetState state, CircularBufferReader reader)
public static void AttackReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -79,7 +79,7 @@ namespace Server.Network
}
}
public static void HuePickerResponse(NetState state, CircularBufferReader reader)
public static void HuePickerResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
var serial = reader.ReadUInt32();
_ = reader.ReadInt16(); // Item ID
@ -96,7 +96,7 @@ namespace Server.Network
}
}
public static void SystemInfo(NetState state, CircularBufferReader reader)
public static void SystemInfo(NetState state, CircularBufferReader reader, ref int packetLength)
{
int v1 = reader.ReadByte();
int v2 = reader.ReadUInt16();
@ -112,7 +112,7 @@ namespace Server.Network
var v8 = reader.ReadInt32();
}
public static void TextCommand(NetState state, CircularBufferReader reader)
public static void TextCommand(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -207,7 +207,7 @@ namespace Server.Network
}
}
public static void AsciiPromptResponse(NetState state, CircularBufferReader reader)
public static void AsciiPromptResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -243,7 +243,7 @@ namespace Server.Network
}
}
public static void UnicodePromptResponse(NetState state, CircularBufferReader reader)
public static void UnicodePromptResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -280,7 +280,7 @@ namespace Server.Network
}
}
public static void MenuResponse(NetState state, CircularBufferReader reader)
public static void MenuResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
var serial = reader.ReadUInt32();
int menuID = reader.ReadInt16(); // unused in our implementation
@ -310,33 +310,33 @@ namespace Server.Network
}
}
public static void Disconnect(NetState state, CircularBufferReader reader)
public static void Disconnect(NetState state, CircularBufferReader reader, ref int packetLength)
{
var minusOne = reader.ReadInt32();
}
public static void ConfigurationFile(NetState state, CircularBufferReader reader)
public static void ConfigurationFile(NetState state, CircularBufferReader reader, ref int packetLength)
{
}
public static void LogoutReq(NetState state, CircularBufferReader reader)
public static void LogoutReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
state.SendLogoutAck();
}
public static void ChangeSkillLock(NetState state, CircularBufferReader reader)
public static void ChangeSkillLock(NetState state, CircularBufferReader reader, ref int packetLength)
{
var s = state.Mobile.Skills[reader.ReadInt16()];
s?.SetLockNoRelay((SkillLock)reader.ReadByte());
}
public static void HelpRequest(NetState state, CircularBufferReader reader)
public static void HelpRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
EventSink.InvokeHelpRequest(state.Mobile);
}
public static void DisplayGumpResponse(NetState state, CircularBufferReader reader)
public static void DisplayGumpResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
var serial = reader.ReadUInt32();
var typeID = reader.ReadInt32();
@ -458,13 +458,13 @@ namespace Server.Network
}
}
public static void SetWarMode(NetState state, CircularBufferReader reader)
public static void SetWarMode(NetState state, CircularBufferReader reader, ref int packetLength)
{
state.Mobile?.DelayChangeWarmode(reader.ReadBoolean());
}
// TODO: Throttle/make this more safe
public static void Resynchronize(NetState state, CircularBufferReader reader)
public static void Resynchronize(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -481,17 +481,17 @@ namespace Server.Network
state.Sequence = 0;
}
public static void PingReq(NetState state, CircularBufferReader reader)
public static void PingReq(NetState state, CircularBufferReader reader, ref int packetLength)
{
state.SendPingAck(reader.ReadByte());
}
public static void SetUpdateRange(NetState state, CircularBufferReader reader)
public static void SetUpdateRange(NetState state, CircularBufferReader reader, ref int packetLength)
{
state.SendChangeUpdateRange(18);
}
public static void MobileQuery(NetState state, CircularBufferReader reader)
public static void MobileQuery(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
if (from == null)
@ -528,7 +528,7 @@ namespace Server.Network
}
}
public static void CrashReport(NetState state, CircularBufferReader reader)
public static void CrashReport(NetState state, CircularBufferReader reader, ref int packetLength)
{
var clientMaj = reader.ReadByte();
var clientMin = reader.ReadByte();
@ -577,7 +577,7 @@ namespace Server.Network
EventSink.InvokeQuestGumpRequest(state.Mobile);
}
public static void EncodedCommand(NetState state, CircularBufferReader reader)
public static void EncodedCommand(NetState state, CircularBufferReader reader, ref int packetLength)
{
var e = World.FindEntity(reader.ReadUInt32());
int packetId = reader.ReadUInt16();

View file

@ -25,7 +25,7 @@ namespace Server.Network
IncomingPackets.Register(0x6C, 19, true, TargetResponse);
}
public static void TargetResponse(NetState state, CircularBufferReader reader)
public static void TargetResponse(NetState state, CircularBufferReader reader, ref int packetLength)
{
int type = reader.ReadByte();
var targetID = reader.ReadInt32();

View file

@ -25,7 +25,7 @@ namespace Server.Network
IncomingPackets.Register(0x9F, 0, true, VendorSellReply);
}
public static void VendorBuyReply(NetState state, CircularBufferReader reader)
public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
var vendor = World.FindMobile(reader.ReadUInt32());
@ -65,7 +65,7 @@ namespace Server.Network
state.SendEndVendorBuy(vendor.Serial);
}
public static void VendorSellReply(NetState state, CircularBufferReader reader)
public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
Serial serial = reader.ReadUInt32();
var vendor = World.FindMobile(serial);

View file

@ -23,7 +23,7 @@ namespace Server.Engines.Chat
to?.Send(new ChatMessagePacket(null, (int)type + 20, param1, param2));
}
public static void OpenChatWindowRequest(NetState state, CircularBufferReader reader)
public static void OpenChatWindowRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -56,7 +56,7 @@ namespace Server.Engines.Chat
return user;
}
public static void ChatAction(NetState state, CircularBufferReader reader)
public static void ChatAction(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (!Enabled)
{

View file

@ -193,7 +193,7 @@ namespace Server.Engines.MLQuests.Gumps
return false;
}
private static void RaceChangeReply(NetState state, CircularBufferReader reader)
private static void RaceChangeReply(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (!m_Pending.TryGetValue(state, out var raceChangeState))
{

View file

@ -367,7 +367,7 @@ namespace Server.Items
IncomingPackets.Register(0x93, 99, true, OldHeaderChange);
}
public static void OldHeaderChange(NetState state, CircularBufferReader reader)
public static void OldHeaderChange(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -386,7 +386,7 @@ namespace Server.Items
book.Author = Utility.FixHtml(author);
}
public static void HeaderChange(NetState state, CircularBufferReader reader)
public static void HeaderChange(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;
@ -420,7 +420,7 @@ namespace Server.Items
book.Author = Utility.FixHtml(author);
}
public static void ContentChange(NetState state, CircularBufferReader reader)
public static void ContentChange(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;

View file

@ -217,7 +217,7 @@ namespace Server.Items
IncomingPackets.Register(0x71, 0, true, BBClientRequest);
}
public static void BBClientRequest(NetState state, CircularBufferReader reader)
public static void BBClientRequest(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;

View file

@ -41,7 +41,7 @@ namespace Server.Engines.Mahjong
RegisterSubCommand(0x18, MoveDealerIndicator);
}
public static void OnPacket(NetState state,CircularBufferReader reader)
public static void OnPacket(NetState state, CircularBufferReader reader, ref int packetLength)
{
var game = World.FindItem(reader.ReadUInt32()) as MahjongGame;

View file

@ -326,7 +326,7 @@ namespace Server.Items
IncomingPackets.Register(0x56, 11, true, OnMapCommand);
}
private static void OnMapCommand(NetState state, CircularBufferReader reader)
private static void OnMapCommand(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;

View file

@ -141,7 +141,7 @@ namespace Server
}
}
public static void OnReceive(NetState state, CircularBufferReader reader)
public static void OnReceive(NetState state, CircularBufferReader reader, ref int packetLength)
{
reader.ReadByte(); // 1: <4.0.1a, 2>=4.0.1a

View file

@ -1768,7 +1768,7 @@ namespace Server.Multis
context.Foundation.SendInfoTo(state);
}
public static void QueryDesignDetails(NetState state, CircularBufferReader reader)
public static void QueryDesignDetails(NetState state, CircularBufferReader reader, ref int packetLength)
{
var from = state.Mobile;

View file

@ -25,7 +25,7 @@ namespace Server.Network
public static PacketHandler GetHandler(int packetID) =>
packetID >= 0 && packetID < _handlers.Length ? _handlers[packetID] : null;
public static void DecodeBundledPacket(NetState state, CircularBufferReader reader)
public static void DecodeBundledPacket(NetState state, CircularBufferReader reader, ref int packetLength)
{
int packetID = reader.ReadByte();
@ -47,25 +47,25 @@ namespace Server.Network
}
else
{
ph.OnReceive(state, reader);
ph.OnReceive(state, reader, ref packetLength);
}
}
public static void QueryGuildMemberLocations(NetState ns, CircularBufferReader reader)
public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
{
Mobile from = ns.Mobile;
Mobile from = state.Mobile;
ns.SendGuildMemberLocations(from, from.Guild as Guild, reader.ReadBoolean());
state.SendGuildMemberLocations(from, from.Guild as Guild, reader.ReadBoolean());
}
public static void QueryPartyMemberLocations(NetState ns, CircularBufferReader reader)
public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
{
Mobile from = ns.Mobile;
Mobile from = state.Mobile;
var party = Party.Get(from);
if (party != null)
{
ns.SendPartyMemberLocations(from, party);
state.SendPartyMemberLocations(from, party);
}
}

View file

@ -19,7 +19,7 @@ namespace Server.SkillHandlers
SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
}
public static void QuestArrow(NetState state, CircularBufferReader reader)
public static void QuestArrow(NetState state, CircularBufferReader reader, ref int packetLength)
{
if (state.Mobile is PlayerMobile from)
{