fix: Fixes guard infinite loop, and streamlines call methods (#2175)
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f02403a374
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4 changed files with 24 additions and 46 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using ModernUO.Serialization;
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using Server.Items;
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@ -13,33 +14,34 @@ public abstract partial class BaseGuard : Mobile
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GuardsInstantKill = ServerConfiguration.GetSetting("guards.instantKill", true);
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}
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public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false) =>
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Spawn(caller.Region, target, amount, onlyAdditional);
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public static void Spawn(Region region, Mobile target, int amount = 1, bool onlyAdditional = false)
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{
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if (target?.Deleted != false)
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{
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return;
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}
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foreach (var m in target.GetMobilesInRange(15))
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foreach (var g in target.GetMobilesInRange<BaseGuard>(15))
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{
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if (m is BaseGuard g)
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if (g.Focus == null) // idling
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{
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if (g.Focus == null) // idling
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{
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g.Focus = target;
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g.Focus = target;
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--amount;
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}
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else if (g.Focus == target && !onlyAdditional)
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{
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--amount;
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}
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--amount;
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}
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else if (g.Focus == target && !onlyAdditional)
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{
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--amount;
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}
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}
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while (amount-- > 0)
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{
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caller.Region.MakeGuard(target);
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region.MakeGuard(target);
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}
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}
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@ -242,13 +244,6 @@ public class GuardAttackTimer : Timer
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return;
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}
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if (_owner.Weapon is Fists)
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{
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_owner.Kill();
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Stop();
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return;
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}
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if (target != null && _owner.Combatant != target)
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{
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_owner.Combatant = target;
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