fix(core): Adds ability to store null value in ordered hash set (#447)
- [X] Adds the ability to store a null value in an ordered hash set TODO: Optimized the OrderedHashSet. See this: * https://github.com/dotnet/runtime/issues/10050 Looks like the OrderedDictionary that I based this structure from was not updated. See the source for diffing: https://github.com/dotnet/runtime/blob/master/src/libraries/System.Private.CoreLib/src/System/Collections/Generic/HashSet.cs Difference between a HashSet and an OrderedHashSet is updating the indexes of the entries after fixing the chain to preserve insertion order.
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3 changed files with 75 additions and 21 deletions
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@ -9,7 +9,10 @@ namespace Server.Tests
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[Fact]
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public void TestOrderedHashSet()
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{
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var set = new OrderedHashSet<string>(1) { "random string1", "another random string1", "another random string2", "another random string3" };
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var set = new OrderedHashSet<string>(1)
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{
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"random string1", "another random string1", "another random string2", "another random string3"
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};
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set.Remove("another random string1");
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var list = set.ToList();
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@ -20,5 +23,24 @@ namespace Server.Tests
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Assert.Equal(entry, arr[i++]);
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}
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}
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[Fact]
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public void TestOrderedHashWithNull()
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{
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var set = new OrderedHashSet<string>(1)
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{
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"random string1", null, "another random string2", "another random string3"
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};
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set.Remove("another random string1");
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var list = set.ToList();
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string[] arr = { "random string1", null, "another random string2", "another random string3" };
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int i = 0;
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foreach (var entry in list)
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{
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Assert.Equal(entry, arr[i++]);
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Microsoft.Collections.Extensions
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{
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@ -98,5 +99,27 @@ namespace Microsoft.Collections.Extensions
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return GetPrime(newSize);
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}
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/// <summary>Returns approximate reciprocal of the divisor: ceil(2**64 / divisor).</summary>
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/// <remarks>This should only be used on 64-bit.</remarks>
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public static ulong GetFastModMultiplier(uint divisor) =>
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ulong.MaxValue / divisor + 1;
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/// <summary>Performs a mod operation using the multiplier pre-computed with <see cref="GetFastModMultiplier"/>.</summary>
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/// <remarks>This should only be used on 64-bit.</remarks>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint FastMod(uint value, uint divisor, ulong multiplier)
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{
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// We use modified Daniel Lemire's fastmod algorithm (https://github.com/dotnet/runtime/pull/406),
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// which allows to avoid the long multiplication if the divisor is less than 2**31.
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Debug.Assert(divisor <= int.MaxValue);
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// This is equivalent of (uint)Math.BigMul(multiplier * value, divisor, out _). This version
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// is faster than BigMul currently because we only need the high bits.
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uint highbits = (uint)(((((multiplier * value) >> 32) + 1) * divisor) >> 32);
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Debug.Assert(highbits == value % divisor);
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return highbits;
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}
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}
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}
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@ -56,6 +56,7 @@ namespace Server.Collections
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private static readonly Entry[] InitialEntries = new Entry[1];
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private int[] _buckets = HashHelpers.SizeOneIntArray;
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private Entry[] _entries = InitialEntries;
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private ulong _fastModMultiplier;
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private int _count;
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private int _version;
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private readonly IEqualityComparer<TValue> _comparer;
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@ -81,11 +82,13 @@ namespace Server.Collections
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{
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throw new ArgumentOutOfRangeException(nameof(capacity));
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}
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if (capacity > 0)
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{
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int newSize = HashHelpers.GetPrime(capacity);
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_buckets = new int[newSize];
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_entries = new Entry[newSize];
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_fastModMultiplier = HashHelpers.GetFastModMultiplier((uint)newSize);
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}
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if (comparer != EqualityComparer<TValue>.Default)
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@ -300,6 +303,13 @@ namespace Server.Collections
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ArrayPool<Entry>.Shared.Return(entriesToMove);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private ref int GetBucketRef(uint hashCode)
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{
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int[] buckets = _buckets!;
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return ref buckets[HashHelpers.FastMod(hashCode, (uint)buckets.Length, _fastModMultiplier)];
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}
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public bool Remove(TValue value)
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{
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int index = IndexOf(value);
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@ -447,6 +457,9 @@ namespace Server.Collections
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int count = Count;
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Array.Copy(_entries, newEntries, count);
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_fastModMultiplier = HashHelpers.GetFastModMultiplier((uint)newSize);
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for (int i = 0; i < count; ++i)
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{
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AddEntryToBucket(ref newEntries[i], i, newBuckets);
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@ -459,27 +472,23 @@ namespace Server.Collections
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private int IndexOf(TValue value, out uint hashCode)
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{
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if (value == null)
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{
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throw new ArgumentNullException(nameof(value));
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}
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IEqualityComparer<TValue> comparer = _comparer;
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hashCode = (uint)(comparer?.GetHashCode(value) ?? value.GetHashCode());
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int index = _buckets[(int)(hashCode % (uint)_buckets.Length)] - 1;
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if (index >= 0)
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hashCode = (uint)(comparer?.GetHashCode(value) ?? value?.GetHashCode() ?? 0);
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ref int bucket = ref GetBucketRef(hashCode);
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int i = bucket - 1;
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if (i >= 0)
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{
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comparer ??= EqualityComparer<TValue>.Default;
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Entry[] entries = _entries;
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int collisionCount = 0;
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do
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{
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Entry entry = entries[index];
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Entry entry = entries[i];
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if (entry.HashCode == hashCode && comparer.Equals(entry.Value, value))
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{
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break;
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}
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index = entry.Next;
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i = entry.Next;
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if (collisionCount >= entries.Length)
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{
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// The chain of entries forms a loop; which means a concurrent update has happened.
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@ -487,9 +496,9 @@ namespace Server.Collections
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throw new InvalidOperationException(InvalidOperation_ConcurrentOperationsNotSupported);
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}
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++collisionCount;
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} while (index >= 0);
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} while (i >= 0);
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}
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return index;
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return i;
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}
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#nullable enable
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@ -541,16 +550,16 @@ namespace Server.Collections
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{
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Entry[] entries = _entries;
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Entry entry = entries[entryIndex];
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ref int b = ref _buckets[(int)(entry.HashCode % (uint)_buckets.Length)];
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ref int bucket = ref GetBucketRef(entry.HashCode);
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// Bucket was pointing to removed entry. Update it to point to the next in the chain
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if (b == entryIndex + 1)
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if (bucket == entryIndex + 1)
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{
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b = entry.Next + 1;
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bucket = entry.Next + 1;
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}
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else
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{
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// Start at the entry the bucket points to, and walk the chain until we find the entry with the index we want to remove, then fix the chain
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int i = b - 1;
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int i = bucket - 1;
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int collisionCount = 0;
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while (true)
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{
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@ -576,16 +585,16 @@ namespace Server.Collections
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{
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Entry[] entries = _entries;
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Entry entry = entries[entryIndex];
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ref int b = ref _buckets[(int)(entry.HashCode % (uint)_buckets.Length)];
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ref int bucket = ref GetBucketRef(entry.HashCode);
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// Bucket was pointing to entry. Increment the index by incrementAmount.
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if (b == entryIndex + 1)
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if (bucket == entryIndex + 1)
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{
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b += incrementAmount;
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bucket += incrementAmount;
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}
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else
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{
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// Start at the entry the bucket points to, and walk the chain until we find the entry with the index we want to increment.
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int i = b - 1;
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int i = bucket - 1;
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int collisionCount = 0;
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while (true)
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{
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