feat: Source generated Serialization/Deserialization (#550)
### Features
* Fully abstracts serialization by using compile-time attributes.
* Supports serializing the following:
- Primitives (integers, strings, etc)
- IP Addresses
- BigDecimal
- DateTime, Delta DateTimes
- TimeSpan
- Server.Race
- Server.Map
- Point2D, Point3D, Rect2D, Rect3D
- Existing/New `ISerializable` references
- Lists/Sets of serializable types
- Type with a `Serialize` method and constructor that takes an `IGenericReader`
* Supports forward-only migration
* Supports existing RunUO deserialization for older versions by changing to the following signature:
- `public void OldDeserialize(IGenericReader reader, int version)`
- Must remove deserializing the version since this is already done
* Supports serializing from private fields or custom made properties.
* Types do not require inheriting Item/Mobile. Code gen will fully create `ISerializable` information.
- This is not recommended yet, since it requires wiring to `Persistence` which will cause lots of unresolved symbol errors until code gen is built.
### Example
```cs
using System.Collections.Generic;
namespace Server.Items
{
[Serializable(1)]
public partial class TestItem1 : Item
{
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.Administrator)]")]
private List<Item> _someProperty;
private void Deserialize(IGenericReader reader, int version)
{
}
}
}
```
Generates this:
```cs
namespace Server.Items
{
public partial class TestItem1
{
#pragma warning disable 0414
private const int _version = 1;
#pragma warning restore 0414
[CommandProperty(AccessLevel.Administrator)]
public System.Collections.Generic.List<Server.Item> SomeProperty
{
get => _someProperty;
set
{
if (value != _someProperty)
{
((ISerializable)this).MarkDirty();
_someProperty = value;
}
}
}
public TestItem1(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
var savePosition = ((Server.ISerializable)this).SavePosition;
if (savePosition > -1)
{
writer.Seek(savePosition, System.IO.SeekOrigin.Begin);
return;
}
writer.WriteEncodedInt(_version);
writer.Write(_someProperty);
}
public override void Deserialize(IGenericReader reader)
{
var version = reader.ReadEncodedInt();
if (version < 1)
{
OldDeserialize(reader, version);
((Server.ISerializable)this).MarkDirty();
return;
}
SomeProperty = reader.ReadEntityList<Server.Item>();
}
}
}
```
And this:
```json
{
"version": 1,
"type": "TestItem1",
"properties": [
{
"name": "SomeProperty",
"type": "System.Collections.Generic.List\u003CServer.Item\u003E",
"rule": "ListMigrationRule",
"ruleArguments": [
"Server.Item",
"SerializableInterfaceMigrationRule"
]
}
]
}
```
This commit is contained in:
parent
cb66bef0e5
commit
9afa4e4cab
61 changed files with 3203 additions and 142 deletions
|
|
@ -1,3 +1,19 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Guild.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Guilds
|
||||
|
|
@ -11,31 +27,27 @@ namespace Server.Guilds
|
|||
|
||||
public abstract class BaseGuild : ISerializable
|
||||
{
|
||||
protected BaseGuild(Serial serial)
|
||||
{
|
||||
Serial = serial;
|
||||
|
||||
var ourType = GetType();
|
||||
TypeRef = World.GuildTypes.IndexOf(ourType);
|
||||
|
||||
if (TypeRef == -1)
|
||||
{
|
||||
World.GuildTypes.Add(ourType);
|
||||
TypeRef = World.GuildTypes.Count - 1;
|
||||
}
|
||||
}
|
||||
|
||||
protected BaseGuild()
|
||||
{
|
||||
Serial = World.NewGuild;
|
||||
World.AddGuild(this);
|
||||
|
||||
var ourType = GetType();
|
||||
TypeRef = World.GuildTypes.IndexOf(ourType);
|
||||
SetTypeRef(GetType());
|
||||
}
|
||||
|
||||
protected BaseGuild(Serial serial)
|
||||
{
|
||||
Serial = serial;
|
||||
SetTypeRef(GetType());
|
||||
}
|
||||
|
||||
public void SetTypeRef(Type type)
|
||||
{
|
||||
TypeRef = World.GuildTypes.IndexOf(type);
|
||||
|
||||
if (TypeRef == -1)
|
||||
{
|
||||
World.GuildTypes.Add(ourType);
|
||||
World.GuildTypes.Add(type);
|
||||
TypeRef = World.GuildTypes.Count - 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -51,9 +63,11 @@ namespace Server.Guilds
|
|||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public Serial Serial { get; }
|
||||
|
||||
long ISerializable.SavePosition { get; set; }
|
||||
|
||||
BufferWriter ISerializable.SaveBuffer { get; set; }
|
||||
|
||||
public int TypeRef { get; }
|
||||
public int TypeRef { get; private set; }
|
||||
|
||||
public abstract void Serialize(IGenericWriter writer);
|
||||
public abstract void Deserialize(IGenericReader reader);
|
||||
|
|
|
|||
|
|
@ -13,15 +13,14 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public interface IEntity : IPoint3D, ISerializable
|
||||
{
|
||||
// Serial Serial { get; }
|
||||
Point3D Location { get; }
|
||||
Map Map { get; }
|
||||
bool Deleted { get; }
|
||||
void Delete();
|
||||
void MoveToWorld(Point3D location, Map map);
|
||||
|
||||
void ProcessDelta();
|
||||
|
|
@ -45,6 +44,12 @@ namespace Server
|
|||
Deleted = false;
|
||||
}
|
||||
|
||||
public void SetTypeRef(Type type)
|
||||
{
|
||||
}
|
||||
|
||||
long ISerializable.SavePosition { get; set; }
|
||||
|
||||
BufferWriter ISerializable.SaveBuffer { get; set; }
|
||||
|
||||
public int TypeRef { get; } = -1;
|
||||
|
|
@ -61,7 +66,7 @@ namespace Server
|
|||
|
||||
public Map Map { get; private set; }
|
||||
|
||||
public virtual void MoveToWorld(Point3D newLocation, Map map)
|
||||
public void MoveToWorld(Point3D newLocation, Map map)
|
||||
{
|
||||
Location = newLocation;
|
||||
Map = map;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
|
|
@ -216,9 +215,6 @@ namespace Server
|
|||
|
||||
private ObjectPropertyList m_PropertyList;
|
||||
|
||||
// Position in the save buffer where serialization ends. -1 if dirty
|
||||
private int _savePosition = -1;
|
||||
|
||||
[Constructible]
|
||||
public Item(int itemID = 0)
|
||||
{
|
||||
|
|
@ -234,27 +230,22 @@ namespace Server
|
|||
SetLastMoved();
|
||||
|
||||
World.AddEntity(this);
|
||||
|
||||
var ourType = GetType();
|
||||
TypeRef = World.ItemTypes.IndexOf(ourType);
|
||||
|
||||
if (TypeRef == -1)
|
||||
{
|
||||
World.ItemTypes.Add(ourType);
|
||||
TypeRef = World.ItemTypes.Count - 1;
|
||||
}
|
||||
SetTypeRef(GetType());
|
||||
}
|
||||
|
||||
public Item(Serial serial)
|
||||
{
|
||||
Serial = serial;
|
||||
SetTypeRef(GetType());
|
||||
}
|
||||
|
||||
var ourType = GetType();
|
||||
TypeRef = World.ItemTypes.IndexOf(ourType);
|
||||
public void SetTypeRef(Type type)
|
||||
{
|
||||
TypeRef = World.ItemTypes.IndexOf(type);
|
||||
|
||||
if (TypeRef == -1)
|
||||
{
|
||||
World.ItemTypes.Add(ourType);
|
||||
World.ItemTypes.Add(type);
|
||||
TypeRef = World.ItemTypes.Count - 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -792,22 +783,17 @@ namespace Server
|
|||
AddNameProperties(list);
|
||||
}
|
||||
|
||||
long ISerializable.SavePosition { get; set; }
|
||||
|
||||
BufferWriter ISerializable.SaveBuffer { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public Serial Serial { get; }
|
||||
|
||||
public int TypeRef { get; }
|
||||
public int TypeRef { get; private set; }
|
||||
|
||||
public virtual void Serialize(IGenericWriter writer)
|
||||
{
|
||||
// The item is clean, so let's skip
|
||||
if (_savePosition > -1)
|
||||
{
|
||||
writer.Seek(_savePosition, SeekOrigin.Begin);
|
||||
return;
|
||||
}
|
||||
|
||||
writer.Write(9); // version
|
||||
|
||||
var flags = SaveFlag.None;
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ namespace Server.Json
|
|||
Console.WriteLine("Invalid type {0} deserialized", typeName);
|
||||
}
|
||||
|
||||
return AssemblyHandler.FindTypeByName(reader.GetString());
|
||||
return type;
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Type value, JsonSerializerOptions options) =>
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Serialization;
|
||||
using Microsoft.Toolkit.HighPerformance;
|
||||
using Server.Accounting;
|
||||
using Server.Buffers;
|
||||
|
|
@ -379,22 +377,6 @@ namespace Server
|
|||
Cured
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MobileNotConnectedException : Exception
|
||||
{
|
||||
public MobileNotConnectedException(Mobile source, string message)
|
||||
: base(message) =>
|
||||
Source = source.ToString();
|
||||
|
||||
public MobileNotConnectedException(Mobile source, string message, Exception innerException)
|
||||
: base(message, innerException) =>
|
||||
Source = source.ToString();
|
||||
|
||||
protected MobileNotConnectedException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public delegate bool SkillCheckTargetHandler(
|
||||
Mobile from, SkillName skill, object target, double minSkill,
|
||||
double maxSkill
|
||||
|
|
@ -413,8 +395,7 @@ namespace Server
|
|||
public delegate bool AllowHarmfulHandler(Mobile from, Mobile target);
|
||||
|
||||
public delegate Container CreateCorpseHandler(
|
||||
Mobile from, HairInfo hair, FacialHairInfo facialhair,
|
||||
List<Item> initialContent, List<Item> equippedItems
|
||||
Mobile from, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equippedItems
|
||||
);
|
||||
|
||||
public delegate int AOSStatusHandler(Mobile from, int index);
|
||||
|
|
@ -570,8 +551,17 @@ namespace Server
|
|||
|
||||
private bool m_YellowHealthbar;
|
||||
|
||||
// Position in the save buffer where serialization ends. -1 if dirty
|
||||
private int _savePosition = -1;
|
||||
public Mobile()
|
||||
{
|
||||
m_Region = Map.Internal.DefaultRegion;
|
||||
Serial = World.NewMobile;
|
||||
|
||||
DefaultMobileInit();
|
||||
|
||||
World.AddEntity(this);
|
||||
|
||||
SetTypeRef(GetType());
|
||||
}
|
||||
|
||||
public Mobile(Serial serial)
|
||||
{
|
||||
|
|
@ -582,31 +572,16 @@ namespace Server
|
|||
NextSkillTime = Core.TickCount;
|
||||
DamageEntries = new List<DamageEntry>();
|
||||
|
||||
var ourType = GetType();
|
||||
TypeRef = World.MobileTypes.IndexOf(ourType);
|
||||
|
||||
if (TypeRef == -1)
|
||||
{
|
||||
World.MobileTypes.Add(ourType);
|
||||
TypeRef = World.MobileTypes.Count - 1;
|
||||
}
|
||||
SetTypeRef(GetType());
|
||||
}
|
||||
|
||||
public Mobile()
|
||||
public void SetTypeRef(Type type)
|
||||
{
|
||||
m_Region = Map.Internal.DefaultRegion;
|
||||
Serial = World.NewMobile;
|
||||
|
||||
DefaultMobileInit();
|
||||
|
||||
World.AddEntity(this);
|
||||
|
||||
var ourType = GetType();
|
||||
TypeRef = World.MobileTypes.IndexOf(ourType);
|
||||
TypeRef = World.MobileTypes.IndexOf(type);
|
||||
|
||||
if (TypeRef == -1)
|
||||
{
|
||||
World.MobileTypes.Add(ourType);
|
||||
World.MobileTypes.Add(type);
|
||||
TypeRef = World.MobileTypes.Count - 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -2547,22 +2522,17 @@ namespace Server
|
|||
AddNameProperties(list);
|
||||
}
|
||||
|
||||
long ISerializable.SavePosition { get; set; }
|
||||
|
||||
BufferWriter ISerializable.SaveBuffer { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public Serial Serial { get; }
|
||||
|
||||
public int TypeRef { get; }
|
||||
public int TypeRef { get; private set; }
|
||||
|
||||
public virtual void Serialize(IGenericWriter writer)
|
||||
{
|
||||
// The item is clean, so let's skip
|
||||
if (_savePosition > -1)
|
||||
{
|
||||
writer.Seek(_savePosition, SeekOrigin.Begin);
|
||||
return;
|
||||
}
|
||||
|
||||
writer.Write(32); // version
|
||||
|
||||
writer.WriteDeltaTime(LastStrGain);
|
||||
|
|
@ -8373,7 +8343,7 @@ namespace Server
|
|||
public void Yell(int number, string args = "") =>
|
||||
PublicOverheadMessage(MessageType.Yell, YellHue, number, args);
|
||||
|
||||
public bool SendHuePicker(HuePicker p, bool throwOnOffline = false)
|
||||
public bool SendHuePicker(HuePicker p)
|
||||
{
|
||||
if (m_NetState != null)
|
||||
{
|
||||
|
|
@ -8381,11 +8351,6 @@ namespace Server
|
|||
return true;
|
||||
}
|
||||
|
||||
if (throwOnOffline)
|
||||
{
|
||||
throw new MobileNotConnectedException(this, "Hue picker could not be sent.");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using Server.Text;
|
||||
|
|
|
|||
27
Projects/Server/Serialization/DeltaDateTimeAttribute.cs
Normal file
27
Projects/Server/Serialization/DeltaDateTimeAttribute.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: DeltaDateTimeAttribute.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
/// <summary>
|
||||
/// Hints to the source generator that a serializable DateTime field or property is for delta time (duration)
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
|
||||
public class DeltaDateTimeAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -53,6 +53,7 @@ namespace Server
|
|||
void Deserialize(string savePath)
|
||||
{
|
||||
var path = Path.Combine(savePath, name);
|
||||
|
||||
AssemblyHandler.EnsureDirectory(path);
|
||||
|
||||
string binPath = Path.Combine(path, $"{name}.bin");
|
||||
|
|
|
|||
|
|
@ -13,12 +13,14 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public interface ISerializable
|
||||
{
|
||||
long SavePosition { get; protected set; }
|
||||
BufferWriter SaveBuffer { get; protected internal set; }
|
||||
int TypeRef { get; }
|
||||
Serial Serial { get; }
|
||||
|
|
@ -27,6 +29,13 @@ namespace Server
|
|||
void Delete();
|
||||
bool Deleted { get; }
|
||||
|
||||
void MarkDirty()
|
||||
{
|
||||
SavePosition = -1;
|
||||
}
|
||||
|
||||
void SetTypeRef(Type type);
|
||||
|
||||
public void InitializeSaveBuffer(byte[] buffer)
|
||||
{
|
||||
SaveBuffer = new BufferWriter(buffer, true);
|
||||
|
|
@ -35,8 +44,21 @@ namespace Server
|
|||
public void Serialize()
|
||||
{
|
||||
SaveBuffer ??= new BufferWriter(true);
|
||||
|
||||
// Clean, don't bother serializing
|
||||
if (SavePosition > -1)
|
||||
{
|
||||
SaveBuffer.Seek(SavePosition, SeekOrigin.Begin);
|
||||
return;
|
||||
}
|
||||
|
||||
SaveBuffer.Seek(0, SeekOrigin.Begin);
|
||||
Serialize(SaveBuffer);
|
||||
|
||||
if (World.DirtyTrackingEnabled)
|
||||
{
|
||||
SavePosition = SaveBuffer.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
27
Projects/Server/Serialization/SerializableAttribute.cs
Executable file
27
Projects/Server/Serialization/SerializableAttribute.cs
Executable file
|
|
@ -0,0 +1,27 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SerializableEntityAttribute.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public sealed class SerializableAttribute : Attribute
|
||||
{
|
||||
public int Version { get; }
|
||||
|
||||
public SerializableAttribute(int version) => Version = version;
|
||||
}
|
||||
}
|
||||
27
Projects/Server/Serialization/SerializableFieldAttribute.cs
Executable file
27
Projects/Server/Serialization/SerializableFieldAttribute.cs
Executable file
|
|
@ -0,0 +1,27 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SerializableFieldAttribute.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class SerializableFieldAttribute : Attribute
|
||||
{
|
||||
public int Order { get; }
|
||||
|
||||
public SerializableFieldAttribute(int order) => Order = order;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SerializableFieldAttributeAttribute.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class SerializableFieldAttrAttribute : Attribute
|
||||
{
|
||||
public string AttributeString { get; }
|
||||
public Type AttributeType { get; }
|
||||
public object[] Arguments { get; }
|
||||
|
||||
public SerializableFieldAttrAttribute(string attrString) => AttributeString = attrString;
|
||||
|
||||
public SerializableFieldAttrAttribute(Type type, params object[] args)
|
||||
{
|
||||
if (typeof(Attribute).IsAssignableFrom(type))
|
||||
{
|
||||
throw new ArgumentException($"Argument {nameof(type)} must be an attribute.");
|
||||
}
|
||||
|
||||
AttributeType = type;
|
||||
Arguments = args;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SerializablePropertyAttribute.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
/// <summary>
|
||||
/// Marks a property as serializable. Requires a call to ISerializable.MarkDirty()
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Property)]
|
||||
public sealed class SerializablePropertyAttribute : Attribute
|
||||
{
|
||||
public int Order { get; }
|
||||
|
||||
public SerializablePropertyAttribute(int order) => Order = order;
|
||||
}
|
||||
}
|
||||
31
Projects/Server/Server.csproj
Normal file → Executable file
31
Projects/Server/Server.csproj
Normal file → Executable file
|
|
@ -10,6 +10,8 @@
|
|||
<PublishDir>..\..\Distribution</PublishDir>
|
||||
<OutDir>..\..\Distribution</OutDir>
|
||||
<Version>0.0.0</Version>
|
||||
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
|
||||
<CompilerGeneratedFilesOutputPath>Generated</CompilerGeneratedFilesOutputPath>
|
||||
</PropertyGroup>
|
||||
<Target Name="CleanPub" AfterTargets="Clean">
|
||||
<Message Text="Removing distribution files..." />
|
||||
|
|
@ -30,6 +32,7 @@
|
|||
<Delete Files="..\..\Distribution\$(AssemblyName).pdb" ContinueOnError="true" />
|
||||
<Delete Files="..\..\Distribution\$(AssemblyName).runtimeconfig.dev.json" ContinueOnError="true" />
|
||||
<Delete Files="..\..\Distribution\$(AssemblyName).runtimeconfig.json" ContinueOnError="true" />
|
||||
<RemoveDir Directories="Generated" />
|
||||
</Target>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Toolkit.HighPerformance" Version="7.0.2" />
|
||||
|
|
@ -38,4 +41,32 @@
|
|||
<PackageReference Include="Serilog.Sinks.Console" Version="3.1.1" />
|
||||
<PackageReference Include="Zlib.Bindings" Version="1.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SerializationGenerator\SerializationGenerator.csproj">
|
||||
<SetTargetFramework>TargetFramework=netstandard2.0</SetTargetFramework>
|
||||
<OutputItemType>Analyzer</OutputItemType>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Target Name="AddSourceGeneratedFiles" AfterTargets="CoreCompile">
|
||||
<ItemGroup>
|
||||
<Compile Include="Generated\**" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
<Target Name="RemoveSourceGeneratedFiles" BeforeTargets="CoreCompile">
|
||||
<ItemGroup>
|
||||
<Compile Remove="Generated\**" />
|
||||
</ItemGroup>
|
||||
<RemoveDir Directories="Generated" />
|
||||
</Target>
|
||||
<ItemGroup>
|
||||
<CompilerVisibleProperty Include="SerializableMigrationPath" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Migrations" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<SerializableMigrationPath>.\Migrations\</SerializableMigrationPath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -48,6 +48,7 @@ namespace Server
|
|||
private static string _tempSavePath; // Path to the temporary folder for the save
|
||||
private static string _savePath; // Path to "Saves" folder
|
||||
|
||||
public const bool DirtyTrackingEnabled = false;
|
||||
public const uint ItemOffset = 0x40000000;
|
||||
public const uint MaxItemSerial = 0x7FFFFFFF;
|
||||
public const uint MaxMobileSerial = ItemOffset - 1;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue