fix: Fixes debug say (#1193)

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Kamron Batman 2022-10-16 17:57:14 -07:00 committed by GitHub
parent 5e7dbb53c1
commit 9b2b34f5fb
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 45 additions and 15 deletions

View file

@ -28,8 +28,9 @@ public partial class Timer
private const int _tickRatePowerOf2 = 3;
private const int _tickRate = 1 << _tickRatePowerOf2; // 8ms
private static readonly Timer[][] _rings = new Timer[_ringLayers][];
private static readonly int[] _ringIndexes = new int[_ringLayers];
private static Timer[][] _rings = new Timer[_ringLayers][];
private static int[] _ringIndexes = new int[_ringLayers];
private static Timer[] _executingRings = new Timer[_ringLayers];
private static long _lastTickTurned = -1;
private static bool _timerWheelExecuting;
@ -61,8 +62,6 @@ public partial class Timer
_timerWheelExecuting = true;
var turnNextWheel = false;
var _executingRings = new Timer[_ringLayers];
// Detach the chain from the timer wheel. This allows adding timers to the same slot during execution.
for (var i = 0; i < _ringLayers; i++)
{
@ -120,6 +119,9 @@ public partial class Timer
timer = next;
} while (timer != null);
// Clear out the rings
_executingRings[i] = null;
}
_timerWheelExecuting = false;

View file

@ -82,7 +82,11 @@ public class HealerAI : BaseAI
}
else if (NeedLHeal(toHelp))
{
m_Mobile.DebugSay("{toHelp.Name} needs a lesser heal");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("{toHelp.Name} needs a lesser heal");
}
new HealSpell(m_Mobile).Cast();
}
}
@ -168,4 +172,4 @@ public class HealerAI : BaseAI
private static bool NeedLHeal(Mobile m) => m.Hits < m.HitsMax - 10;
private delegate bool NeedDelegate(Mobile m);
}
}

View file

@ -419,14 +419,20 @@ public class MageAI : BaseAI
goto default;
}
m_Mobile.DebugSay("Attempting to poison");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("Attempting to poison");
}
spell = new PoisonSpell(m_Mobile);
break;
}
case 2: // Bless ourselves
{
m_Mobile.DebugSay("Blessing myself");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("Blessing myself");
}
spell = new BlessSpell(m_Mobile);
break;
@ -434,7 +440,10 @@ public class MageAI : BaseAI
case 3:
case 4: // Curse them
{
m_Mobile.DebugSay("Attempting to curse");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("Attempting to curse");
}
spell = GetRandomCurseSpell();
break;
@ -446,14 +455,20 @@ public class MageAI : BaseAI
goto default;
}
m_Mobile.DebugSay("Attempting to paralyze");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("Attempting to paralyze");
}
spell = new ParalyzeSpell(m_Mobile);
break;
}
case 6: // Drain mana
{
m_Mobile.DebugSay("Attempting to drain mana");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("Attempting to drain mana");
}
spell = GetRandomManaDrainSpell();
break;
@ -465,14 +480,20 @@ public class MageAI : BaseAI
goto default;
}
m_Mobile.DebugSay("Attempting to invis myself");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("Attempting to invis myself");
}
spell = new InvisibilitySpell(m_Mobile);
break;
}
default: // Damage them
{
m_Mobile.DebugSay("Just doing damage");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("Just doing damage");
}
spell = GetRandomDamageSpell();
break;
@ -517,7 +538,10 @@ public class MageAI : BaseAI
{
if (c.Paralyzed && !c.Poisoned && !m_Mobile.Meditating)
{
m_Mobile.DebugSay("I am going to meditate");
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("I am going to meditate");
}
m_Mobile.UseSkill(SkillName.Meditation);
}
@ -1199,4 +1223,4 @@ public class MageAI : BaseAI
return true;
}
}
}