fix: Fixes debug say (#1193)
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5e7dbb53c1
commit
9b2b34f5fb
3 changed files with 45 additions and 15 deletions
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@ -28,8 +28,9 @@ public partial class Timer
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private const int _tickRatePowerOf2 = 3;
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private const int _tickRate = 1 << _tickRatePowerOf2; // 8ms
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private static readonly Timer[][] _rings = new Timer[_ringLayers][];
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private static readonly int[] _ringIndexes = new int[_ringLayers];
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private static Timer[][] _rings = new Timer[_ringLayers][];
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private static int[] _ringIndexes = new int[_ringLayers];
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private static Timer[] _executingRings = new Timer[_ringLayers];
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private static long _lastTickTurned = -1;
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private static bool _timerWheelExecuting;
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@ -61,8 +62,6 @@ public partial class Timer
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_timerWheelExecuting = true;
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var turnNextWheel = false;
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var _executingRings = new Timer[_ringLayers];
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// Detach the chain from the timer wheel. This allows adding timers to the same slot during execution.
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for (var i = 0; i < _ringLayers; i++)
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{
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@ -120,6 +119,9 @@ public partial class Timer
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timer = next;
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} while (timer != null);
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// Clear out the rings
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_executingRings[i] = null;
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}
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_timerWheelExecuting = false;
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@ -82,7 +82,11 @@ public class HealerAI : BaseAI
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}
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else if (NeedLHeal(toHelp))
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{
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m_Mobile.DebugSay("{toHelp.Name} needs a lesser heal");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("{toHelp.Name} needs a lesser heal");
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}
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new HealSpell(m_Mobile).Cast();
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}
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}
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@ -168,4 +172,4 @@ public class HealerAI : BaseAI
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private static bool NeedLHeal(Mobile m) => m.Hits < m.HitsMax - 10;
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private delegate bool NeedDelegate(Mobile m);
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}
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}
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@ -419,14 +419,20 @@ public class MageAI : BaseAI
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goto default;
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}
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m_Mobile.DebugSay("Attempting to poison");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("Attempting to poison");
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}
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spell = new PoisonSpell(m_Mobile);
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break;
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}
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case 2: // Bless ourselves
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{
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m_Mobile.DebugSay("Blessing myself");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("Blessing myself");
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}
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spell = new BlessSpell(m_Mobile);
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break;
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@ -434,7 +440,10 @@ public class MageAI : BaseAI
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case 3:
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case 4: // Curse them
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{
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m_Mobile.DebugSay("Attempting to curse");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("Attempting to curse");
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}
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spell = GetRandomCurseSpell();
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break;
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@ -446,14 +455,20 @@ public class MageAI : BaseAI
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goto default;
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}
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m_Mobile.DebugSay("Attempting to paralyze");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("Attempting to paralyze");
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}
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spell = new ParalyzeSpell(m_Mobile);
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break;
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}
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case 6: // Drain mana
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{
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m_Mobile.DebugSay("Attempting to drain mana");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("Attempting to drain mana");
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}
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spell = GetRandomManaDrainSpell();
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break;
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@ -465,14 +480,20 @@ public class MageAI : BaseAI
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goto default;
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}
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m_Mobile.DebugSay("Attempting to invis myself");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("Attempting to invis myself");
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}
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spell = new InvisibilitySpell(m_Mobile);
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break;
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}
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default: // Damage them
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{
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m_Mobile.DebugSay("Just doing damage");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("Just doing damage");
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}
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spell = GetRandomDamageSpell();
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break;
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@ -517,7 +538,10 @@ public class MageAI : BaseAI
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{
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if (c.Paralyzed && !c.Poisoned && !m_Mobile.Meditating)
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{
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m_Mobile.DebugSay("I am going to meditate");
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if (m_Mobile.Debug)
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{
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m_Mobile.DebugSay("I am going to meditate");
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}
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m_Mobile.UseSkill(SkillName.Meditation);
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}
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@ -1199,4 +1223,4 @@ public class MageAI : BaseAI
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return true;
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}
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}
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}
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