fix: Magic NPCs now use spell range (#1870)

### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
This commit is contained in:
Kamron Batman 2024-08-08 07:05:27 -07:00 • committed by GitHub
parent 91e37fb8d4
commit 9b7fea2c20
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
85 changed files with 255 additions and 313 deletions

View file

@ -4,7 +4,7 @@ using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class CleanseByFireSpell : PaladinSpell, ISpellTargetingMobile
public class CleanseByFireSpell : PaladinSpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Cleanse By Fire",
@ -113,7 +113,7 @@ namespace Server.Spells.Chivalry
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
}
}

View file

@ -6,7 +6,7 @@ using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class CloseWoundsSpell : PaladinSpell, ISpellTargetingMobile
public class CloseWoundsSpell : PaladinSpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Close Wounds",
@ -93,7 +93,7 @@ namespace Server.Spells.Chivalry
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial);
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
}
}

View file

@ -8,7 +8,7 @@ using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class RemoveCurseSpell : PaladinSpell, ISpellTargetingMobile
public class RemoveCurseSpell : PaladinSpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Remove Curse",
@ -139,7 +139,7 @@ namespace Server.Spells.Chivalry
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
}
}