fix: Magic NPCs now use spell range (#1870)
### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
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85 changed files with 255 additions and 313 deletions
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@ -7,7 +7,7 @@ using Server.Mobiles;
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namespace Server.Spells.Necromancy;
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public class AnimateDeadSpell : NecromancerSpell, ISpellTargetingItem
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public class AnimateDeadSpell : NecromancerSpell, ITargetingSpell<Item>
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{
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private static readonly SpellInfo _info = new(
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"Animate Dead",
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@ -190,7 +190,7 @@ public class AnimateDeadSpell : NecromancerSpell, ISpellTargetingItem
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public override void OnCast()
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{
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Caster.Target = new SpellTargetItem(this, range: Core.ML ? 10 : 12);
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Caster.Target = new SpellTarget<Item>(this);
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Caster.SendLocalizedMessage(1061083); // Animate what corpse?
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}
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