fix: Magic NPCs now use spell range (#1870)

### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
This commit is contained in:
Kamron Batman 2024-08-08 07:05:27 -07:00 • committed by GitHub
parent 91e37fb8d4
commit 9b7fea2c20
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85 changed files with 255 additions and 313 deletions

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@ -3,7 +3,7 @@ using Server.Multis;
namespace Server.Spells.Third
{
public class UnlockSpell : MagerySpell, ISpellTargetingPoint3D
public class UnlockSpell : MagerySpell, ITargetingSpell<IPoint3D>
{
private static readonly SpellInfo _info = new(
"Unlock Spell",
@ -84,7 +84,7 @@ namespace Server.Spells.Third
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
Caster.Target = new SpellTarget<IPoint3D>(this);
}
}
}