fix for spiritspeak and animatedead to ensure they consume corpses as appropriate.

This commit is contained in:
xavier 2011-09-19 22:42:19 +00:00
parent e4a82bf11f
commit 9bab3ea7a6
2 changed files with 27 additions and 22 deletions

View file

@ -138,7 +138,7 @@ namespace Server.SkillHandlers
foreach ( Item item in Caster.GetItemsInRange( 3 ) )
{
if( item is Corpse && !( (Corpse)item ).Channeled && !( (Corpse)item ).Animated )
if( item is Corpse && !( (Corpse)item ).Channeled )
{
toChannel = (Corpse)item;
break;