fix for spiritspeak and animatedead to ensure they consume corpses as appropriate.
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2 changed files with 27 additions and 22 deletions
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@ -138,7 +138,7 @@ namespace Server.SkillHandlers
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foreach ( Item item in Caster.GetItemsInRange( 3 ) )
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{
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if( item is Corpse && !( (Corpse)item ).Channeled && !( (Corpse)item ).Animated )
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if( item is Corpse && !( (Corpse)item ).Channeled )
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{
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toChannel = (Corpse)item;
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break;
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