perf: Migrates New Guild System gumps from legacy Gump. (#2422)

## Summary

Migrates the eight concrete New Guild System gumps (CreateGuild, GuildInfo,
GuildMemberInfo, GuildRoster, GuildDiplomacy, WarDeclaration,
GuildAdvancedSearch, GuildInvitationRequest) and three abstract bases
(BaseGuildGump, BaseGuildListGump, OtherGuildInfo) from the legacy `Gump`
class to `DynamicGump`. Layout work moves from constructor-side `AddX(...)`
calls into `BuildLayout(ref DynamicGumpBuilder builder)` — the abstract
`BaseGuildGump` now provides a `BuildContent` callout for shared
tab-strip chrome, and `BaseGuildListGump<T>` adds another
`BuildListExtras` hook so subclasses can paint highlighted titles after
the filter/sort/pagination chrome.

The headline win is the **self-refresh pattern** on the list gumps and
diplomacy advanced search. Previously each filter/sort/back/forward
click allocated a brand new gump via `GetResentGump`. After migration,
those handlers mutate `_filter`, `_startNumber`, `_comparer`, `_ascending`,
or `_display` on the existing gump and call `from.SendGump(this)`,
letting the singleton path in `NetStateGumps.Send` swap in the same
instance with the new layout. The original list is preserved separately
from the per-render filtered/sorted `_displayList`, so refreshes pick up
the latest state without losing the source list.

All guild gumps deal with per-instance dynamic strings (guild names,
member names, war declarations, alliance names), which would defeat
`StaticGump<T>` caching per the cliloc rule, so every concrete subclass
migrates to `DynamicGump`. `AllianceRosterGump` (in `Misc/Guild.cs`)
is a `GuildDiplomacyGump` subclass and inherits the new behavior; its
unused override and stored alliance reference were dropped along with
the now-obsolete `GetResentGump` abstract.
This commit is contained in:
Kamron Batman 2026-05-03 00:09:22 -07:00 • committed by GitHub
parent 598c3c125c
commit 9c2ac2b8ea
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12 changed files with 642 additions and 689 deletions

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@ -4,43 +4,55 @@ using Server.Network;
namespace Server.Guilds
{
public class CreateGuildGump : Gump
public class CreateGuildGump : DynamicGump
{
private readonly PlayerMobile _player;
private readonly string _guildName;
private readonly string _guildAbbrev;
public override bool Singleton => true;
public CreateGuildGump(PlayerMobile pm, string guildName = "Guild Name", string guildAbbrev = "") : base(10, 10)
{
_player = pm;
_guildName = guildName;
_guildAbbrev = guildAbbrev;
pm.CloseGump<BaseGuildGump>();
}
AddPage(0);
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
AddBackground(0, 0, 500, 300, 0x2422);
AddHtmlLocalized(25, 20, 450, 25, 1062939, 0x0, true); // <center>GUILD MENU</center>
builder.AddBackground(0, 0, 500, 300, 0x2422);
builder.AddHtmlLocalized(25, 20, 450, 25, 1062939, 0x0, true); // <center>GUILD MENU</center>
// As you are not a member of any guild, you can create your own by providing a unique guild name and paying the standard guild registration fee.
AddHtmlLocalized(25, 60, 450, 60, 1062940, 0x0);
// As you are not a member of any guild, you can create your own by providing a unique guild name and
// paying the standard guild registration fee.
builder.AddHtmlLocalized(25, 60, 450, 60, 1062940, 0x0);
AddHtmlLocalized(25, 135, 120, 25, 1062941, 0x0); // Registration Fee:
AddLabel(155, 135, 0x481, Guild.RegistrationFee.ToString());
AddHtmlLocalized(25, 165, 120, 25, 1011140, 0x0); // Enter Guild Name:
AddBackground(155, 160, 320, 26, 0xBB8);
AddTextEntry(160, 163, 315, 21, 0x481, 5, guildName);
AddHtmlLocalized(25, 191, 120, 26, 1063035, 0x0); // Abbreviation:
AddBackground(155, 186, 320, 26, 0xBB8);
AddTextEntry(160, 189, 315, 21, 0x481, 6, guildAbbrev);
AddButton(415, 217, 0xF7, 0xF8, 1);
AddButton(345, 217, 0xF2, 0xF1, 0);
builder.AddHtmlLocalized(25, 135, 120, 25, 1062941, 0x0); // Registration Fee:
builder.AddLabel(155, 135, 0x481, $"{Guild.RegistrationFee}");
builder.AddHtmlLocalized(25, 165, 120, 25, 1011140, 0x0); // Enter Guild Name:
builder.AddBackground(155, 160, 320, 26, 0xBB8);
builder.AddTextEntry(160, 163, 315, 21, 0x481, 5, _guildName);
builder.AddHtmlLocalized(25, 191, 120, 26, 1063035, 0x0); // Abbreviation:
builder.AddBackground(155, 186, 320, 26, 0xBB8);
builder.AddTextEntry(160, 189, 315, 21, 0x481, 6, _guildAbbrev);
builder.AddButton(415, 217, 0xF7, 0xF8, 1);
builder.AddButton(345, 217, 0xF2, 0xF1, 0);
if (pm.AcceptGuildInvites)
if (_player.AcceptGuildInvites)
{
AddButton(20, 260, 0xD2, 0xD3, 2);
builder.AddButton(20, 260, 0xD2, 0xD3, 2);
}
else
{
AddButton(20, 260, 0xD3, 0xD2, 2);
builder.AddButton(20, 260, 0xD3, 0xD2, 2);
}
AddHtmlLocalized(45, 260, 200, 30, 1062943, 0x0); // <i>Ignore Guild Invites</i>
builder.AddHtmlLocalized(45, 260, 200, 30, 1062943, 0x0); // <i>Ignore Guild Invites</i>
}
public override void OnResponse(NetState sender, in RelayInfo info)