perf: Migrates New Guild System gumps from legacy Gump. (#2422)

## Summary

Migrates the eight concrete New Guild System gumps (CreateGuild, GuildInfo,
GuildMemberInfo, GuildRoster, GuildDiplomacy, WarDeclaration,
GuildAdvancedSearch, GuildInvitationRequest) and three abstract bases
(BaseGuildGump, BaseGuildListGump, OtherGuildInfo) from the legacy `Gump`
class to `DynamicGump`. Layout work moves from constructor-side `AddX(...)`
calls into `BuildLayout(ref DynamicGumpBuilder builder)` — the abstract
`BaseGuildGump` now provides a `BuildContent` callout for shared
tab-strip chrome, and `BaseGuildListGump<T>` adds another
`BuildListExtras` hook so subclasses can paint highlighted titles after
the filter/sort/pagination chrome.

The headline win is the **self-refresh pattern** on the list gumps and
diplomacy advanced search. Previously each filter/sort/back/forward
click allocated a brand new gump via `GetResentGump`. After migration,
those handlers mutate `_filter`, `_startNumber`, `_comparer`, `_ascending`,
or `_display` on the existing gump and call `from.SendGump(this)`,
letting the singleton path in `NetStateGumps.Send` swap in the same
instance with the new layout. The original list is preserved separately
from the per-render filtered/sorted `_displayList`, so refreshes pick up
the latest state without losing the source list.

All guild gumps deal with per-instance dynamic strings (guild names,
member names, war declarations, alliance names), which would defeat
`StaticGump<T>` caching per the cliloc rule, so every concrete subclass
migrates to `DynamicGump`. `AllianceRosterGump` (in `Misc/Guild.cs`)
is a `GuildDiplomacyGump` subclass and inherits the new behavior; its
unused override and stored alliance reference were dropped along with
the now-obsolete `GetResentGump` abstract.
This commit is contained in:
Kamron Batman 2026-05-03 00:09:22 -07:00 • committed by GitHub
parent 598c3c125c
commit 9c2ac2b8ea
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GPG key ID: B5690EEEBB952194
12 changed files with 642 additions and 689 deletions

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@ -9,7 +9,7 @@ namespace Server.Guilds
{
public class GuildRosterGump : BaseGuildListGump<PlayerMobile>
{
private static readonly InfoField<PlayerMobile>[] m_Fields =
private static readonly InfoField<PlayerMobile>[] _fields =
[
new(1062955, 130, NameComparer.Instance), // Name
new(1062956, 80, RankComparer.Instance), // Rank
@ -33,33 +33,30 @@ namespace Server.Guilds
ascending,
filter,
startNumber,
m_Fields
_fields
)
{
PopulateGump();
}
public override void PopulateGump()
protected override void BuildListExtras(ref DynamicGumpBuilder builder)
{
base.PopulateGump();
AddHtmlLocalized(266, 43, 110, 26, 1062974, 0xF); // Guild Roster
builder.AddHtmlLocalized(266, 43, 110, 26, 1062974, 0xF); // Guild Roster
}
public override void DrawEndingEntry(int itemNumber)
protected override void DrawEndingEntry(ref DynamicGumpBuilder builder, int itemNumber)
{
AddBackground(225, 148 + itemNumber * 28, 150, 26, 0x2486);
AddButton(230, 153 + itemNumber * 28, 0x845, 0x846, 8);
AddHtmlLocalized(255, 151 + itemNumber * 28, 110, 26, 1062992, 0x0); // Invite Player
builder.AddBackground(225, 148 + itemNumber * 28, 150, 26, 0x2486);
builder.AddButton(230, 153 + itemNumber * 28, 0x845, 0x846, 8);
builder.AddHtmlLocalized(255, 151 + itemNumber * 28, 110, 26, 1062992, 0x0); // Invite Player
}
protected override TextDefinition[] GetValuesFor(PlayerMobile pm, int aryLength)
{
var defs = new TextDefinition[aryLength];
var name = $"{pm.Name}{(player.GuildFealty == pm && player.GuildFealty != guild.Leader ? " *" : "")}";
var name = $"{pm.Name}{(Player.GuildFealty == pm && Player.GuildFealty != Guild.Leader ? " *" : "")}";
if (pm == player)
if (pm == Player)
{
name = name.Color(0x006600);
}
@ -86,20 +83,14 @@ namespace Server.Guilds
return !pm.Name.InsensitiveContains(filter);
}
public override Gump GetResentGump(
PlayerMobile pm, Guild g, IComparer<PlayerMobile> comparer, bool ascending,
string filter, int startNumber
) =>
new GuildRosterGump(pm, g, comparer, ascending, filter, startNumber);
public override Gump GetObjectInfoGump(PlayerMobile pm, Guild g, PlayerMobile o) =>
public override BaseGump GetObjectInfoGump(PlayerMobile pm, Guild g, PlayerMobile o) =>
new GuildMemberInfoGump(pm, g, o, false, false);
public override void OnResponse(NetState sender, in RelayInfo info)
{
base.OnResponse(sender, info);
if (sender.Mobile is not PlayerMobile pm || !IsMember(pm, guild))
if (sender.Mobile is not PlayerMobile pm || !IsMember(pm, Guild))
{
return;
}
@ -109,7 +100,7 @@ namespace Server.Guilds
if (pm.GuildRank.GetFlag(RankFlags.CanInvitePlayer))
{
pm.SendLocalizedMessage(1063048); // Whom do you wish to invite into your guild?
pm.BeginTarget(-1, false, TargetFlags.None, InvitePlayer_Callback, guild);
pm.BeginTarget(-1, false, TargetFlags.None, InvitePlayer_Callback, Guild);
}
else
{
@ -129,7 +120,7 @@ namespace Server.Guilds
var guildFaction = guildState?.Faction;
var targetFaction = targetState?.Faction;
if (pm == null || !IsMember(pm, guild) || !pm.GuildRank.GetFlag(RankFlags.CanInvitePlayer))
if (pm == null || !IsMember(pm, Guild) || !pm.GuildRank.GetFlag(RankFlags.CanInvitePlayer))
{
from.SendLocalizedMessage(503301); // You don't have permission to do that.
}
@ -181,7 +172,7 @@ namespace Server.Guilds
else
{
pm.SendLocalizedMessage(1063053, targ.Name); // You invite ~1_val~ to join your guild.
targ.SendGump(new GuildInvitationRequest(targ, guild, pm));
targ.SendGump(new GuildInvitationRequest(targ, Guild, pm));
}
}