fix: Fixes pathfinding prebake and pathfinding multi-fallthrough. (#2478)
## Summary Fixes the pathfinding step-cache (`.swb`) prebake so it bakes **once** and skips when a valid cache already exists, instead of re-baking on every boot. The root cause was the staleness fingerprint hashing mutable in-memory tile data rather than the on-disk files. This PR makes the fingerprint a pure function of the client data files and separates dynamic multis (houses/boats) from the static cache. > This branch builds on the `ConfigurePrompts` first-boot-prompt unification (commit `5df8d0bd`, also included here) — that commit accounts for the `ServerConfiguration.cs` and `dev-docs/server-lifecycle.md` changes in the diff. ## The bug With `pathfinding.prebakeMaps` set, the cache re-baked on **every** boot. The `.swb` staleness fingerprint hashed the live `TileData.LandTable`/`ItemTable` flags, which the server patches at runtime (`ItemFixes`, `LOSBlocker`, `PotionKeg`, `CTF`) at nondeterministic lifecycle points (Initialize-phase methods share a priority; static ctors fire lazily). So a fingerprint stamped at runtime (`[PathBake`) never matched the one recomputed during startup `Initialize()`, and the cache rebaked every time. ## Changes **1. Fingerprint the files, not the in-memory tables** (`fix`) Hash `tiledata.mul` (cached, computed once) plus the per-map `.mul`/`.uop` files — never the runtime-mutated `TileData` tables. The fingerprint is now lifecycle-stable. Existing `.swb` files rebake once after deploy, then stay stable. **2. Compute the fingerprint once per boot** (`refactor`) `Configure()`'s `AutoLoadAtStartup()` already opens and fingerprint-validates a reader for every up-to-date `.swb`. `Initialize()` now skips baking any map that already has an open reader (`StepCache.HasLazyReader`) instead of recomputing the fingerprint a second time. **3. Bake static-only; route multis to the live path** (`refactor`) Multis (houses/boats) are dynamic, so they're no longer baked into the static chunk cache — they were tagged with `BuiltMultisVersion`, a non-persisted session counter, which made persisting them unsafe (false matches / wasted re-bakes). - Chunks bake land + `statics.mul` only. - At query time, any cell whose sector (or its 1-cell halo) contains a multi routes to `Fallthrough_Multi` → the existing live, multi-aware `CheckMovement` path. The halo prevents a cell proposing a walkable edge into a neighbouring wall; interior (multi-free) cells pay one sector lookup. - Adds `Sector.HasMultis` (one engine accessor); `.swb` format → v9 (rejects old multi-baked files); new `Fallthrough_Multi` telemetry. - Behaviour-preserving: multis use the same live path the engine used before the cache existed. **4. Comment polish** (`style`) — no behaviour change. ## Testing All green: **92** pathfinding (incl. a new fingerprint-stability test and a multi-halo fallthrough test), **423** UOContent, **708** Server. ## Follow-ups (not in this PR) - **Background bake worker** — make `[PathBake` and the boot prebake non-blocking (game thread serves tile reads to an off-thread worker). - **Per-multi MCL cache** — cache walkability in each multi's own frame (keyed by multiID, movement-invariant) so houses/boats get a fast path instead of the live fallback. - **House-pathfinding equivalence tests** — the one area not yet covered by a dedicated automated test; multi pathing is currently correct by delegation to the live path.
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11 changed files with 281 additions and 107 deletions
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@ -1875,6 +1875,12 @@ public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsa
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internal List<BaseMulti> Multis => _multis ?? m_DefaultMultiList;
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// Cheap public "does this sector currently contain any multi" check. MultisVersion can't
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// answer this (it counts enter AND leave, so a place-then-remove leaves it non-zero with
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// zero multis). Used by the pathfinding step cache to route multi-covered cells to the
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// live movement path instead of the static-only chunk cache.
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public bool HasMultis => _multis is { Count: > 0 };
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public int MultisVersion => _multisVersion;
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internal ref readonly ValueLinkList<Mobile> Mobiles => ref _mobiles;
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