fix: Fixes PlayerZombies null pointer exception (#1963)

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Kamron Batman 2024-09-25 15:27:42 -07:00 committed by GitHub
parent 4e2fcee7a2
commit 9d9a5220d1
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@ -13,15 +13,15 @@ namespace Server.Engines.Events
private static Timer _timer;
private static Timer _clearTimer;
private static int m_TotalZombieLimit;
private static int m_DeathQueueLimit;
private static int m_QueueDelaySeconds;
private static int m_QueueClearIntervalSeconds;
private const int TotalZombieLimit = 200;
private const int DeathQueueLimit = 200;
private const int QueueDelaySeconds = 120;
private const int QueueClearIntervalSeconds = 1800;
private static HashSet<PlayerMobile> _deathQueue;
private static readonly Rectangle2D[] m_Cemetaries =
{
private static readonly Rectangle2D[] _cemetaries =
[
new(1272, 3712, 30, 20), // Jhelom
new(1337, 1444, 48, 52), // Britain
new(2424, 1098, 20, 28), // Trinsic
@ -39,37 +39,31 @@ namespace Server.Engines.Events
new(712, 1104, 22, 30), // Yew
new(5824, 1464, 6, 22), // Fire Dungeon
new(5224, 3655, 5, 14) // T2A
};
];
internal static Dictionary<PlayerMobile, ZombieSkeleton> _reAnimated;
public static void Initialize()
{
m_TotalZombieLimit = 200;
m_DeathQueueLimit = 200;
m_QueueDelaySeconds = 120;
m_QueueClearIntervalSeconds = 1800;
var today = Core.Now;
var tick = TimeSpan.FromSeconds(m_QueueDelaySeconds);
var clear = TimeSpan.FromSeconds(m_QueueClearIntervalSeconds);
_reAnimated = new Dictionary<PlayerMobile, ZombieSkeleton>();
_deathQueue = new HashSet<PlayerMobile>();
if (today >= HolidaySettings.StartHalloween && today <= HolidaySettings.FinishHalloween)
{
_timer = Timer.DelayCall(tick, 0, Timer_Callback);
_clearTimer = Timer.DelayCall(clear, 0, Clear_Callback);
}
}
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
public static void OnPlayerDeathEvent(PlayerMobile pm)
{
if (_timer.Running && !_deathQueue.Contains(pm) && _deathQueue.Count < m_DeathQueueLimit)
var now = Core.Now;
if (now < HolidaySettings.StartHalloween || now > HolidaySettings.FinishHalloween)
{
_deathQueue.Add(pm);
return;
}
_timer ??= Timer.DelayCall(TimeSpan.FromSeconds(QueueDelaySeconds), 0, Timer_Callback);
_clearTimer ??= Timer.DelayCall(TimeSpan.FromSeconds(QueueClearIntervalSeconds), 0, Clear_Callback);
if (_timer.Running)
{
_deathQueue ??= [];
if (_deathQueue.Count < DeathQueueLimit)
{
_deathQueue.Add(pm);
}
}
}
@ -84,13 +78,12 @@ namespace Server.Engines.Events
return;
}
_reAnimated.Clear();
_deathQueue.Clear();
_reAnimated?.Clear();
_deathQueue?.Clear();
}
private static void Timer_Callback()
{
if (Core.Now > HolidaySettings.FinishHalloween)
{
_timer.Stop();
@ -98,35 +91,40 @@ namespace Server.Engines.Events
return;
}
PlayerMobile player = null;
if (_deathQueue == null)
{
return;
}
PlayerMobile player = null;
foreach (var entry in _deathQueue)
{
if (!_reAnimated.ContainsKey(entry))
if (_reAnimated?.ContainsKey(entry) != true)
{
player = entry;
break;
}
}
if (player?.Deleted != false || _reAnimated.Count >= m_TotalZombieLimit)
if (player?.Deleted != false || _reAnimated?.Count >= TotalZombieLimit)
{
return;
}
var map = Utility.RandomBool() ? Map.Trammel : Map.Felucca;
var home = Utility.RandomPointIn(m_Cemetaries.RandomElement(), map);
var home = Utility.RandomPointIn(_cemetaries.RandomElement(), map);
if (map.CanSpawnMobile(home))
{
var zombieskel = new ZombieSkeleton(player);
_reAnimated ??= [];
_reAnimated.Add(player, zombieskel);
zombieskel.Home = home;
zombieskel.RangeHome = 10;
zombieskel.MoveToWorld(home, map);
_deathQueue.Remove(player);
}
}