fix(core): Converts to ref struct enumerators (#426)
- [X] Converts boat moving entities to ref struct enumerator - [X] Converts skills to a ref struct enumerator - [X] Converts type cache to ref struct enumerator
This commit is contained in:
parent
c6ef6ff80a
commit
9ef7752beb
13 changed files with 352 additions and 198 deletions
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@ -14,11 +14,11 @@
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*************************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Loader;
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namespace Server
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@ -104,7 +104,7 @@ namespace Server
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for (var i = 0; i < Assemblies.Length; i++)
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{
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foreach (var type in GetTypeCache(Assemblies[i]).GetEnumerator(name, ignoreCase))
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foreach (var type in GetTypeCache(Assemblies[i]).GetTypesByName(name, ignoreCase))
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{
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if (type.FullName.EqualsOrdinal(name))
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{
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@ -113,7 +113,7 @@ namespace Server
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}
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}
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foreach(var type in GetTypeCache(Core.Assembly).GetEnumerator(name, ignoreCase))
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foreach(var type in GetTypeCache(Core.Assembly).GetTypesByName(name, ignoreCase))
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{
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if (type.FullName.EqualsOrdinal(name))
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{
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@ -138,13 +138,13 @@ namespace Server
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for (var i = 0; i < Assemblies.Length; i++)
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{
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foreach (var type in GetTypeCache(Assemblies[i]).GetEnumerator(name, ignoreCase))
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foreach (var type in GetTypeCache(Assemblies[i]).GetTypesByName(name, ignoreCase))
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{
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return type;
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}
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}
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foreach(var type in GetTypeCache(Core.Assembly).GetEnumerator(name, ignoreCase))
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foreach(var type in GetTypeCache(Core.Assembly).GetTypesByName(name, ignoreCase))
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{
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return type;
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}
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@ -164,7 +164,7 @@ namespace Server
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for (var i = 0; i < Assemblies.Length; i++)
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{
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foreach (var type in GetTypeCache(Assemblies[i]).GetEnumerator(name, ignoreCase))
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foreach (var type in GetTypeCache(Assemblies[i]).GetTypesByName(name, ignoreCase))
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{
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if (type.FullName.EqualsOrdinal(name))
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{
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@ -173,7 +173,7 @@ namespace Server
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}
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}
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foreach(var type in GetTypeCache(Core.Assembly).GetEnumerator(name, ignoreCase))
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foreach(var type in GetTypeCache(Core.Assembly).GetTypesByName(name, ignoreCase))
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{
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if (type.FullName.EqualsOrdinal(name))
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{
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@ -196,13 +196,13 @@ namespace Server
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for (var i = 0; i < Assemblies.Length; i++)
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{
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foreach (var type in GetTypeCache(Assemblies[i]).GetEnumerator(name, ignoreCase))
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foreach (var type in GetTypeCache(Assemblies[i]).GetTypesByName(name, ignoreCase))
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{
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types.Add(type);
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}
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}
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foreach(var type in GetTypeCache(Core.Assembly).GetEnumerator(name, ignoreCase))
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foreach(var type in GetTypeCache(Core.Assembly).GetTypesByName(name, ignoreCase))
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{
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types.Add(type);
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}
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@ -278,18 +278,38 @@ namespace Server
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}
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}
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public Enumerator GetEnumerator(string name, bool ignoreCase) => new(name, this, ignoreCase);
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public Type[] Types { get; }
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public struct Enumerator : IEnumerable<Type>, IEnumerator<Type>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TypeEnumerable GetTypesByName(string name, bool ignoreCase) => new(name, this, ignoreCase);
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public ref struct TypeEnumerable
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{
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private readonly TypeCache _cache;
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private readonly string _name;
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private readonly bool _ignoreCase;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TypeEnumerable(string name, TypeCache cache, bool ignoreCase)
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{
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_name = name;
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_cache = cache;
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_ignoreCase = ignoreCase;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TypeEnumerator GetEnumerator() => new(_name, _cache, _ignoreCase);
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}
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public ref struct TypeEnumerator
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{
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private readonly TypeCache _cache;
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private readonly int[] _values;
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private int _index;
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private Type _current;
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internal Enumerator(string name, TypeCache cache, bool ignoreCase)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal TypeEnumerator(string name, TypeCache cache, bool ignoreCase)
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{
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_cache = cache;
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@ -299,51 +319,26 @@ namespace Server
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_current = default;
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}
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public void Dispose()
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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int[] localList = _values;
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while ((uint)_index < (uint)localList.Length)
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if ((uint)_index < (uint)localList.Length)
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{
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_current = _cache.Types[_values[_index++]];
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if (_current != null)
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{
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return true;
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}
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return true;
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}
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return false;
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}
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public Type Current => _current!;
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object IEnumerator.Current
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public Type Current
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{
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get
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{
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if (_index == 0 || _index == _values.Length + 1)
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{
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throw new InvalidOperationException(nameof(_index));
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}
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return Current;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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void IEnumerator.Reset()
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{
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_index = 0;
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_current = default;
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}
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public IEnumerator<Type> GetEnumerator() => this;
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IEnumerator IEnumerable.GetEnumerator() => this;
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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namespace Server.Items
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{
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@ -94,8 +95,10 @@ namespace Server.Items
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&& mcl.Tiles[x][y].Length > 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Mobile m) => m.Map == Map && Contains(m.X, m.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Item item) => item.Map == Map && Contains(item.X, item.Y);
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public override void Serialize(IGenericWriter writer)
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Server.Network;
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namespace Server
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@ -491,7 +492,7 @@ namespace Server
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}
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[PropertyObject]
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public class Skills : IEnumerable<Skill>
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public class Skills
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{
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private readonly Skill[] m_Skills;
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private Skill m_Highest;
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@ -805,10 +806,6 @@ namespace Server
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[CommandProperty(AccessLevel.Counselor)]
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public Skill Throwing => this[SkillName.Throwing];
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public Enumerator GetEnumerator() => new(m_Skills);
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IEnumerator<Skill> IEnumerable<Skill>.GetEnumerator() => GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public override string ToString() => "...";
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public static bool UseSkill(Mobile from, SkillName name) => UseSkill(from, (int)name);
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@ -896,23 +893,24 @@ namespace Server
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Owner.NetState.SendSkillChange(skill);
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}
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public struct Enumerator : IEnumerator<Skill>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public SkillsEnumerator GetEnumerator() => new(m_Skills);
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public ref struct SkillsEnumerator
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{
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private readonly Skill[] _skills;
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private int _index;
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private Skill _current;
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internal Enumerator(Skill[] skills)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal SkillsEnumerator(Skill[] skills)
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{
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_skills = skills;
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_index = 0;
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_current = default;
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}
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public void Dispose()
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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Skill[] localList = _skills;
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@ -929,25 +927,10 @@ namespace Server
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return false;
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}
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public Skill Current => _current!;
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object IEnumerator.Current
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public Skill Current
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{
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get
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{
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if (_index == 0 || _index == _skills.Length + 1)
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{
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throw new InvalidOperationException(nameof(_index));
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}
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return Current;
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}
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}
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void IEnumerator.Reset()
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{
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_index = 0;
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_current = default;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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}
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}
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@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Moq;
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using Server;
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using Server.Items;
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using Server.Multis;
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using Server.Multis.Boats;
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using Server.Network;
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@ -18,33 +18,45 @@ namespace UOContent.Tests
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[InlineData(Direction.West, 10, 100, 200)]
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public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
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{
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var boat = new Mock<BaseBoat>((Serial)0x2);
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boat.Object.Location = new Point3D(10, 20, 15);
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boat.Object.Facing = Direction.Right;
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var item1 = new Item((Serial)0x1000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(11, 21, 16),
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Map = Map.Felucca,
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Visible = true
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};
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var item2 = new Item((Serial)0x2000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(100, 200, 16),
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Map = Map.Felucca,
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Visible = true
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};
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// Item on the boat
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var item1 = new Mock<BaseWeapon>((Serial)0x2);
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item1.Setup(m => m.ItemID).Returns(0x13B9);
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item1.Object.Location = new Point3D(10, 20, 15);
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// Item not on the boat
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var item2 = new Mock<BaseWeapon>((Serial)0x2);
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item2.Setup(m => m.ItemID).Returns(0x13B9);
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item2.Object.Location = new Point3D(100, 200, 15);
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var beholder = new Mock<Mobile>((Serial)0x1024u);
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var beholder = new Mock<Mobile>((Serial)0x100);
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beholder.Object.DefaultMobileInit();
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beholder.Object.Location = new Point3D(10, 20, 15);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2.Object))).Returns(false);
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beholder.Object.Map = Map.Felucca;
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == beholder.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
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var list = new List<IEntity>(4) { item1.Object, item2.Object, boat.Object, beholder.Object };
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var list = new List<IEntity> { item1, beholder.Object };
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var notContained = new List<IEntity> { item2 };
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var boat = new TestBoat(0x3000, list, notContained)
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{
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Location = new Point3D(10, 20, 15),
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Facing = Direction.Right,
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Map = Map.Felucca
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};
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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var expected = new MoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset).Compile();
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var expected = new MoveBoatHS(beholder.Object, boat, d, speed, list, xOffset, yOffset).Compile();
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ns.SendMoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset);
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ns.SendMoveBoatHS(beholder.Object, boat, d, speed, boat.GetMovingEntities(true), xOffset, yOffset);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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@ -53,8 +65,18 @@ namespace UOContent.Tests
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[Fact]
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public void TestDisplayBoatHS()
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{
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var item1 = new Item((Serial)0x1000) { ItemID = 0x13B9, Location = new Point3D(11, 21, 16), Map = Map.Felucca };
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var item2 = new Item((Serial)0x2000) { ItemID = 0x13B9, Location = new Point3D(100, 200, 16), Map = Map.Felucca };
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var item1 = new Item((Serial)0x1000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(11, 21, 16),
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Map = Map.Felucca
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};
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var item2 = new Item((Serial)0x2000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(100, 200, 16),
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Map = Map.Felucca
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};
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var beholder = new Mock<Mobile>((Serial)0x100);
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beholder.Object.DefaultMobileInit();
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
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var boat = new Mock<BaseBoat>((Serial)0x3000);
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boat.Setup(b => b.GetMovingEntities()).Returns(() => new List<IEntity>{ item1, beholder.Object });
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boat.Setup(b => b.Location).Returns(new Point3D(10, 20, 15));
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boat.Object.Facing = Direction.Right;
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var list = new List<IEntity> { item1, beholder.Object };
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var notContained = new List<IEntity> { item2 };
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var boat = new TestBoat(0x3000, list, notContained)
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{
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Location = new Point3D(10, 20, 15),
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Facing = Direction.Right
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};
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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var expected = new DisplayBoatHS(beholder.Object, boat.Object).Compile();
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var expected = new DisplayBoatHS(beholder.Object, boat).Compile();
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ns.SendDisplayBoatHS(beholder.Object, boat.Object);
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ns.SendDisplayBoatHS(beholder.Object, boat);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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public class TestBoat : BaseBoat
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{
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private readonly List<IEntity> components;
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private readonly List<IEntity> notContained;
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public TestBoat(Serial serial, List<IEntity> list, List<IEntity> notContainedList) : base(serial)
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{
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components = list;
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notContained = notContainedList;
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Components = new MultiComponentList(new List<MultiTileEntry>());
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}
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public override MultiComponentList Components { get; }
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public override bool Contains(int x, int y) => !notContained.Any(e => e.X == x && e.Y == y);
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public override MovingEntitiesEnumerable GetMovingEntities(bool includeBoat = false) =>
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new(this, true, new Map.PooledEnumerable<IEntity>(components));
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}
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Server;
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using Server.Collections;
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using Server.Items;
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@ -52,16 +53,9 @@ namespace UOContent.Tests
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{
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public DisplayBoatHS(Mobile beholder, BaseBoat boat) : base(0xF7)
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{
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var ents = boat.GetMovingEntities();
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var ents = boat.GetMovingEntities(true);
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ents.AddNotNull(boat.TillerMan);
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ents.AddNotNull(boat.Hold);
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ents.AddNotNull(boat.PPlank);
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ents.AddNotNull(boat.SPlank);
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ents.Add(boat);
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EnsureCapacity(3 + 2 + ents.Count * 26);
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EnsureCapacity(3 + 2 + 5 * 26);
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Stream.Write((short)0); // count placeholder
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|||
|
|
@ -394,8 +394,17 @@ namespace Server.Commands
|
|||
{
|
||||
public int Compare(KeyValuePair<Type, int[]> x, KeyValuePair<Type, int[]> y)
|
||||
{
|
||||
var aCount = x.Value.Aggregate(0, (t, val) => t + val);
|
||||
var bCount = y.Value.Aggregate(0, (t, val) => t + val);
|
||||
var aCount = 0;
|
||||
foreach (var val in x.Value)
|
||||
{
|
||||
aCount += val;
|
||||
}
|
||||
|
||||
var bCount = 0;
|
||||
foreach (var val in y.Value)
|
||||
{
|
||||
bCount += val;
|
||||
}
|
||||
|
||||
var v = -aCount.CompareTo(bCount);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
|
|
@ -472,7 +471,15 @@ namespace Server.Engines.ConPVP
|
|||
{
|
||||
var eable = Map.GetItemsInRange(point, 0);
|
||||
|
||||
var empty = eable.All(item => item == this);
|
||||
var empty = true;
|
||||
foreach (var item in eable)
|
||||
{
|
||||
if (item != this)
|
||||
{
|
||||
empty = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
|
|
|
|||
|
|
@ -2711,9 +2711,15 @@ namespace Server.Gumps
|
|||
}
|
||||
else
|
||||
{
|
||||
results = Accounts.GetAccounts()
|
||||
.Where(acct => acct.Username.InsensitiveContains(match))
|
||||
.ToList();
|
||||
results = new List<IAccount>();
|
||||
foreach (var acct in Accounts.GetAccounts())
|
||||
{
|
||||
if (acct.Username.InsensitiveContains(match))
|
||||
{
|
||||
results.Add(acct);
|
||||
}
|
||||
}
|
||||
|
||||
results.Sort(AccountComparer.Instance);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Server.Collections;
|
||||
using Server.Items;
|
||||
using Server.Multis.Boats;
|
||||
|
|
@ -736,11 +738,12 @@ namespace Server.Multis
|
|||
return DryDockResult.Items;
|
||||
}
|
||||
|
||||
var ents = GetMovingEntities();
|
||||
using var ents = GetMovingEntities();
|
||||
var enumerator = ents.GetEnumerator();
|
||||
|
||||
if (ents.Count >= 1)
|
||||
if (enumerator.MoveNext())
|
||||
{
|
||||
return ents[0] is Mobile ? DryDockResult.Mobiles : DryDockResult.Items;
|
||||
return enumerator.Current is Mobile ? DryDockResult.Mobiles : DryDockResult.Items;
|
||||
}
|
||||
|
||||
return DryDockResult.Valid;
|
||||
|
|
@ -1737,11 +1740,8 @@ namespace Server.Multis
|
|||
}
|
||||
else
|
||||
{
|
||||
var toMove = GetMovingEntities();
|
||||
toMove.AddNotNull(TillerMan);
|
||||
toMove.AddNotNull(Hold);
|
||||
toMove.AddNotNull(PPlank);
|
||||
toMove.AddNotNull(SPlank);
|
||||
using var eable = GetMovingEntities(true);
|
||||
var enumerator = eable.GetEnumerator();
|
||||
|
||||
// Packet must be sent before actual locations are changed
|
||||
foreach (var ns in Map.GetClientsInRange(Location, GetMaxUpdateRange()))
|
||||
|
|
@ -1750,11 +1750,12 @@ namespace Server.Multis
|
|||
|
||||
if (ns.HighSeas && m.CanSee(this) && m.InRange(Location, GetUpdateRange(m)))
|
||||
{
|
||||
ns.SendMoveBoatHS(m, this, d, clientSpeed, toMove, xOffset, yOffset);
|
||||
ns.SendMoveBoatHS(m, this, d, clientSpeed, eable, xOffset, yOffset);
|
||||
eable.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var e in toMove)
|
||||
foreach (var e in eable)
|
||||
{
|
||||
if (e is Item item)
|
||||
{
|
||||
|
|
@ -1775,7 +1776,9 @@ namespace Server.Multis
|
|||
NoMoveHS = true;
|
||||
Location = new Point3D(X + xOffset, Y + yOffset, Z);
|
||||
|
||||
foreach (var e in toMove)
|
||||
eable.Reset();
|
||||
|
||||
foreach (var e in eable)
|
||||
{
|
||||
if (e is Item item)
|
||||
{
|
||||
|
|
@ -1795,12 +1798,8 @@ namespace Server.Multis
|
|||
|
||||
public void Teleport(int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
var toMove = GetMovingEntities();
|
||||
|
||||
for (var i = 0; i < toMove.Count; ++i)
|
||||
foreach (var e in GetMovingEntities())
|
||||
{
|
||||
var e = toMove[i];
|
||||
|
||||
if (e is Item item)
|
||||
{
|
||||
item.Location = new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset);
|
||||
|
|
@ -1814,47 +1813,115 @@ namespace Server.Multis
|
|||
Location = new Point3D(X + xOffset, Y + yOffset, Z + zOffset);
|
||||
}
|
||||
|
||||
public virtual List<IEntity> GetMovingEntities()
|
||||
public virtual MovingEntitiesEnumerable GetMovingEntities(bool includeBoat = false)
|
||||
{
|
||||
var list = new List<IEntity>();
|
||||
|
||||
var map = Map;
|
||||
|
||||
if (map == null || map == Map.Internal)
|
||||
{
|
||||
return list;
|
||||
return new MovingEntitiesEnumerable(this, includeBoat, null);
|
||||
}
|
||||
|
||||
var mcl = Components;
|
||||
|
||||
var eable = map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height));
|
||||
return new MovingEntitiesEnumerable(this, includeBoat, eable);
|
||||
}
|
||||
|
||||
foreach (var o in eable)
|
||||
public ref struct MovingEntitiesEnumerable
|
||||
{
|
||||
private readonly IPooledEnumerable<IEntity> _entities;
|
||||
private readonly IEnumerator<IEntity> _enumerator;
|
||||
private readonly bool _includeBoat;
|
||||
private BaseBoat _boat;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MovingEntitiesEnumerable(BaseBoat boat, bool includeBoat, IPooledEnumerable<IEntity> entities)
|
||||
{
|
||||
if (o == this || o is TillerMan || o is Hold || o is Plank)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (o is Item item)
|
||||
{
|
||||
if (Contains(item) && item.Visible && item.Z >= Z)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else if (o is Mobile m)
|
||||
{
|
||||
if (Contains(m))
|
||||
{
|
||||
list.Add(m);
|
||||
}
|
||||
}
|
||||
_entities = entities;
|
||||
_enumerator = entities?.GetEnumerator();
|
||||
_boat = boat;
|
||||
_includeBoat = includeBoat;
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MovingEntitiesEnumerator GetEnumerator() => new(_boat, _includeBoat, _enumerator);
|
||||
|
||||
return list;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Dispose()
|
||||
{
|
||||
_entities?.Free();
|
||||
_enumerator?.Dispose();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Reset()
|
||||
{
|
||||
_enumerator?.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public ref struct MovingEntitiesEnumerator
|
||||
{
|
||||
private readonly IEnumerator<IEntity> _enumerator;
|
||||
private IEntity? _current;
|
||||
private readonly bool _includeBoat;
|
||||
private readonly BaseBoat _boat;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MovingEntitiesEnumerator(BaseBoat boat, bool includeBoat, IEnumerator<IEntity> enumerator = null)
|
||||
{
|
||||
_enumerator = enumerator;
|
||||
_current = default;
|
||||
_includeBoat = includeBoat;
|
||||
_boat = boat;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (_enumerator?.MoveNext() != true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var current = _enumerator.Current;
|
||||
|
||||
if (!_includeBoat && (current is TillerMan || current is Hold || current is Plank))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (current is Item item)
|
||||
{
|
||||
if (item == _boat)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_boat.Contains(item) && item.Visible && item.Z >= _boat.Z)
|
||||
{
|
||||
_current = current;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (current is Mobile m)
|
||||
{
|
||||
if (_boat.Contains(m))
|
||||
{
|
||||
_current = current;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEntity Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _current;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SetFacing(Direction facing)
|
||||
|
|
@ -1916,36 +1983,37 @@ namespace Server.Multis
|
|||
|
||||
SPlank?.SetFacing(facing);
|
||||
|
||||
var toMove = GetMovingEntities();
|
||||
|
||||
toMove.Add(PPlank);
|
||||
toMove.Add(SPlank);
|
||||
|
||||
int xOffset = 0, yOffset = 0;
|
||||
Movement.Movement.Offset(facing, ref xOffset, ref yOffset);
|
||||
|
||||
if (TillerMan != null)
|
||||
{
|
||||
TillerMan.Location = new Point3D(
|
||||
X + xOffset * TillerManDistance + (facing == Direction.North ? 1 : 0),
|
||||
Y + yOffset * TillerManDistance,
|
||||
TillerMan.Z
|
||||
);
|
||||
}
|
||||
|
||||
if (Hold != null)
|
||||
{
|
||||
Hold.Location = new Point3D(X + xOffset * HoldDistance, Y + yOffset * HoldDistance, Hold.Z);
|
||||
|
||||
}
|
||||
|
||||
var count = (m_Facing - old) & 0x7;
|
||||
count /= 2;
|
||||
|
||||
for (var i = 0; i < toMove.Count; ++i)
|
||||
foreach (var e in GetMovingEntities(true))
|
||||
{
|
||||
var e = toMove[i];
|
||||
if (e == this)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (e is Item item)
|
||||
if (e is TillerMan tiller)
|
||||
{
|
||||
tiller.Location = new Point3D(
|
||||
X + xOffset * TillerManDistance + (facing == Direction.North ? 1 : 0),
|
||||
Y + yOffset * TillerManDistance,
|
||||
tiller.Z
|
||||
);
|
||||
}
|
||||
else if (e is Hold hold)
|
||||
{
|
||||
hold.Location = new Point3D(X + xOffset * HoldDistance, Y + yOffset * HoldDistance, hold.Z);
|
||||
}
|
||||
else if (e is Item item)
|
||||
{
|
||||
item.Location = Rotate(item.Location, count);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,11 +13,9 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Server.Collections;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis.Boats
|
||||
|
|
@ -25,15 +23,15 @@ namespace Server.Multis.Boats
|
|||
public static class BoatPackets
|
||||
{
|
||||
public static void SendMoveBoatHS(this NetState ns, Mobile beholder, BaseBoat boat,
|
||||
Direction d, int speed, List<IEntity> ents, int xOffset, int yOffset)
|
||||
Direction d, int speed, BaseBoat.MovingEntitiesEnumerable ents, int xOffset, int yOffset)
|
||||
{
|
||||
if (ns?.HighSeas != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var maxLength = 18 + ents.Count * 10;
|
||||
var writer = new SpanWriter(stackalloc byte[maxLength]);
|
||||
var minLength = 68; // 18 + 5 * 10
|
||||
var writer = new SpanWriter(stackalloc byte[minLength], true);
|
||||
writer.Write((byte)0xF6); // Packet ID
|
||||
writer.Seek(2, SeekOrigin.Current);
|
||||
|
||||
|
|
@ -71,18 +69,35 @@ namespace Server.Multis.Boats
|
|||
|
||||
public static void SendDisplayBoatHS(this NetState ns, Mobile beholder, BaseBoat boat)
|
||||
{
|
||||
var ents = boat.GetMovingEntities();
|
||||
if (ns?.HighSeas != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ents.AddNotNull(boat.TillerMan);
|
||||
ents.AddNotNull(boat.Hold);
|
||||
ents.AddNotNull(boat.PPlank);
|
||||
ents.AddNotNull(boat.SPlank);
|
||||
bool isSA = ns.StygianAbyss;
|
||||
bool isHS = ns.HighSeas;
|
||||
|
||||
ents.Add(boat);
|
||||
var minLength = PacketContainerBuilder.MinPacketLength
|
||||
+ OutgoingEntityPackets.MaxWorldEntityPacketLength
|
||||
* 5; // Minimum of boat, hold, planks, and the player
|
||||
|
||||
var eable = ents.Where(beholder.CanSee);
|
||||
using var builder = new PacketContainerBuilder(stackalloc byte[minLength]);
|
||||
|
||||
ns.SendBatchEntities(eable, ents.Count);
|
||||
Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength);
|
||||
|
||||
foreach (var entity in boat.GetMovingEntities(true))
|
||||
{
|
||||
if (!beholder.CanSee(entity))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
buffer.InitializePacket();
|
||||
var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, isSA, isHS);
|
||||
builder.Advance(bytesWritten);
|
||||
}
|
||||
|
||||
ns.Send(builder.Finalize());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Server.Factions;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
|
@ -226,7 +225,28 @@ namespace Server.Items
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool CanClose() => Map != null && !Deleted && GetObjectsInRange(0).All(o => o == this);
|
||||
public bool CanClose()
|
||||
{
|
||||
if (Map == null || Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var eable = GetObjectsInRange(0);
|
||||
|
||||
foreach (var obj in eable)
|
||||
{
|
||||
if (obj == this)
|
||||
{
|
||||
eable.Free();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
|
|
@ -2251,7 +2250,15 @@ namespace Server.Items
|
|||
|
||||
if (obj is List<HousePlacementEntry> list)
|
||||
{
|
||||
return list.FirstOrDefault(e => e.MultiID == house.ItemID);
|
||||
foreach (var hpe in list)
|
||||
{
|
||||
if (hpe.MultiID == house.ItemID)
|
||||
{
|
||||
return hpe;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
if (obj is Dictionary<int, HousePlacementEntry> table)
|
||||
|
|
|
|||
|
|
@ -41,9 +41,11 @@ namespace Server.Network
|
|||
|
||||
using var builder = new PacketContainerBuilder(stackalloc byte[minLength]);
|
||||
|
||||
Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength);
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
|
||||
buffer.InitializePacket();
|
||||
var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, isSA, isHS);
|
||||
builder.Advance(bytesWritten);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue