fix(core): Converts to ref struct enumerators (#426)

- [X] Converts boat moving entities to ref struct enumerator
- [X] Converts skills to a ref struct enumerator
- [X] Converts type cache to ref struct enumerator
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Kamron Batman 2021-01-22 19:41:44 -08:00 • committed by GitHub
parent c6ef6ff80a
commit 9ef7752beb
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13 changed files with 352 additions and 198 deletions

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@ -13,11 +13,9 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Server.Collections;
using Server.Network;
namespace Server.Multis.Boats
@ -25,15 +23,15 @@ namespace Server.Multis.Boats
public static class BoatPackets
{
public static void SendMoveBoatHS(this NetState ns, Mobile beholder, BaseBoat boat,
Direction d, int speed, List<IEntity> ents, int xOffset, int yOffset)
Direction d, int speed, BaseBoat.MovingEntitiesEnumerable ents, int xOffset, int yOffset)
{
if (ns?.HighSeas != true)
{
return;
}
var maxLength = 18 + ents.Count * 10;
var writer = new SpanWriter(stackalloc byte[maxLength]);
var minLength = 68; // 18 + 5 * 10
var writer = new SpanWriter(stackalloc byte[minLength], true);
writer.Write((byte)0xF6); // Packet ID
writer.Seek(2, SeekOrigin.Current);
@ -71,18 +69,35 @@ namespace Server.Multis.Boats
public static void SendDisplayBoatHS(this NetState ns, Mobile beholder, BaseBoat boat)
{
var ents = boat.GetMovingEntities();
if (ns?.HighSeas != true)
{
return;
}
ents.AddNotNull(boat.TillerMan);
ents.AddNotNull(boat.Hold);
ents.AddNotNull(boat.PPlank);
ents.AddNotNull(boat.SPlank);
bool isSA = ns.StygianAbyss;
bool isHS = ns.HighSeas;
ents.Add(boat);
var minLength = PacketContainerBuilder.MinPacketLength
+ OutgoingEntityPackets.MaxWorldEntityPacketLength
* 5; // Minimum of boat, hold, planks, and the player
var eable = ents.Where(beholder.CanSee);
using var builder = new PacketContainerBuilder(stackalloc byte[minLength]);
ns.SendBatchEntities(eable, ents.Count);
Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength);
foreach (var entity in boat.GetMovingEntities(true))
{
if (!beholder.CanSee(entity))
{
continue;
}
buffer.InitializePacket();
var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, isSA, isHS);
builder.Advance(bytesWritten);
}
ns.Send(builder.Finalize());
}
}
}