fix(core): Converts to ref struct enumerators (#426)
- [X] Converts boat moving entities to ref struct enumerator - [X] Converts skills to a ref struct enumerator - [X] Converts type cache to ref struct enumerator
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13 changed files with 352 additions and 198 deletions
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@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Moq;
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using Server;
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using Server.Items;
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using Server.Multis;
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using Server.Multis.Boats;
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using Server.Network;
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@ -18,33 +18,45 @@ namespace UOContent.Tests
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[InlineData(Direction.West, 10, 100, 200)]
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public void TestMoveBoatHS(Direction d, int speed, int xOffset, int yOffset)
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{
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var boat = new Mock<BaseBoat>((Serial)0x2);
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boat.Object.Location = new Point3D(10, 20, 15);
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boat.Object.Facing = Direction.Right;
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var item1 = new Item((Serial)0x1000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(11, 21, 16),
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Map = Map.Felucca,
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Visible = true
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};
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var item2 = new Item((Serial)0x2000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(100, 200, 16),
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Map = Map.Felucca,
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Visible = true
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};
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// Item on the boat
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var item1 = new Mock<BaseWeapon>((Serial)0x2);
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item1.Setup(m => m.ItemID).Returns(0x13B9);
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item1.Object.Location = new Point3D(10, 20, 15);
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// Item not on the boat
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var item2 = new Mock<BaseWeapon>((Serial)0x2);
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item2.Setup(m => m.ItemID).Returns(0x13B9);
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item2.Object.Location = new Point3D(100, 200, 15);
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var beholder = new Mock<Mobile>((Serial)0x1024u);
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var beholder = new Mock<Mobile>((Serial)0x100);
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beholder.Object.DefaultMobileInit();
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beholder.Object.Location = new Point3D(10, 20, 15);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2.Object))).Returns(false);
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beholder.Object.Map = Map.Felucca;
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == beholder.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
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var list = new List<IEntity>(4) { item1.Object, item2.Object, boat.Object, beholder.Object };
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var list = new List<IEntity> { item1, beholder.Object };
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var notContained = new List<IEntity> { item2 };
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var boat = new TestBoat(0x3000, list, notContained)
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{
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Location = new Point3D(10, 20, 15),
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Facing = Direction.Right,
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Map = Map.Felucca
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};
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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var expected = new MoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset).Compile();
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var expected = new MoveBoatHS(beholder.Object, boat, d, speed, list, xOffset, yOffset).Compile();
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ns.SendMoveBoatHS(beholder.Object, boat.Object, d, speed, list, xOffset, yOffset);
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ns.SendMoveBoatHS(beholder.Object, boat, d, speed, boat.GetMovingEntities(true), xOffset, yOffset);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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@ -53,8 +65,18 @@ namespace UOContent.Tests
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[Fact]
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public void TestDisplayBoatHS()
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{
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var item1 = new Item((Serial)0x1000) { ItemID = 0x13B9, Location = new Point3D(11, 21, 16), Map = Map.Felucca };
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var item2 = new Item((Serial)0x2000) { ItemID = 0x13B9, Location = new Point3D(100, 200, 16), Map = Map.Felucca };
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var item1 = new Item((Serial)0x1000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(11, 21, 16),
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Map = Map.Felucca
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};
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var item2 = new Item((Serial)0x2000)
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{
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ItemID = 0x13B9,
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Location = new Point3D(100, 200, 16),
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Map = Map.Felucca
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};
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var beholder = new Mock<Mobile>((Serial)0x100);
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beholder.Object.DefaultMobileInit();
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@ -63,22 +85,45 @@ namespace UOContent.Tests
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item1))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == item2))).Returns(false);
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var boat = new Mock<BaseBoat>((Serial)0x3000);
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boat.Setup(b => b.GetMovingEntities()).Returns(() => new List<IEntity>{ item1, beholder.Object });
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boat.Setup(b => b.Location).Returns(new Point3D(10, 20, 15));
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boat.Object.Facing = Direction.Right;
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var list = new List<IEntity> { item1, beholder.Object };
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var notContained = new List<IEntity> { item2 };
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var boat = new TestBoat(0x3000, list, notContained)
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{
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Location = new Point3D(10, 20, 15),
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Facing = Direction.Right
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};
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat.Object))).Returns(true);
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beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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var expected = new DisplayBoatHS(beholder.Object, boat.Object).Compile();
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var expected = new DisplayBoatHS(beholder.Object, boat).Compile();
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ns.SendDisplayBoatHS(beholder.Object, boat.Object);
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ns.SendDisplayBoatHS(beholder.Object, boat);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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public class TestBoat : BaseBoat
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{
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private readonly List<IEntity> components;
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private readonly List<IEntity> notContained;
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public TestBoat(Serial serial, List<IEntity> list, List<IEntity> notContainedList) : base(serial)
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{
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components = list;
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notContained = notContainedList;
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Components = new MultiComponentList(new List<MultiTileEntry>());
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}
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public override MultiComponentList Components { get; }
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public override bool Contains(int x, int y) => !notContained.Any(e => e.X == x && e.Y == y);
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public override MovingEntitiesEnumerable GetMovingEntities(bool includeBoat = false) =>
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new(this, true, new Map.PooledEnumerable<IEntity>(components));
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}
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Server;
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using Server.Collections;
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using Server.Items;
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@ -52,16 +53,9 @@ namespace UOContent.Tests
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{
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public DisplayBoatHS(Mobile beholder, BaseBoat boat) : base(0xF7)
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{
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var ents = boat.GetMovingEntities();
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var ents = boat.GetMovingEntities(true);
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ents.AddNotNull(boat.TillerMan);
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ents.AddNotNull(boat.Hold);
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ents.AddNotNull(boat.PPlank);
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ents.AddNotNull(boat.SPlank);
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ents.Add(boat);
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EnsureCapacity(3 + 2 + ents.Count * 26);
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EnsureCapacity(3 + 2 + 5 * 26);
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Stream.Write((short)0); // count placeholder
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