- Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default.

- Fixed cu sidhe and reptalon trade statuettes.
- Made IAccount comparable, to be able to sort by account in-game.
- Fixed item leak in ChampionSpawn and Harrower.
- Added ChampionSpawn and Harrower leaked item types to Cleanup.
- Added a helper for handling validation after deserialization, and converted classes using that technique to the new system.
- Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot.
- Fixed bulletin board message content packet to compensate for a client bug.
- Monster AI is now deactivated on the internal map, like it is on inactive sectors.
- Monster AI activity is now checked on map changes as well, not just location changes.
- Corrected hiding requirement needed to train stealth from an NPC for Core.ML.
- Fixed a SendLocalizedMessage overload calling itself.
This commit is contained in:
eos 2012-03-21 22:25:44 +00:00
parent 65536e1667
commit 9f0a67e5d7
20 changed files with 191 additions and 101 deletions

View file

@ -33,31 +33,6 @@ namespace Server.Items
writer.WriteEncodedInt( 1 ); // version
}
private static List<ArcaneCircleAddon> m_ToFix;
public static void Configure()
{
m_ToFix = new List<ArcaneCircleAddon>();
}
public static void Initialize()
{
foreach ( ArcaneCircleAddon ac in m_ToFix )
{
foreach ( AddonComponent c in ac.Components )
{
if ( c.ItemID == 0x3083 )
{
c.Offset = new Point3D( -1, -1, 0 );
c.MoveToWorld( new Point3D( ac.X + c.Offset.X, ac.Y + c.Offset.Y, ac.Z + c.Offset.Z ), ac.Map );
}
}
}
m_ToFix.Clear();
m_ToFix = null;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
@ -65,7 +40,19 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
if ( version == 0 )
m_ToFix.Add( this );
ValidationQueue<ArcaneCircleAddon>.Add( this );
}
public void Validate()
{
foreach ( AddonComponent c in Components )
{
if ( c.ItemID == 0x3083 )
{
c.Offset = new Point3D( -1, -1, 0 );
c.MoveToWorld( new Point3D( X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z ), Map );
}
}
}
}