- Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default.
- Fixed cu sidhe and reptalon trade statuettes. - Made IAccount comparable, to be able to sort by account in-game. - Fixed item leak in ChampionSpawn and Harrower. - Added ChampionSpawn and Harrower leaked item types to Cleanup. - Added a helper for handling validation after deserialization, and converted classes using that technique to the new system. - Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot. - Fixed bulletin board message content packet to compensate for a client bug. - Monster AI is now deactivated on the internal map, like it is on inactive sectors. - Monster AI activity is now checked on map changes as well, not just location changes. - Corrected hiding requirement needed to train stealth from an NPC for Core.ML. - Fixed a SendLocalizedMessage overload calling itself.
This commit is contained in:
parent
65536e1667
commit
9f0a67e5d7
20 changed files with 191 additions and 101 deletions
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@ -33,31 +33,6 @@ namespace Server.Items
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writer.WriteEncodedInt( 1 ); // version
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}
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private static List<ArcaneCircleAddon> m_ToFix;
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public static void Configure()
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{
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m_ToFix = new List<ArcaneCircleAddon>();
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}
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public static void Initialize()
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{
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foreach ( ArcaneCircleAddon ac in m_ToFix )
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{
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foreach ( AddonComponent c in ac.Components )
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{
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if ( c.ItemID == 0x3083 )
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{
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c.Offset = new Point3D( -1, -1, 0 );
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c.MoveToWorld( new Point3D( ac.X + c.Offset.X, ac.Y + c.Offset.Y, ac.Z + c.Offset.Z ), ac.Map );
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}
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}
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}
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m_ToFix.Clear();
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m_ToFix = null;
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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@ -65,7 +40,19 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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if ( version == 0 )
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m_ToFix.Add( this );
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ValidationQueue<ArcaneCircleAddon>.Add( this );
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}
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public void Validate()
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{
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foreach ( AddonComponent c in Components )
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{
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if ( c.ItemID == 0x3083 )
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{
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c.Offset = new Point3D( -1, -1, 0 );
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c.MoveToWorld( new Point3D( X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z ), Map );
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}
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}
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}
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}
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