Cool shades, cheap sunglasses
This commit is contained in:
parent
93da1f5037
commit
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14 changed files with 670 additions and 0 deletions
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@ -7,6 +7,23 @@ namespace Server.Items
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{
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public abstract class BasePigmentsOfTokuno : Item, IUsesRemaining
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{
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private static Type[] m_Glasses = new Type[]
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{
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typeof( MaritimeGlasses ),
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typeof( WizardsGlasses ),
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typeof( TradeGlasses ),
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typeof( LyricalGlasses ),
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typeof( NecromanticGlasses ),
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typeof( LightOfWayGlasses ),
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typeof( FoldedSteelGlasses ),
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typeof( PoisonedGlasses ),
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typeof( TreasureTrinketGlasses ),
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typeof( MaceShieldGlasses ),
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typeof( ArtsGlasses ),
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typeof( AnthropomorphistGlasses )
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};
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private static Type[] m_Replicas = new Type[]
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{
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typeof( ANecromancerShroud ),
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@ -172,6 +189,7 @@ namespace Server.Items
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|| IsInTypeList( t, TreasureMapChest.Artifacts )
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|| IsInTypeList( t, m_Replicas )
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|| IsInTypeList( t, m_DyableHeritageItems )
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|| IsInTypeList( t, m_Glasses )
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);
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}
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43
Scripts/Items/Armor/Glasses/AnthropomorphistGlasses.cs
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43
Scripts/Items/Armor/Glasses/AnthropomorphistGlasses.cs
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@ -0,0 +1,43 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class AnthropomorphistGlasses : ElvenGlasses
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{
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public override int LabelNumber{ get{ return 1073379; } } //Anthropomorphist Reading Glasses
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 10; } }
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public override int BasePoisonResistance{ get{ return 20; } }
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public override int BaseEnergyResistance{ get{ return 20; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public AnthropomorphistGlasses()
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{
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Attributes.BonusHits = 5;
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Attributes.RegenMana = 3;
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Attributes.ReflectPhysical = 20;
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}
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public AnthropomorphistGlasses( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Armor/Glasses/ArtsGlasses.cs
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42
Scripts/Items/Armor/Glasses/ArtsGlasses.cs
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@ -0,0 +1,42 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArtsGlasses : ElvenGlasses
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{
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public override int LabelNumber{ get{ return 1073363; } } //Reading Glasses of the Arts
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public override int BasePhysicalResistance{ get{ return 10; } }
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public override int BaseFireResistance{ get{ return 8; } }
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public override int BaseColdResistance{ get{ return 8; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ArtsGlasses()
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{
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Attributes.BonusStr = 5;
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Attributes.BonusInt = 5;
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Attributes.BonusHits = 15;
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}
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public ArtsGlasses( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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146
Scripts/Items/Armor/Glasses/ElvenGlasses.cs
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146
Scripts/Items/Armor/Glasses/ElvenGlasses.cs
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@ -0,0 +1,146 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ElvenGlasses : BaseArmor
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{
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public override int LabelNumber{ get{ return 1032216; } } //elven glasses
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 36; } }
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public override int InitMaxHits{ get{ return 48; } }
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public override int AosStrReq{ get{ return 45; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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private AosWeaponAttributes m_AosWeaponAttributes;
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[CommandProperty( AccessLevel.GameMaster )]
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public AosWeaponAttributes WeaponAttributes
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{
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get{ return m_AosWeaponAttributes; }
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}
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[Constructable]
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public ElvenGlasses() : base( 0x2FB8 )
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{
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Weight = 2;
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m_AosWeaponAttributes = new AosWeaponAttributes( this );
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}
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public ElvenGlasses( Serial serial ) : base( serial )
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{
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}
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public override void AppendChildNameProperties( ObjectPropertyList list )
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{
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base.AppendChildNameProperties( list );
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int prop;
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if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 )
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list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
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list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
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list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
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list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
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list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
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list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
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list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
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list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
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list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
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list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
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list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
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list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
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list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
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list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
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if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
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list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
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}
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private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
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{
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if ( setIf )
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flags |= toSet;
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}
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private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
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{
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return ( (flags & toGet) != 0 );
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}
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private enum SaveFlag
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{
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None = 0x00000000,
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WeaponAttributes = 0x00000001,
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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SaveFlag flags = SaveFlag.None;
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SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
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writer.Write( (int) flags );
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if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
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m_AosWeaponAttributes.Serialize( writer );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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SaveFlag flags = (SaveFlag) reader.ReadInt();
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if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
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m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
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else
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m_AosWeaponAttributes = new AosWeaponAttributes( this );
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}
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}
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}
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42
Scripts/Items/Armor/Glasses/FoldedSteelGlasses.cs
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42
Scripts/Items/Armor/Glasses/FoldedSteelGlasses.cs
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@ -0,0 +1,42 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class FoldedSteelGlasses : ElvenGlasses
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{
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public override int LabelNumber{ get{ return 1073380; } } //Folded Steel Reading Glasses
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public override int BasePhysicalResistance{ get{ return 20; } }
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public override int BaseFireResistance{ get{ return 10; } }
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public override int BaseColdResistance{ get{ return 10; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int BaseEnergyResistance{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public FoldedSteelGlasses()
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{
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Attributes.BonusStr = 8;
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Attributes.NightSight = 1;
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Attributes.DefendChance = 15;
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}
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public FoldedSteelGlasses( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Armor/Glasses/LightOfWayGlasses.cs
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42
Scripts/Items/Armor/Glasses/LightOfWayGlasses.cs
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@ -0,0 +1,42 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class LightOfWayGlasses : ElvenGlasses
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{
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public override int LabelNumber{ get{ return 1073378; } } //Light Of Way Reading Glasses
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public override int BasePhysicalResistance{ get{ return 10; } }
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public override int BaseFireResistance{ get{ return 10; } }
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public override int BaseColdResistance{ get{ return 10; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int BaseEnergyResistance{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public LightOfWayGlasses()
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{
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Attributes.BonusStr = 7;
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Attributes.BonusInt = 5;
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Attributes.WeaponDamage = 30;
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}
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public LightOfWayGlasses( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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44
Scripts/Items/Armor/Glasses/LyricalGlasses.cs
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44
Scripts/Items/Armor/Glasses/LyricalGlasses.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class LyricalGlasses : ElvenGlasses
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{
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public override int LabelNumber{ get{ return 1073382; } } //Lyrical Reading Glasses
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public override int BasePhysicalResistance{ get{ return 10; } }
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public override int BaseFireResistance{ get{ return 10; } }
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public override int BaseColdResistance{ get{ return 10; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int BaseEnergyResistance{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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private AosWeaponAttributes m_AosWeaponAttributes;
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[Constructable]
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public LyricalGlasses()
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{
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WeaponAttributes.HitLowerDefend = 20;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 15;
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}
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public LyricalGlasses( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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44
Scripts/Items/Armor/Glasses/MaceShieldGlasses.cs
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44
Scripts/Items/Armor/Glasses/MaceShieldGlasses.cs
Normal file
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using System;
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using Server;
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namespace Server.Items
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{
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public class MaceShieldGlasses : ElvenGlasses
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{
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public override int LabelNumber{ get{ return 1073381; } } //Mace And Shield Reading Glasses
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public override int BasePhysicalResistance{ get{ return 25; } }
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public override int BaseFireResistance{ get{ return 10; } }
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public override int BaseColdResistance{ get{ return 10; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int BaseEnergyResistance{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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private AosWeaponAttributes m_AosWeaponAttributes;
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[Constructable]
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public MaceShieldGlasses()
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{
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WeaponAttributes.HitLowerDefend = 30;
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Attributes.BonusStr = 10;
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Attributes.BonusDex = 5;
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}
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public MaceShieldGlasses( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Armor/Glasses/MaritimeGlasses.cs
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42
Scripts/Items/Armor/Glasses/MaritimeGlasses.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class MaritimeGlasses : ElvenGlasses
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{
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public override int LabelNumber{ get{ return 1073364; } } //Maritime Reading Glasses
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 30; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public MaritimeGlasses()
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{
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Attributes.Luck = 150;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 20;
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}
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public MaritimeGlasses( Serial serial ) : base( serial )
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||||
{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Armor/Glasses/NecromanticGlasses.cs
Normal file
41
Scripts/Items/Armor/Glasses/NecromanticGlasses.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class NecromanticGlasses : ElvenGlasses
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073377; } } //Necromantic Reading Glasses
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public NecromanticGlasses()
|
||||
{
|
||||
Attributes.LowerManaCost = 15;
|
||||
Attributes.LowerRegCost = 30;
|
||||
}
|
||||
public NecromanticGlasses( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Armor/Glasses/PoisonedGlasses.cs
Normal file
41
Scripts/Items/Armor/Glasses/PoisonedGlasses.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PoisonedGlasses : ElvenGlasses
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073376; } } //Poisoned Reading Glasses
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
public override int BaseFireResistance{ get{ return 10; } }
|
||||
public override int BaseColdResistance{ get{ return 10; } }
|
||||
public override int BasePoisonResistance{ get{ return 30; } }
|
||||
public override int BaseEnergyResistance{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public PoisonedGlasses()
|
||||
{
|
||||
Attributes.BonusStam = 3;
|
||||
Attributes.RegenStam = 4;
|
||||
}
|
||||
public PoisonedGlasses( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Armor/Glasses/TradeGlasses.cs
Normal file
41
Scripts/Items/Armor/Glasses/TradeGlasses.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TradeGlasses : ElvenGlasses
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073362; } } //Reading Glasses of the Trades
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
public override int BaseFireResistance{ get{ return 10; } }
|
||||
public override int BaseColdResistance{ get{ return 10; } }
|
||||
public override int BasePoisonResistance{ get{ return 10; } }
|
||||
public override int BaseEnergyResistance{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public TradeGlasses()
|
||||
{
|
||||
Attributes.BonusStr = 10;
|
||||
Attributes.BonusInt = 10;
|
||||
}
|
||||
public TradeGlasses( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Armor/Glasses/TreasureTrinketGlasses.cs
Normal file
42
Scripts/Items/Armor/Glasses/TreasureTrinketGlasses.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TreasureTrinketGlasses : ElvenGlasses
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073373; } } //Treasures and Trinkets Reading Glasses
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
public override int BaseFireResistance{ get{ return 10; } }
|
||||
public override int BaseColdResistance{ get{ return 10; } }
|
||||
public override int BasePoisonResistance{ get{ return 10; } }
|
||||
public override int BaseEnergyResistance{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public TreasureTrinketGlasses()
|
||||
{
|
||||
Attributes.BonusInt = 10;
|
||||
Attributes.BonusHits = 5;
|
||||
Attributes.SpellDamage = 10;
|
||||
}
|
||||
public TreasureTrinketGlasses( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Armor/Glasses/WizardsGlasses.cs
Normal file
42
Scripts/Items/Armor/Glasses/WizardsGlasses.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WizardsGlasses : ElvenGlasses
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073374; } } //Wizard's Crystal Reading Glasses
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public WizardsGlasses()
|
||||
{
|
||||
Attributes.BonusMana = 10;
|
||||
Attributes.RegenMana = 3;
|
||||
Attributes.SpellDamage = 15;
|
||||
}
|
||||
public WizardsGlasses( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue