add crash report packet handler
begin packet processing parallelization
This commit is contained in:
parent
7b6cf66b87
commit
a0bafa9bf7
2 changed files with 120 additions and 103 deletions
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@ -37,7 +37,6 @@ namespace Server.Network
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private Queue<NetState> m_Queue;
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private Queue<NetState> m_WorkingQueue;
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private Queue<NetState> m_Throttled;
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private byte[] m_Peek;
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public MessagePump()
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{
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@ -64,7 +63,6 @@ namespace Server.Network
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m_Queue = new Queue<NetState>();
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m_WorkingQueue = new Queue<NetState>();
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m_Throttled = new Queue<NetState>();
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m_Peek = new byte[4];
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}
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public Listener[] Listeners
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@ -139,151 +137,136 @@ namespace Server.Network
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private const int BufferSize = 4096;
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private BufferPool m_Buffers = new BufferPool( "Processor", 4, BufferSize );
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public bool HandleReceive( NetState ns )
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private bool HandleSeed(NetState ns, ByteQueue buffer) {
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if (buffer.GetPacketID() == 0xEF) {
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// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
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// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
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ns.Seeded = true;
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return true;
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} else if (buffer.Length >= 4) {
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byte[] m_Peek = new byte[4];
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buffer.Dequeue(m_Peek, 0, 4);
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int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];
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if (seed == 0) {
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Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
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ns.Dispose();
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return false;
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}
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ns.m_Seed = seed;
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ns.Seeded = true;
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return true;
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} else {
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return false;
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}
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}
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private bool CheckEncrypted(NetState ns, int packetID) {
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if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF) {
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Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
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ns.Dispose();
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return true;
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}
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return false;
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}
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public void HandleReceive( NetState ns )
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{
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ByteQueue buffer = ns.Buffer;
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if ( buffer == null || buffer.Length <= 0 )
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return true;
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return;
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lock ( buffer )
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{
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int length = buffer.Length;
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if ( !ns.Seeded )
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{
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if ( buffer.GetPacketID() == 0xEF )
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{
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// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
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// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
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ns.Seeded = true;
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}
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else if ( buffer.Length >= 4 )
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{
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buffer.Dequeue( m_Peek, 0, 4 );
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int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];
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if ( seed == 0 )
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{
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Console.WriteLine( "Login: {0}: Invalid client detected, disconnecting", ns );
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ns.Dispose();
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return false;
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}
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ns.m_Seed = seed;
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ns.Seeded = true;
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length = buffer.Length;
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}
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else
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{
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return true;
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}
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if ( !ns.Seeded ) {
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if (!HandleSeed(ns, buffer))
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return;
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}
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while ( length > 0 && ns.Running )
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{
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int length = buffer.Length;
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while ( length > 0 && ns.Running ) {
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int packetID = buffer.GetPacketID();
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if ( !ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF )
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{
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Console.WriteLine( "Client: {0}: Encrypted client detected, disconnecting", ns );
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ns.Dispose();
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if (CheckEncrypted(ns, packetID))
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break;
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}
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PacketHandler handler = ns.GetHandler( packetID );
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if ( handler == null )
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{
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if ( handler == null ) {
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byte[] data = new byte[length];
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length = buffer.Dequeue( data, 0, length );
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new PacketReader( data, length, false ).Trace( ns );
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break;
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}
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int packetLength = handler.Length;
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if ( packetLength <= 0 )
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{
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if ( length >= 3 )
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{
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if ( packetLength <= 0 ) {
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if ( length >= 3 ) {
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packetLength = buffer.GetPacketLength();
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if ( packetLength < 3 )
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{
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if ( packetLength < 3 ) {
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ns.Dispose();
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break;
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}
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}
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else
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{
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} else {
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break;
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}
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}
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if ( length >= packetLength )
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{
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if ( handler.Ingame && ns.Mobile == null )
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{
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if ( length >= packetLength ) {
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if ( handler.Ingame && ns.Mobile == null ) {
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Console.WriteLine( "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID );
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ns.Dispose();
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break;
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}
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else if ( handler.Ingame && ns.Mobile.Deleted )
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{
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} else if ( handler.Ingame && ns.Mobile.Deleted ) {
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ns.Dispose();
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break;
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}
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else
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{
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ThrottlePacketCallback throttler = handler.ThrottleCallback;
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if ( throttler != null && !throttler( ns ) )
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{
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m_Throttled.Enqueue( ns );
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return false;
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}
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ThrottlePacketCallback throttler = handler.ThrottleCallback;
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PacketReceiveProfile prof = PacketReceiveProfile.Acquire( packetID );
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if ( prof != null ) {
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prof.Start();
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}
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byte[] packetBuffer;
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if ( BufferSize >= packetLength )
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packetBuffer = m_Buffers.AcquireBuffer();
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else
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packetBuffer = new byte[packetLength];
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packetLength = buffer.Dequeue( packetBuffer, 0, packetLength );
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PacketReader r = new PacketReader( packetBuffer, packetLength, handler.Length != 0 );
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handler.OnReceive( ns, r );
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length = buffer.Length;
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if ( BufferSize >= packetLength )
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m_Buffers.ReleaseBuffer( packetBuffer );
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if ( prof != null ) {
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prof.Finish( packetLength );
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}
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if ( throttler != null && !throttler( ns ) ) {
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m_Throttled.Enqueue( ns );
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return;
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}
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}
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else
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{
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PacketReceiveProfile prof = PacketReceiveProfile.Acquire( packetID );
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if ( prof != null ) {
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prof.Start();
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}
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byte[] packetBuffer;
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if ( BufferSize >= packetLength )
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packetBuffer = m_Buffers.AcquireBuffer();
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else
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packetBuffer = new byte[packetLength];
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packetLength = buffer.Dequeue( packetBuffer, 0, packetLength );
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PacketReader r = new PacketReader( packetBuffer, packetLength, handler.Length != 0 );
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handler.OnReceive( ns, r );
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length = buffer.Length;
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if ( BufferSize >= packetLength )
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m_Buffers.ReleaseBuffer( packetBuffer );
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if ( prof != null ) {
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prof.Finish( packetLength );
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}
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} else {
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break;
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}
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}
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}
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return true;
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}
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}
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}
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@ -149,6 +149,7 @@ namespace Server.Network
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Register( 0xD7, 0, true, new OnPacketReceive( EncodedCommand ) );
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Register( 0xE1, 0, false, new OnPacketReceive( ClientType ) );
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Register( 0xEF, 21, false, new OnPacketReceive( LoginServerSeed ) );
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Register( 0xF4, 0, false, new OnPacketReceive( CrashReport ) );
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Register( 0xF8, 106, false, new OnPacketReceive( CreateCharacter70160 ) );
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Register6017( 0x08, 15, true, new OnPacketReceive( DropReq6017 ) );
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@ -2566,7 +2567,40 @@ namespace Server.Network
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state.Version = new ClientVersion( clientMaj, clientMin, clientRev, clientPat );
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}
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public static void AccountLogin( NetState state, PacketReader pvSrc )
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public static void CrashReport(NetState state, PacketReader pvSrc)
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{
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byte clientMaj = pvSrc.ReadByte();
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byte clientMin = pvSrc.ReadByte();
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byte clientRev = pvSrc.ReadByte();
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byte clientPat = pvSrc.ReadByte();
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ushort x = pvSrc.ReadUInt16();
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ushort y = pvSrc.ReadUInt16();
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sbyte z = pvSrc.ReadSByte();
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byte map = pvSrc.ReadByte();
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string account = pvSrc.ReadString(32);
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string character = pvSrc.ReadString(32);
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string ip = pvSrc.ReadString(15);
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int unk1 = pvSrc.ReadInt32();
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int exception = pvSrc.ReadInt32();
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string process = pvSrc.ReadString(100);
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string report = pvSrc.ReadString(100);
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pvSrc.ReadByte(); // 0x00
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int offset = pvSrc.ReadInt32();
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int count = (int)pvSrc.ReadByte();
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for (int i = 0; i < count; i++) {
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int address = pvSrc.ReadInt32();
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}
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}
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public static void AccountLogin(NetState state, PacketReader pvSrc)
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{
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if ( state.SentFirstPacket )
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{
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