less predicable, less frequent fire breath.
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1 changed files with 5 additions and 5 deletions
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@ -517,8 +517,8 @@ namespace Server.Mobiles
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public virtual double BreathDamageScalar{ get{ return (Core.AOS ? 0.16 : 0.05); } }
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// Min/max seconds until next breath
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public virtual double BreathMinDelay{ get{ return 10.0; } }
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public virtual double BreathMaxDelay{ get{ return 15.0; } }
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public virtual double BreathMinDelay{ get{ return 30.0; } }
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public virtual double BreathMaxDelay{ get{ return 45.0; } }
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// Creature stops moving for 1.0 seconds while breathing
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public virtual double BreathStallTime{ get{ return 1.0; } }
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@ -3471,7 +3471,7 @@ namespace Server.Mobiles
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if( AcquireOnApproach && FightMode != FightMode.Aggressor )
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if( AcquireOnApproach && ( !Controlled && !Summoned ) && FightMode != FightMode.Aggressor )
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{
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if( InRange( m.Location, AcquireOnApproachRange ) && !InRange( oldLocation, AcquireOnApproachRange ) )
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{
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@ -5208,12 +5208,12 @@ namespace Server.Mobiles
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if( target != null && target.Alive && !target.IsDeadBondedPet && CanBeHarmful( target ) && target.Map == this.Map && !IsDeadBondedPet && target.InRange( this, BreathRange ) && InLOS( target ) && !BardPacified )
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{
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if( ( DateTime.Now - m_NextBreathTime ) < TimeSpan.FromSeconds( 30 ) )
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if( ( DateTime.Now - m_NextBreathTime ) < TimeSpan.FromSeconds( 30 ) && Utility.RandomBool() )
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{
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BreathStart( target );
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}
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m_NextBreathTime = DateTime.Now + TimeSpan.FromSeconds( BreathMinDelay + ( Utility.RandomDouble() * BreathMaxDelay ) );
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m_NextBreathTime = DateTime.Now + TimeSpan.FromSeconds( BreathMinDelay + ( ( Utility.RandomDouble( ) * ( BreathMaxDelay - BreathMinDelay ) ) ) );
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}
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}
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