v0.0.1-Alpha (#42)
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3552 changed files with 2476 additions and 15223 deletions
278
Projects/Scripts/Items/Skill Items/Carpenter Items/Board.cs
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278
Projects/Scripts/Items/Skill Items/Carpenter Items/Board.cs
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namespace Server.Items
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{
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[Flippable(0x1BD7, 0x1BDA)]
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public class Board : Item, ICommodity
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{
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private CraftResource m_Resource;
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[Constructible]
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public Board(int amount = 1)
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: this(CraftResource.RegularWood, amount)
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{
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}
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public Board(Serial serial)
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: base(serial)
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{
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}
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[Constructible]
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public Board(CraftResource resource, int amount = 1)
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: base(0x1BD7)
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{
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Stackable = true;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue(resource);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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int ICommodity.DescriptionNumber
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{
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get
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{
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if (m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood)
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return 1075052 + ((int)m_Resource - (int)CraftResource.OakWood);
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switch (m_Resource)
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{
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case CraftResource.Bloodwood: return 1075055;
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case CraftResource.Frostwood: return 1075056;
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case CraftResource.Heartwood: return 1075062; //WHY Osi. Why?
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}
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return LabelNumber;
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}
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}
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bool ICommodity.IsDeedable => true;
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(3);
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 3:
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if (version == 0 && Weight == 0.1 || version <= 2 && Weight == 2)
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Weight = -1;
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if (version <= 1)
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m_Resource = CraftResource.RegularWood;
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}
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}
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public class HeartwoodBoard : Board
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{
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[Constructible]
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public HeartwoodBoard(int amount = 1)
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: base(CraftResource.Heartwood, amount)
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{
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}
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public HeartwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BloodwoodBoard : Board
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{
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[Constructible]
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public BloodwoodBoard(int amount = 1)
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: base(CraftResource.Bloodwood, amount)
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{
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}
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public BloodwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FrostwoodBoard : Board
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{
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[Constructible]
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public FrostwoodBoard(int amount = 1)
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: base(CraftResource.Frostwood, amount)
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{
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}
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public FrostwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class OakBoard : Board
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{
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[Constructible]
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public OakBoard(int amount = 1)
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: base(CraftResource.OakWood, amount)
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{
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}
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public OakBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class AshBoard : Board
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{
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[Constructible]
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public AshBoard(int amount = 1)
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: base(CraftResource.AshWood, amount)
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{
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}
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public AshBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class YewBoard : Board
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{
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[Constructible]
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public YewBoard(int amount = 1)
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: base(CraftResource.YewWood, amount)
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{
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}
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public YewBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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