v0.0.1-Alpha (#42)
This commit is contained in:
parent
d30f93c454
commit
a36796c2c1
3552 changed files with 2476 additions and 15223 deletions
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namespace Server.Items
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{
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public class BlackDyeTub : DyeTub
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{
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[Constructible]
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public BlackDyeTub()
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{
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Hue = DyedHue = 0x0001;
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Redyable = false;
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}
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public BlackDyeTub(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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public class BlazeDyeTub : DyeTub
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{
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[Constructible]
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public BlazeDyeTub()
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{
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Hue = DyedHue = 0x489;
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Redyable = false;
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}
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public BlazeDyeTub(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,218 @@
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public class CustomHueGroup
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{
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public CustomHueGroup(int name, int[] hues)
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{
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Name = name;
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Hues = hues;
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}
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public CustomHueGroup(string name, int[] hues)
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{
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NameString = name;
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Hues = hues;
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}
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public int Name{ get; }
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public string NameString{ get; }
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public int[] Hues{ get; }
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}
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public class CustomHuePicker
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{
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public static readonly CustomHuePicker SpecialDyeTub = new CustomHuePicker(new[]
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{
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/* Violet */
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new CustomHueGroup(1018345, new[] { 1230, 1231, 1232, 1233, 1234, 1235 }),
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/* Tan */
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new CustomHueGroup(1018346, new[] { 1501, 1502, 1503, 1504, 1505, 1506, 1507, 1508 }),
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/* Brown */
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new CustomHueGroup(1018347, new[] { 2012, 2013, 2014, 2015, 2016, 2017 }),
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/* Dark Blue */
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new CustomHueGroup(1018348, new[] { 1303, 1304, 1305, 1306, 1307, 1308 }),
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/* Forest Green */
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new CustomHueGroup(1018349, new[] { 1420, 1421, 1422, 1423, 1424, 1425, 1426 }),
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/* Pink */
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new CustomHueGroup(1018350, new[] { 1619, 1620, 1621, 1622, 1623, 1624, 1625, 1626 }),
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/* Red */
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new CustomHueGroup(1018351, new[] { 1640, 1641, 1642, 1643, 1644 }),
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/* Olive */
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new CustomHueGroup(1018352, new[] { 2001, 2002, 2003, 2004, 2005 })
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}, false, 1018344);
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public static readonly CustomHuePicker LeatherDyeTub = new CustomHuePicker(new[]
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{
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/* Dull Copper */
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new CustomHueGroup(1018332, new[] { 2419, 2420, 2421, 2422, 2423, 2424 }),
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/* Shadow Iron */
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new CustomHueGroup(1018333, new[] { 2406, 2407, 2408, 2409, 2410, 2411, 2412 }),
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/* Copper */
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new CustomHueGroup(1018334, new[] { 2413, 2414, 2415, 2416, 2417, 2418 }),
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/* Bronze */
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new CustomHueGroup(1018335, new[] { 2414, 2415, 2416, 2417, 2418 }),
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/* Glden */
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new CustomHueGroup(1018336, new[] { 2213, 2214, 2215, 2216, 2217, 2218 }),
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/* Agapite */
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new CustomHueGroup(1018337, new[] { 2425, 2426, 2427, 2428, 2429, 2430 }),
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/* Verite */
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new CustomHueGroup(1018338, new[] { 2207, 2208, 2209, 2210, 2211, 2212 }),
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/* Valorite */
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new CustomHueGroup(1018339, new[] { 2219, 2220, 2221, 2222, 2223, 2224 }),
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/* Reds */
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new CustomHueGroup(1018340, new[] { 2113, 2114, 2115, 2116, 2117, 2118 }),
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/* Blues */
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new CustomHueGroup(1018341, new[] { 2119, 2120, 2121, 2122, 2123, 2124 }),
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/* Greens */
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new CustomHueGroup(1018342, new[] { 2126, 2127, 2128, 2129, 2130 }),
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/* Yellows */
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new CustomHueGroup(1018343, new[] { 2213, 2214, 2215, 2216, 2217, 2218 })
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}, true);
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public CustomHuePicker(CustomHueGroup[] groups, bool defaultSupported)
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{
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Groups = groups;
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DefaultSupported = defaultSupported;
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}
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public CustomHuePicker(CustomHueGroup[] groups, bool defaultSupported, int title)
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{
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Groups = groups;
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DefaultSupported = defaultSupported;
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Title = title;
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}
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public CustomHuePicker(CustomHueGroup[] groups, bool defaultSupported, string title)
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{
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Groups = groups;
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DefaultSupported = defaultSupported;
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TitleString = title;
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}
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public bool DefaultSupported{ get; }
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public CustomHueGroup[] Groups{ get; }
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public int Title{ get; }
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public string TitleString{ get; }
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}
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public delegate void CustomHuePickerCallback<in T>(Mobile from, T state, int hue);
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public class CustomHuePickerGump<T> : Gump
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{
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private CustomHuePickerCallback<T> m_Callback;
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private CustomHuePicker m_Definition;
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private Mobile m_From;
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private T m_State;
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public CustomHuePickerGump(Mobile from, CustomHuePicker definition, CustomHuePickerCallback<T> callback, T state) :
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base(50, 50)
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{
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m_From = from;
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m_Definition = definition;
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m_Callback = callback;
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m_State = state;
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RenderBackground();
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RenderCategories();
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}
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private int GetRadioID(int group, int index)
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{
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return index * m_Definition.Groups.Length + group;
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}
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private void RenderBackground()
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{
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AddPage(0);
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AddBackground(0, 0, 450, 450, 5054);
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AddBackground(10, 10, 430, 430, 3000);
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if (m_Definition.TitleString != null)
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AddHtml(20, 30, 400, 25, m_Definition.TitleString);
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else if (m_Definition.Title > 0)
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AddHtmlLocalized(20, 30, 400, 25, m_Definition.Title);
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AddButton(20, 400, 4005, 4007, 1);
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AddHtmlLocalized(55, 400, 200, 25, 1011036); // OKAY
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if (m_Definition.DefaultSupported)
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{
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AddButton(200, 400, 4005, 4007, 2);
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AddLabel(235, 400, 0, "DEFAULT");
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}
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}
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private void RenderCategories()
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{
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CustomHueGroup[] groups = m_Definition.Groups;
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for (int i = 0; i < groups.Length; ++i)
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{
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AddButton(30, 85 + i * 25, 5224, 5224, 0, GumpButtonType.Page, 1 + i);
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if (groups[i].NameString != null)
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AddHtml(55, 85 + i * 25, 200, 25, groups[i].NameString);
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else
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AddHtmlLocalized(55, 85 + i * 25, 200, 25, groups[i].Name);
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}
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for (int i = 0; i < groups.Length; ++i)
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{
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AddPage(1 + i);
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int[] hues = groups[i].Hues;
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for (int j = 0; j < hues.Length; ++j)
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{
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AddRadio(260, 90 + j * 25, 210, 211, false, GetRadioID(i, j));
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AddLabel(278, 90 + j * 25, hues[j] - 1, "*****");
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}
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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switch (info.ButtonID)
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{
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case 1: // Okay
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{
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int[] switches = info.Switches;
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if (switches.Length > 0)
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{
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int index = switches[0];
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int group = index % m_Definition.Groups.Length;
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index /= m_Definition.Groups.Length;
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if (group >= 0 && group < m_Definition.Groups.Length)
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{
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int[] hues = m_Definition.Groups[group].Hues;
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if (index >= 0 && index < hues.Length)
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m_Callback(m_From, m_State, hues[index]);
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}
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}
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break;
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}
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case 2: // Default
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{
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if (m_Definition.DefaultSupported)
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m_Callback(m_From, m_State, 0);
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break;
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}
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}
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}
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}
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}
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@ -0,0 +1,258 @@
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Targeting;
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namespace Server.Items
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{
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public interface IDyable
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{
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bool Dye(Mobile from, DyeTub sender);
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}
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public class DyeTub : Item, ISecurable
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{
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private int m_DyedHue;
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private bool m_Redyable;
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[Constructible]
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public DyeTub() : base(0xFAB)
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{
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Weight = 10.0;
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m_Redyable = true;
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}
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public DyeTub(Serial serial) : base(serial)
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{
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}
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public virtual CustomHuePicker CustomHuePicker => null;
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public virtual bool AllowRunebooks => false;
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public virtual bool AllowFurniture => false;
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public virtual bool AllowStatuettes => false;
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public virtual bool AllowLeather => false;
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public virtual bool AllowDyables => true;
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool Redyable
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{
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get => m_Redyable;
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set => m_Redyable = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int DyedHue
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{
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get => m_DyedHue;
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set
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{
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if (m_Redyable)
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{
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m_DyedHue = value;
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Hue = value;
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}
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}
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}
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// Three metallic tubs now.
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public virtual bool MetallicHues => false;
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// Select the clothing to dye.
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public virtual int TargetMessage => 500859;
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// You can not dye that.
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public virtual int FailMessage => 1042083;
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level{ get; set; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)Level);
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writer.Write(m_Redyable);
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writer.Write(m_DyedHue);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_Redyable = reader.ReadBool();
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m_DyedHue = reader.ReadInt();
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break;
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(TargetMessage);
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private DyeTub m_Tub;
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public InternalTarget(DyeTub tub) : base(1, false, TargetFlags.None)
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{
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m_Tub = tub;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Item item)
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{
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if (item.QuestItem)
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{
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from.SendLocalizedMessage(1151836); // You may not dye toggled quest items.
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}
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else if (item is IDyable dyable && m_Tub.AllowDyables)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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from.SendLocalizedMessage(500446); // That is too far away.
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else if (item.Parent is Mobile)
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from.SendLocalizedMessage(500861); // Can't Dye clothing that is being worn.
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else if (dyable.Dye(from, m_Tub))
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from.PlaySound(0x23E);
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}
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else if ((FurnitureAttribute.Check(item) || item is PotionKeg) && m_Tub.AllowFurniture)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else
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{
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bool okay = item.IsChildOf(from.Backpack);
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if (!okay)
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{
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if (item.Parent == null)
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{
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BaseHouse house = BaseHouse.FindHouseAt(item);
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if (house == null || !house.HasLockedDownItem(item) && !house.HasSecureItem(item))
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from.SendLocalizedMessage(501022); // Furniture must be locked down to paint it.
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else if (!house.IsCoOwner(from))
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from.SendLocalizedMessage(501023); // You must be the owner to use this item.
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else
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okay = true;
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}
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else
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{
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from.SendLocalizedMessage(
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1048135); // The furniture must be in your backpack to be painted.
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}
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}
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if (okay)
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound(0x23E);
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}
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}
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}
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else if ((item is Runebook || item is RecallRune) && m_Tub.AllowRunebooks)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!item.Movable)
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{
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from.SendLocalizedMessage(1049776); // You cannot dye runes or runebooks that are locked down.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound(0x23E);
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}
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}
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else if (item is MonsterStatuette && m_Tub.AllowStatuettes)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!item.Movable)
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{
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from.SendLocalizedMessage(1049779); // You cannot dye statuettes that are locked down.
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}
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else
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound(0x23E);
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}
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}
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else if ((item is BaseArmor armor &&
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(armor.MaterialType == ArmorMaterialType.Leather ||
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armor.MaterialType == ArmorMaterialType.Studded) || item is ElvenBoots ||
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item is WoodlandBelt) && m_Tub.AllowLeather)
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{
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if (!from.InRange(m_Tub.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!item.Movable)
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{
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from.SendLocalizedMessage(1042419); // You may not dye leather items which are locked down.
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}
|
||||
else if (item.Parent is Mobile)
|
||||
{
|
||||
from.SendLocalizedMessage(500861); // Can't Dye clothing that is being worn.
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Hue = m_Tub.DyedHue;
|
||||
from.PlaySound(0x23E);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(m_Tub.FailMessage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(m_Tub.FailMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FurnitureDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[Constructible]
|
||||
public FurnitureDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public FurnitureDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowFurniture => true;
|
||||
public override int TargetMessage => 501019; // Select the furniture to dye.
|
||||
public override int FailMessage => 501021; // That is not a piece of furniture.
|
||||
public override int LabelNumber => 1041246; // Furniture Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem{ get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
return;
|
||||
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (LootType == LootType.Regular)
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public LeatherDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowLeather => true;
|
||||
public override int TargetMessage => 1042416; // Select the leather item to dye.
|
||||
public override int FailMessage => 1042418; // You can only dye leather with this tub.
|
||||
public override int LabelNumber => 1041284; // Leather Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem{ get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
return;
|
||||
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(1076218); // 2nd Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetallicClothDyetub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public MetallicClothDyetub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public MetallicClothDyetub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1152920; // Metallic Cloth ...
|
||||
|
||||
public override bool MetallicHues => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetallicHuePicker<T> : Gump
|
||||
{
|
||||
private CustomHuePickerCallback<T> m_Callback;
|
||||
|
||||
private Mobile m_From;
|
||||
private T m_State;
|
||||
|
||||
public MetallicHuePicker(Mobile from, CustomHuePickerCallback<T> callback, T state)
|
||||
: base(450, 450)
|
||||
{
|
||||
m_From = from;
|
||||
m_Callback = callback;
|
||||
m_State = state;
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 450, 450, 0x13BE);
|
||||
AddBackground(10, 10, 430, 430, 0xBB8);
|
||||
|
||||
AddHtmlLocalized(55, 400, 200, 25, 1011036); // OKAY
|
||||
|
||||
AddButton(20, 400, 4005, 4007, 1);
|
||||
AddButton(200, 400, 4005, 4007, 2);
|
||||
AddLabel(235, 400, 0, "DEFAULT");
|
||||
|
||||
AddHtmlLocalized(55, 25, 200, 25, 1150063); // Base/Shadow Color
|
||||
AddHtmlLocalized(260, 25, 200, 25, 1150064); // Highlight Color
|
||||
|
||||
for (int row = 0; row < 13; row++)
|
||||
{
|
||||
AddButton(30, 65 + row * 25, 0x1467, 0x1468, row + 1, GumpButtonType.Page, row + 1);
|
||||
AddItem(50, 65 + row * 25, 0x1412, 2501 + row * 12 + (row == 12 ? 6 : 0));
|
||||
}
|
||||
|
||||
for (int page = 1; page < 14; page++)
|
||||
{
|
||||
AddPage(page);
|
||||
|
||||
for (int row = 0; row < 12; row++)
|
||||
{
|
||||
int hue = 2501 + (page == 13 ? 6 : 0) + row +
|
||||
12 * (page - 1); /* OSI just had to skip 6 unused hues, didnt they */
|
||||
AddRadio(260, 65 + row * 25, 0xd2, 0xd3, false, hue);
|
||||
AddItem(280, 65 + row * 25, 0x1412, hue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Okay
|
||||
{
|
||||
if (info.Switches.Length > 0) m_Callback(m_From, m_State, info.Switches[0]);
|
||||
break;
|
||||
}
|
||||
case 2: // Default
|
||||
{
|
||||
m_Callback(m_From, m_State, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetallicLeatherDyeTub : LeatherDyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public MetallicLeatherDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public MetallicLeatherDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CustomHuePicker CustomHuePicker => null;
|
||||
|
||||
public override int LabelNumber => 1153495; // Metallic Leather ...
|
||||
|
||||
public override bool MetallicHues => true;
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(1076221); // 5th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RewardBlackDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[Constructible]
|
||||
public RewardBlackDyeTub()
|
||||
{
|
||||
Hue = DyedHue = 0x0001;
|
||||
Redyable = false;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RewardBlackDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1006008; // Black Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem{ get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
return;
|
||||
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RunebookDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[Constructible]
|
||||
public RunebookDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RunebookDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowRunebooks => true;
|
||||
public override int TargetMessage => 1049774; // Target the runebook or runestone to dye
|
||||
public override int FailMessage => 1049775; // You can only dye runestones or runebooks with this tub.
|
||||
public override int LabelNumber => 1049740; // Runebook Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem{ get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
return;
|
||||
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(1076220); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpecialDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[Constructible]
|
||||
public SpecialDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public SpecialDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.SpecialDyeTub;
|
||||
public override int LabelNumber => 1041285; // Special Dye Tub
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem{ get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
return;
|
||||
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(1076217); // 1st Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StatuetteDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
[Constructible]
|
||||
public StatuetteDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public StatuetteDyeTub(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AllowDyables => false;
|
||||
public override bool AllowStatuettes => true;
|
||||
public override int TargetMessage => 1049777; // Target the statuette to dye
|
||||
public override int FailMessage => 1049778; // You can only dye veteran reward statuettes with this tub.
|
||||
public override int LabelNumber => 1049741; // Reward Statuette Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem{ get; set; }
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
||||
return;
|
||||
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(1076221); // 5th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
namespace Server.Items /* High seas, loot from merchant ship's hold, also a "uncommon" loot item */
|
||||
{
|
||||
public class WhiteClothDyeTub : DyeTub
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteClothDyeTub()
|
||||
{
|
||||
DyedHue = Hue = 0x9C2;
|
||||
}
|
||||
|
||||
public WhiteClothDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149984; // White Cloth Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteLeatherDyeTub()
|
||||
{
|
||||
DyedHue = Hue = 0x9C2;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
|
||||
public WhiteLeatherDyeTub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1149900; // White Leather Dye Tub
|
||||
|
||||
public override bool Redyable => false;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable(0xec6, 0xec7)]
|
||||
public class Dressform : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Dressform() : base(0xec6)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public Dressform(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
111
Projects/Scripts/Items/Skill Items/Tailor Items/Misc/Dyes.cs
Normal file
111
Projects/Scripts/Items/Skill Items/Tailor Items/Misc/Dyes.cs
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
using Server.HuePickers;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Dyes : Item /* , IUsesRemaining */ /* TODO complete usesremaing */
|
||||
{
|
||||
/*
|
||||
public bool ShowUsesRemaining { get { return false; } set { } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; } }
|
||||
|
||||
private int m_UsesRemaining;
|
||||
*/
|
||||
|
||||
[Constructible]
|
||||
public Dyes() : base(0xFA9)
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
||||
/* m_UsesRemaining = 25; */
|
||||
}
|
||||
|
||||
public Dyes(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
/* writer.Write( ( int )m_UsesRemaining ); */
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (Weight == 0.0)
|
||||
Weight = 3.0;
|
||||
|
||||
/* m_UsesRemaining = ( version == 0 ) ? 25 : reader.ReadInt(); */
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
from.SendLocalizedMessage(500856); // Select the dye tub to use the dyes on.
|
||||
from.Target = new InternalTarget();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
public InternalTarget() : base(1, false, TargetFlags.None)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SetTubHue(Mobile from, DyeTub tub, int hue)
|
||||
{
|
||||
tub.DyedHue = hue;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (targeted is DyeTub tub)
|
||||
{
|
||||
if (tub.Redyable)
|
||||
{
|
||||
if (tub.MetallicHues) /* OSI has three metallic tubs now */
|
||||
from.SendGump(new MetallicHuePicker<DyeTub>(from, SetTubHue, tub));
|
||||
else if (tub.CustomHuePicker != null)
|
||||
from.SendGump(new CustomHuePickerGump<DyeTub>(from, tub.CustomHuePicker, SetTubHue, tub));
|
||||
else
|
||||
from.SendHuePicker(new InternalPicker(tub));
|
||||
}
|
||||
else if (tub is BlackDyeTub)
|
||||
{
|
||||
from.SendLocalizedMessage(1010092); // You can not use this on a black dye tub.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("That dye tub may not be redyed.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500857); // Use this on a dye tub.
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalPicker : HuePicker
|
||||
{
|
||||
private DyeTub m_Tub;
|
||||
|
||||
public InternalPicker(DyeTub tub) : base(tub.ItemID)
|
||||
{
|
||||
m_Tub = tub;
|
||||
}
|
||||
|
||||
public override void OnResponse(int hue)
|
||||
{
|
||||
m_Tub.DyedHue = hue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
119
Projects/Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
Normal file
119
Projects/Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public interface IScissorable
|
||||
{
|
||||
bool Scissor(Mobile from, Scissors scissors);
|
||||
}
|
||||
|
||||
[Flippable(0xf9f, 0xf9e)]
|
||||
public class Scissors : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Scissors() : base(0xF9F)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Scissors(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
from.SendLocalizedMessage(502434); // What should I use these scissors on?
|
||||
|
||||
from.Target = new InternalTarget(this);
|
||||
}
|
||||
|
||||
public static bool CanScissor(Mobile from, IScissorable obj)
|
||||
{
|
||||
if (obj is Item item && item.Nontransferable)
|
||||
{
|
||||
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Move other general checks from the different implementations here
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private Scissors m_Item;
|
||||
|
||||
public InternalTarget(Scissors item) : base(2, false, TargetFlags.None)
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Item.Deleted)
|
||||
return;
|
||||
|
||||
/*if ( targeted is Item && !((Item)targeted).IsStandardLoot() )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
}
|
||||
else */
|
||||
if (Core.AOS && targeted == from)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1062845 + Utility
|
||||
.Random(3)); //"That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
|
||||
}
|
||||
else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 &&
|
||||
Core.TickCount - from.LastMoveTime < from.ComputeMovementSpeed(from.Direction))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1063305); // Didn't your parents ever tell you not to run with scissors in your hand?!
|
||||
}
|
||||
else if (targeted is Item item && !item.Movable)
|
||||
{
|
||||
if (item is IScissorable obj && (obj is PlagueBeastInnard || obj is PlagueBeastMutationCore))
|
||||
if (CanScissor(from, obj) && obj.Scissor(from, m_Item))
|
||||
from.PlaySound(0x248);
|
||||
}
|
||||
else if (targeted is IScissorable obj)
|
||||
{
|
||||
if (CanScissor(from, obj) && obj.Scissor(from, m_Item))
|
||||
from.PlaySound(0x248);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNonlocalTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (targeted is IScissorable obj && (obj is PlagueBeastInnard || obj is PlagueBeastMutationCore))
|
||||
{
|
||||
if (CanScissor(from, obj) && obj.Scissor(from, m_Item))
|
||||
from.PlaySound(0x248);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnNonlocalTarget(from, targeted);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue