v0.0.1-Alpha (#42)
This commit is contained in:
parent
d30f93c454
commit
a36796c2c1
3552 changed files with 2476 additions and 15223 deletions
325
Projects/Scripts/Items/Skill Items/Thief/DisguiseKit.cs
Normal file
325
Projects/Scripts/Items/Skill Items/Thief/DisguiseKit.cs
Normal file
|
|
@ -0,0 +1,325 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Factions;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.SkillHandlers;
|
||||
using Server.Spells;
|
||||
using Server.Spells.Fifth;
|
||||
using Server.Spells.Seventh;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DisguiseKit : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DisguiseKit() : base(0xE05)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public DisguiseKit(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041078; // a disguise kit
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public bool ValidateUse(Mobile from)
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if (!IsChildOf(from.Backpack))
|
||||
from.SendLocalizedMessage(1042001);
|
||||
else if (pm == null || pm.NpcGuild != NpcGuild.ThievesGuild)
|
||||
from.SendLocalizedMessage(501702);
|
||||
else if (Stealing.SuspendOnMurder && pm.Kills > 0)
|
||||
from.SendLocalizedMessage(501703);
|
||||
else if (!from.CanBeginAction<IncognitoSpell>())
|
||||
from.SendLocalizedMessage(501704);
|
||||
else if (Sigil.ExistsOn(from))
|
||||
from.SendLocalizedMessage(1010465); // You cannot disguise yourself while holding a sigil
|
||||
else if (TransformationSpellHelper.UnderTransformation(from))
|
||||
from.SendLocalizedMessage(1061634);
|
||||
else if (from.BodyMod == 183 || from.BodyMod == 184)
|
||||
from.SendLocalizedMessage(1040002);
|
||||
else if (!from.CanBeginAction<PolymorphSpell>() || from.IsBodyMod)
|
||||
from.SendLocalizedMessage(501705);
|
||||
else
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (ValidateUse(from))
|
||||
from.SendGump(new DisguiseGump(from, this, true, false));
|
||||
}
|
||||
}
|
||||
|
||||
public class DisguiseGump : Gump
|
||||
{
|
||||
private static DisguiseEntry[] m_HairEntries =
|
||||
{
|
||||
new DisguiseEntry(8251, 50700, 0, 5, 1011052), // Short
|
||||
new DisguiseEntry(8261, 60710, 0, 3, 1011047), // Pageboy
|
||||
new DisguiseEntry(8252, 60708, 0, -5, 1011053), // Long
|
||||
new DisguiseEntry(8264, 60901, 0, 5, 1011048), // Receding
|
||||
new DisguiseEntry(8253, 60702, 0, -5, 1011054), // Ponytail
|
||||
new DisguiseEntry(8265, 60707, 0, -5, 1011049), // 2-tails
|
||||
new DisguiseEntry(8260, 50703, 0, 5, 1011055), // Mohawk
|
||||
new DisguiseEntry(8266, 60713, 0, 10, 1011050), // Topknot
|
||||
null,
|
||||
new DisguiseEntry(0, 0, 0, 0, 1011051) // None
|
||||
};
|
||||
|
||||
private static DisguiseEntry[] m_BeardEntries =
|
||||
{
|
||||
new DisguiseEntry(8269, 50906, 0, 0, 1011401), // Vandyke
|
||||
new DisguiseEntry(8257, 50808, 0, -2, 1011062), // Mustache
|
||||
new DisguiseEntry(8255, 50802, 0, 0, 1011060), // Short beard
|
||||
new DisguiseEntry(8268, 50905, 0, -10, 1011061), // Long beard
|
||||
new DisguiseEntry(8267, 50904, 0, 0, 1011060), // Short beard
|
||||
new DisguiseEntry(8254, 50801, 0, -10, 1011061), // Long beard
|
||||
null,
|
||||
new DisguiseEntry(0, 0, 0, 0, 1011051) // None
|
||||
};
|
||||
|
||||
private Mobile m_From;
|
||||
private DisguiseKit m_Kit;
|
||||
private bool m_Used;
|
||||
|
||||
public DisguiseGump(Mobile from, DisguiseKit kit, bool startAtHair, bool used) : base(50, 50)
|
||||
{
|
||||
m_From = from;
|
||||
m_Kit = kit;
|
||||
m_Used = used;
|
||||
|
||||
from.CloseGump<DisguiseGump>();
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(100, 10, 400, 385, 2600);
|
||||
|
||||
// <center>THIEF DISGUISE KIT</center>
|
||||
AddHtmlLocalized(100, 25, 400, 35, 1011045);
|
||||
|
||||
AddButton(140, 353, 4005, 4007, 0);
|
||||
AddHtmlLocalized(172, 355, 90, 35, 1011036); // OKAY
|
||||
|
||||
AddButton(257, 353, 4005, 4007, 1);
|
||||
AddHtmlLocalized(289, 355, 90, 35, 1011046); // APPLY
|
||||
|
||||
if (from.Female || from.Body.IsFemale)
|
||||
{
|
||||
DrawEntries(0, 1, -1, m_HairEntries, -1);
|
||||
}
|
||||
else if (startAtHair)
|
||||
{
|
||||
DrawEntries(0, 1, 2, m_HairEntries, 1011056);
|
||||
DrawEntries(1, 2, 1, m_BeardEntries, 1011059);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawEntries(1, 1, 2, m_BeardEntries, 1011059);
|
||||
DrawEntries(0, 2, 1, m_HairEntries, 1011056);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawEntries(int index, int page, int nextPage, DisguiseEntry[] entries, int nextNumber)
|
||||
{
|
||||
AddPage(page);
|
||||
|
||||
if (nextPage != -1)
|
||||
{
|
||||
AddButton(155, 320, 250 + index * 2, 251 + index * 2, 0, GumpButtonType.Page, nextPage);
|
||||
AddHtmlLocalized(180, 320, 150, 35, nextNumber);
|
||||
}
|
||||
|
||||
for (int i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
DisguiseEntry entry = entries[i];
|
||||
|
||||
if (entry == null)
|
||||
continue;
|
||||
|
||||
int x = i % 2 * 205;
|
||||
int y = i / 2 * 55;
|
||||
|
||||
if (entry.m_GumpID != 0)
|
||||
{
|
||||
AddBackground(220 + x, 60 + y, 50, 50, 2620);
|
||||
AddImage(153 + x + entry.m_OffsetX, 15 + y + entry.m_OffsetY, entry.m_GumpID);
|
||||
}
|
||||
|
||||
AddHtmlLocalized(140 + x, 72 + y, 80, 35, entry.m_Number);
|
||||
AddRadio(118 + x, 73 + y, 208, 209, false, i * 2 + index);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 0)
|
||||
{
|
||||
if (m_Used)
|
||||
m_From.SendLocalizedMessage(501706); // Disguises wear off after 2 hours.
|
||||
else
|
||||
m_From.SendLocalizedMessage(501707); // You're looking good.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int[] switches = info.Switches;
|
||||
|
||||
if (switches.Length == 0)
|
||||
return;
|
||||
|
||||
int switched = switches[0];
|
||||
int type = switched % 2;
|
||||
int index = switched / 2;
|
||||
|
||||
bool hair = type == 0;
|
||||
|
||||
DisguiseEntry[] entries = hair ? m_HairEntries : m_BeardEntries;
|
||||
|
||||
if (index >= 0 && index < entries.Length)
|
||||
{
|
||||
DisguiseEntry entry = entries[index];
|
||||
|
||||
if (entry == null)
|
||||
return;
|
||||
|
||||
if (!m_Kit.ValidateUse(m_From))
|
||||
return;
|
||||
|
||||
if (!hair && (m_From.Female || m_From.Body.IsFemale))
|
||||
return;
|
||||
|
||||
m_From.NameMod = NameList.RandomName(m_From.Female ? "female" : "male");
|
||||
|
||||
if (m_From is PlayerMobile pm)
|
||||
{
|
||||
if (hair)
|
||||
pm.SetHairMods(entry.m_ItemID, -2);
|
||||
else
|
||||
pm.SetHairMods(-2, entry.m_ItemID);
|
||||
}
|
||||
|
||||
m_From.SendGump(new DisguiseGump(m_From, m_Kit, hair, true));
|
||||
|
||||
DisguiseTimers.RemoveTimer(m_From);
|
||||
|
||||
DisguiseTimers.CreateTimer(m_From, TimeSpan.FromHours(2.0));
|
||||
DisguiseTimers.StartTimer(m_From);
|
||||
}
|
||||
}
|
||||
|
||||
private class DisguiseEntry
|
||||
{
|
||||
public int m_GumpID;
|
||||
public int m_ItemID;
|
||||
public int m_Number;
|
||||
public int m_OffsetX;
|
||||
public int m_OffsetY;
|
||||
|
||||
public DisguiseEntry(int itemID, int gumpID, int ox, int oy, int name)
|
||||
{
|
||||
m_ItemID = itemID;
|
||||
m_GumpID = gumpID;
|
||||
m_OffsetX = ox;
|
||||
m_OffsetY = oy;
|
||||
m_Number = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DisguiseTimers
|
||||
{
|
||||
public static Dictionary<Mobile, Timer> Timers{ get; } = new Dictionary<Mobile, Timer>();
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
new DisguisePersistance();
|
||||
}
|
||||
|
||||
public static void CreateTimer(Mobile m, TimeSpan delay)
|
||||
{
|
||||
if (m != null && !IsDisguised(m))
|
||||
Timers[m] = new InternalTimer(m, delay);
|
||||
}
|
||||
|
||||
public static void StartTimer(Mobile m)
|
||||
{
|
||||
Timers.TryGetValue(m, out Timer t);
|
||||
t?.Start();
|
||||
}
|
||||
|
||||
public static bool IsDisguised(Mobile m)
|
||||
{
|
||||
return Timers.ContainsKey(m);
|
||||
}
|
||||
|
||||
public static void StopTimer(Mobile m)
|
||||
{
|
||||
if (!Timers.TryGetValue(m, out Timer t))
|
||||
return;
|
||||
|
||||
TimeSpan ts = t.Next - DateTime.UtcNow;
|
||||
if (ts < TimeSpan.Zero)
|
||||
ts = TimeSpan.Zero;
|
||||
|
||||
t.Delay = ts;
|
||||
t.Stop();
|
||||
}
|
||||
|
||||
public static void RemoveTimer(Mobile m)
|
||||
{
|
||||
if (Timers.TryGetValue(m, out Timer t))
|
||||
{
|
||||
t.Stop();
|
||||
Timers.Remove(m);
|
||||
}
|
||||
}
|
||||
|
||||
public static TimeSpan TimeRemaining(Mobile m)
|
||||
{
|
||||
return Timers.TryGetValue(m, out Timer t) ? t.Next - DateTime.UtcNow : TimeSpan.Zero;
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_Player;
|
||||
|
||||
public InternalTimer(Mobile m, TimeSpan delay) : base(delay)
|
||||
{
|
||||
m_Player = m;
|
||||
Priority = TimerPriority.OneMinute;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Player.NameMod = null;
|
||||
|
||||
if (m_Player is PlayerMobile mobile)
|
||||
mobile.SetHairMods(-1, -1);
|
||||
|
||||
RemoveTimer(m_Player);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DisguisePersistance : Item
|
||||
{
|
||||
public DisguisePersistance() : base(1)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
if (Instance?.Deleted != false)
|
||||
Instance = this;
|
||||
else
|
||||
base.Delete();
|
||||
}
|
||||
|
||||
public DisguisePersistance(Serial serial) : base(serial)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static DisguisePersistance Instance{ get; private set; }
|
||||
|
||||
public override string DefaultName => "Disguise Persistance - Internal";
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
int timerCount = DisguiseTimers.Timers.Count;
|
||||
|
||||
writer.Write(timerCount);
|
||||
|
||||
foreach (KeyValuePair<Mobile, Timer> entry in DisguiseTimers.Timers)
|
||||
{
|
||||
Mobile m = entry.Key;
|
||||
|
||||
writer.Write(m);
|
||||
writer.Write(entry.Value.Next - DateTime.UtcNow);
|
||||
writer.Write(m.NameMod);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
Mobile m = reader.ReadMobile();
|
||||
DisguiseTimers.CreateTimer(m, reader.ReadTimeSpan());
|
||||
m.NameMod = reader.ReadString();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Delete()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
164
Projects/Scripts/Items/Skill Items/Thief/LockPick.cs
Normal file
164
Projects/Scripts/Items/Skill Items/Thief/LockPick.cs
Normal file
|
|
@ -0,0 +1,164 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public interface ILockpickable : IPoint2D
|
||||
{
|
||||
int LockLevel{ get; set; }
|
||||
bool Locked{ get; set; }
|
||||
Mobile Picker{ get; set; }
|
||||
int MaxLockLevel{ get; set; }
|
||||
int RequiredSkill{ get; set; }
|
||||
|
||||
void LockPick(Mobile from);
|
||||
}
|
||||
|
||||
|
||||
[Flippable(0x14fc, 0x14fb)]
|
||||
public class Lockpick : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Lockpick(int amount = 1) : base(0x14FC)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Lockpick(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version == 0 && Weight == 0.1)
|
||||
Weight = -1;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
from.SendLocalizedMessage(502068); // What do you want to pick?
|
||||
from.Target = new InternalTarget(this);
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private Lockpick m_Item;
|
||||
|
||||
public InternalTarget(Lockpick item) : base(1, false, TargetFlags.None)
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Item.Deleted)
|
||||
return;
|
||||
|
||||
if (targeted is ILockpickable lockpickable)
|
||||
{
|
||||
Item item = lockpickable as Item;
|
||||
from.Direction = from.GetDirectionTo(item);
|
||||
|
||||
if (lockpickable.Locked)
|
||||
{
|
||||
from.PlaySound(0x241);
|
||||
|
||||
new InternalTimer(from, lockpickable, m_Item).Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
// The door is not locked
|
||||
from.SendLocalizedMessage(502069); // This does not appear to be locked
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(501666); // You can't unlock that!
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
private ILockpickable m_Item;
|
||||
private Lockpick m_Lockpick;
|
||||
|
||||
public InternalTimer(Mobile from, ILockpickable item, Lockpick lockpick) : base(TimeSpan.FromSeconds(3.0))
|
||||
{
|
||||
m_From = from;
|
||||
m_Item = item;
|
||||
m_Lockpick = lockpick;
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
protected void BrokeLockPickTest()
|
||||
{
|
||||
// When failed, a 25% chance to break the lockpick
|
||||
if (Utility.Random(4) == 0)
|
||||
{
|
||||
Item item = (Item)m_Item;
|
||||
|
||||
// You broke the lockpick.
|
||||
item.SendLocalizedMessageTo(m_From, 502074);
|
||||
|
||||
m_From.PlaySound(0x3A4);
|
||||
m_Lockpick.Consume();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Item item = (Item)m_Item;
|
||||
|
||||
if (!m_From.InRange(item.GetWorldLocation(), 1))
|
||||
return;
|
||||
|
||||
if (m_Item.LockLevel == 0 || m_Item.LockLevel == -255)
|
||||
{
|
||||
// LockLevel of 0 means that the door can't be picklocked
|
||||
// LockLevel of -255 means it's magic locked
|
||||
item.SendLocalizedMessageTo(m_From, 502073); // This lock cannot be picked by normal means
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_From.Skills.Lockpicking.Value < m_Item.RequiredSkill)
|
||||
{
|
||||
/*
|
||||
// Do some training to gain skills
|
||||
m_From.CheckSkill( SkillName.Lockpicking, 0, m_Item.LockLevel );*/
|
||||
|
||||
// The LockLevel is higher thant the LockPicking of the player
|
||||
item.SendLocalizedMessageTo(m_From, 502072); // You don't see how that lock can be manipulated.
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_From.CheckTargetSkill(SkillName.Lockpicking, m_Item, m_Item.LockLevel, m_Item.MaxLockLevel))
|
||||
{
|
||||
// Success! Pick the lock!
|
||||
item.SendLocalizedMessageTo(m_From, 502076); // The lock quickly yields to your skill.
|
||||
m_From.PlaySound(0x4A);
|
||||
m_Item.LockPick(m_From);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The player failed to pick the lock
|
||||
BrokeLockPickTest();
|
||||
item.SendLocalizedMessageTo(m_From, 502075); // You are unable to pick the lock.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue