v0.0.1-Alpha (#42)
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3552 changed files with 2476 additions and 15223 deletions
82
Projects/Scripts/Mobiles/AI/BerserkAI.cs
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82
Projects/Scripts/Mobiles/AI/BerserkAI.cs
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namespace Server.Mobiles
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{
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public class BerserkAI : BaseAI
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{
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public BerserkAI(BaseCreature m) : base(m)
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{
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}
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public override bool DoActionWander()
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{
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m_Mobile.DebugSay("I have No Combatant");
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if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Closest, false, true, true))
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("I have detected " + m_Mobile.FocusMob.Name + " and I will attack");
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m_Mobile.Combatant = m_Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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base.DoActionWander();
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}
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return true;
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}
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public override bool DoActionCombat()
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{
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if (m_Mobile.Combatant?.Deleted != false)
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{
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m_Mobile.DebugSay("My combatant is deleted");
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Action = ActionType.Guard;
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return true;
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}
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if (WalkMobileRange(m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight))
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{
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// Be sure to face the combatant
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m_Mobile.Direction = m_Mobile.GetDirectionTo(m_Mobile.Combatant.Location);
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}
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else
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{
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if (m_Mobile.Combatant != null)
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("I am still not in range of " + m_Mobile.Combatant.Name);
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if ((int)m_Mobile.GetDistanceToSqrt(m_Mobile.Combatant) > m_Mobile.RangePerception + 1)
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("I have lost " + m_Mobile.Combatant.Name);
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Action = ActionType.Guard;
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return true;
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}
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}
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}
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return true;
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}
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public override bool DoActionGuard()
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{
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if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true))
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name);
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m_Mobile.Combatant = m_Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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base.DoActionGuard();
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}
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return true;
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}
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}
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}
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