v0.0.1-Alpha (#42)
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3552 changed files with 2476 additions and 15223 deletions
63
Projects/Scripts/Mobiles/Animals/Misc/Goat.cs
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63
Projects/Scripts/Mobiles/Animals/Misc/Goat.cs
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namespace Server.Mobiles
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{
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public class Goat : BaseCreature
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{
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[Constructible]
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public Goat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0xD1;
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BaseSoundID = 0x99;
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SetStr(19);
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SetDex(15);
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SetInt(5);
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SetHits(12);
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SetMana(0);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 15);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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VirtualArmor = 10;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 11.1;
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}
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public Goat(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a goat corpse";
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public override string DefaultName => "a goat";
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public override int Meat => 2;
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public override int Hides => 8;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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