v0.0.1-Alpha (#42)
This commit is contained in:
parent
d30f93c454
commit
a36796c2c1
3552 changed files with 2476 additions and 15223 deletions
158
Projects/Scripts/Mobiles/Healers/BaseHealer.cs
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158
Projects/Scripts/Mobiles/Healers/BaseHealer.cs
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@ -0,0 +1,158 @@
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using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Mobiles
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{
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public abstract class BaseHealer : BaseVendor
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{
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private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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private DateTime m_NextResurrect;
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public BaseHealer()
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{
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if (!IsInvulnerable)
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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SpeechHue = 0;
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SetStr(304, 400);
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SetDex(102, 150);
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SetInt(204, 300);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 75.0, 97.5);
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SetSkill(SkillName.EvalInt, 82.0, 100.0);
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SetSkill(SkillName.Healing, 75.0, 97.5);
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SetSkill(SkillName.Magery, 82.0, 100.0);
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SetSkill(SkillName.MagicResist, 82.0, 100.0);
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SetSkill(SkillName.Tactics, 82.0, 100.0);
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Fame = 1000;
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Karma = 10000;
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PackItem(new Bandage(Utility.RandomMinMax(5, 10)));
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PackItem(new HealPotion());
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PackItem(new CurePotion());
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}
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public BaseHealer(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
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public override bool IsActiveVendor => false;
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public override bool IsInvulnerable => false;
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public override VendorShoeType ShoeType => VendorShoeType.Sandals;
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public virtual bool HealsYoungPlayers => true;
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public override void InitSBInfo()
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{
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}
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public virtual int GetRobeColor()
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{
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return Utility.RandomYellowHue();
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Robe(GetRobeColor()));
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}
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public virtual bool CheckResurrect(Mobile m)
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{
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return true;
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}
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public virtual void OfferResurrection(Mobile m)
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{
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Direction = GetDirectionTo(m);
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m.PlaySound(0x1F2);
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m.FixedEffect(0x376A, 10, 16);
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m.CloseGump<ResurrectGump>();
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m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
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}
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public virtual void OfferHeal(PlayerMobile m)
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{
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Direction = GetDirectionTo(m);
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if (m.CheckYoungHealTime())
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{
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Say(501229); // You look like you need some healing my child.
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m.PlaySound(0x1F2);
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m.FixedEffect(0x376A, 9, 32);
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m.Hits = m.HitsMax;
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}
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else
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{
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Say(501228); // I can do no more for you at this time.
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (!m.Frozen && DateTime.UtcNow >= m_NextResurrect && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
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{
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if (!m.Alive)
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{
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m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
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if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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else if (CheckResurrect(m)) OfferResurrection(m);
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}
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else if (HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile mobile && mobile.Young)
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{
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OfferHeal(mobile);
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if (!IsInvulnerable)
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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}
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}
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}
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67
Projects/Scripts/Mobiles/Healers/EvilHealer.cs
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67
Projects/Scripts/Mobiles/Healers/EvilHealer.cs
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@ -0,0 +1,67 @@
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namespace Server.Mobiles
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{
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public class EvilHealer : BaseHealer
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{
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[Constructible]
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public EvilHealer()
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{
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Title = "the healer";
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Karma = -10000;
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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}
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public EvilHealer(Serial serial) : base(serial)
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{
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}
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public override bool CanTeach => true;
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public override bool AlwaysMurderer => true;
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public override bool IsActiveVendor => true;
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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return false;
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return skill == SkillName.Forensics
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|| skill == SkillName.Healing
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|| skill == SkillName.SpiritSpeak
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|| skill == SkillName.Swords;
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBHealer());
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (Core.AOS && m.Criminal)
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{
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Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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77
Projects/Scripts/Mobiles/Healers/EvilWanderingHealer.cs
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77
Projects/Scripts/Mobiles/Healers/EvilWanderingHealer.cs
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@ -0,0 +1,77 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class EvilWanderingHealer : BaseHealer
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{
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[Constructible]
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public EvilWanderingHealer()
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{
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Title = Core.AOS ? "the Priest Of Mondain" : "the evil wandering healer";
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Karma = -10000;
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AddItem(new GnarledStaff());
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SetSkill(SkillName.Camping, 80.0, 100.0);
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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}
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public EvilWanderingHealer(Serial serial) : base(serial)
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{
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}
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public override bool CanTeach => true;
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public override bool AlwaysMurderer => true;
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public override bool ClickTitle => false; // Do not display title in OnSingleClick
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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return false;
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return skill == SkillName.Anatomy
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|| skill == SkillName.Camping
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|| skill == SkillName.Forensics
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|| skill == SkillName.Healing
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|| skill == SkillName.SpiritSpeak;
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (Core.AOS && m.Criminal)
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{
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Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.5)
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c.DropItem(new FragmentOfAMap());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1 && Title == "the wandering healer" && Core.AOS)
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Title = "the priest of Mondain";
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}
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}
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}
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83
Projects/Scripts/Mobiles/Healers/FortuneTeller.cs
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83
Projects/Scripts/Mobiles/Healers/FortuneTeller.cs
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@ -0,0 +1,83 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class FortuneTeller : BaseHealer
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{
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[Constructible]
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public FortuneTeller()
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{
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Title = "the fortune teller";
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SetSkill(SkillName.Anatomy, 85.0, 100.0);
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SetSkill(SkillName.Healing, 90.0, 100.0);
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SetSkill(SkillName.Forensics, 75.0, 98.0);
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SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
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}
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public FortuneTeller(Serial serial) : base(serial)
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{
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}
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public override bool CanTeach => true;
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public override bool IsActiveVendor => true;
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public override bool IsInvulnerable => true;
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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return false;
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return skill == SkillName.Anatomy
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|| skill == SkillName.Healing
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|| skill == SkillName.Forensics
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|| skill == SkillName.SpiritSpeak;
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBMage());
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SBInfos.Add(new SBFortuneTeller());
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}
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public override int GetRobeColor()
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{
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return Utility.RandomBrightHue();
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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switch (Utility.Random(3))
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{
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case 0:
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AddItem(new SkullCap(Utility.RandomBrightHue()));
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break;
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case 1:
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AddItem(new WizardsHat(Utility.RandomBrightHue()));
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break;
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case 2:
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AddItem(new Bandana(Utility.RandomBrightHue()));
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break;
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}
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AddItem(new Spellbook());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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80
Projects/Scripts/Mobiles/Healers/Healer.cs
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80
Projects/Scripts/Mobiles/Healers/Healer.cs
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@ -0,0 +1,80 @@
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namespace Server.Mobiles
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{
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public class Healer : BaseHealer
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{
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[Constructible]
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public Healer()
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{
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Title = "the healer";
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if (!Core.AOS)
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NameHue = 0x35;
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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}
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public Healer(Serial serial) : base(serial)
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{
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}
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public override bool CanTeach => true;
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public override bool IsActiveVendor => true;
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public override bool IsInvulnerable => true;
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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return false;
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return skill == SkillName.Forensics
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|| skill == SkillName.Healing
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|| skill == SkillName.SpiritSpeak
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|| skill == SkillName.Swords;
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBHealer());
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (m.Criminal)
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{
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Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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if (m.Kills >= 5)
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{
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Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
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return false;
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}
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if (m.Karma < 0)
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Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Core.AOS && NameHue == 0x35)
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NameHue = -1;
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}
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}
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}
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72
Projects/Scripts/Mobiles/Healers/PricedHealer.cs
Normal file
72
Projects/Scripts/Mobiles/Healers/PricedHealer.cs
Normal file
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@ -0,0 +1,72 @@
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using Server.Gumps;
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namespace Server.Mobiles
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{
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public class PricedHealer : BaseHealer
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{
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[Constructible]
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public PricedHealer(int price = 5000)
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{
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Price = price;
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if (!Core.AOS)
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NameHue = 0x35;
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}
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public PricedHealer(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Price{ get; set; }
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public override bool IsInvulnerable => true;
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public override bool HealsYoungPlayers => false;
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public override void InitSBInfo()
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{
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}
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public override void OfferResurrection(Mobile m)
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{
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Direction = GetDirectionTo(m);
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.CloseGump<ResurrectGump>();
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m.SendGump(new ResurrectGump(m, this, Price));
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}
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public override bool CheckResurrect(Mobile m)
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{
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Price);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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||||
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switch (version)
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{
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case 0:
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{
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Price = reader.ReadInt();
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break;
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}
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}
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||||
}
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}
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}
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||||
73
Projects/Scripts/Mobiles/Healers/WanderingHealer.cs
Normal file
73
Projects/Scripts/Mobiles/Healers/WanderingHealer.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class WanderingHealer : BaseHealer
|
||||
{
|
||||
[Constructible]
|
||||
public WanderingHealer()
|
||||
{
|
||||
Title = "the wandering healer";
|
||||
|
||||
AddItem(new GnarledStaff());
|
||||
|
||||
SetSkill(SkillName.Camping, 80.0, 100.0);
|
||||
SetSkill(SkillName.Forensics, 80.0, 100.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
||||
}
|
||||
|
||||
public WanderingHealer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
|
||||
public override bool ClickTitle => false; // Do not display title in OnSingleClick
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
return false;
|
||||
|
||||
return skill == SkillName.Anatomy
|
||||
|| skill == SkillName.Camping
|
||||
|| skill == SkillName.Forensics
|
||||
|| skill == SkillName.Healing
|
||||
|| skill == SkillName.SpiritSpeak;
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m)
|
||||
{
|
||||
if (m.Criminal)
|
||||
{
|
||||
Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Kills >= 5)
|
||||
{
|
||||
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Karma < 0)
|
||||
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue